Nobleone
Prowler
- Joined
- May 7, 2007
- Posts
- 1,097
- Location
- Sunshine Coast, Queensland, Australia
- Society
- Obsidian
- Avatar Name
- Quaeroveritas 'Quar' Noble
So you’ve decided that you want to buy a hanger and make PED being a pilot and flying people to Crystal Palace and Club Neverdie… But have you considered all the important facts and figures about being a pilot?
Firstly let’s look at the cost of buying a hanger… Currently you can expect to pay 100,000 PED on average for a hanger… Some hangers are slightly cheaper because they are located away from highly populated areas or far from a TP and some hangers are more expensive because they are located near highly populated areas or close to a TP.
If you don’t happen to have that kind of money on your PED card there is always the option of renting a hanger… Weekly rents can vary for a lot of different reasons, like how well you know the hanger owner, how good you are at negotiating the deal, where is the hanger located, etc… But currently you should expect to pay anywhere from 1,000 PED to 1,700 PED per month in rent.
It’s between you and the hanger owner to work out how you get access to the hanger… One suggested method is this… Hanger owner creates a second avatar; he then trades his hanger deed to the second avatar. The second avatar then claims the hanger and trades the deed back to the hanger owner. The ‘pilot’ who wants to rent the hanger is given the login information for the second avatar. Then if the ‘pilot’ turns out to be a bad guy who doesn’t pay his rent, the hanger owner can just claim back his own hanger to prevent the second avatar from accessing it.
I know that creating a second avatar is against MA’s EULA so I will point out that this is only one method, there are many, many more ways of making the rental process work.
So at this point you are now the proud owner or renter of a hanger and you think you’re ready to start making PED’s… Firstly you’re still going to need some more PED because the fully repaired TT value of your ship is 2,000 PED, sure it can fly when it’s below full TT value but it’s still something to think about especially in the rental negotiation stages with the hanger owner.
Next you’re going to need fuel and your ship, can hold 20,000 units of refined oil, sure it doesn’t need a full tank to make that first trip but it’s still something to think about.
The cost to the pilot for each flight is the same regardless of how many people travel and I have included a breakdown here…
To make a return flight (round trip) from Amethera or Eudoria to Club Neverdie costs 80 PED:
Oil usage = 48 PED tt value
Decay on ship = 32 PED
To make a return flight (round trip) from Amethera or Eudoria to Crystal Palace costs 20 PED:
Oil usage = 12 PED tt value
Decay on ship = 8 PED
So if you have your ship at full health @ 2,000 PED plus a fuel tank full of oil @ 500 PED tt this means that to CND you can make 10 return flights before you have to refuel your ship and approximately 62 return flights before you have to repair your ship.
The ship has an integrated repair system, which allows auto repair whenever you choose, so long as you have the PED to pay for it.
You will notice that I quote oil at tt price... However in reality oil is currently selling between 110% -118%. Depending on how desperately you need it, if you run out of oil and have a full flight waiting to go, you will pay 118% in auction for a small amount just to get that flight done or have to wait around to find it cheaper. Generally you will pay 115% on average for oil.
So after considering all the set up costs, running costs, rental terms and conditions etc it’s now time to get to the exciting bit… Being a pilot…
Your ship holds five people, 4 paying passengers and the pilot. There are two seats in the cockpit area (the left seat is the pilots seat), two more seats to the left and right behind the cockpit and one more seat at the back of the ship. Passengers can sit in any seat except the pilot’s seat. To sit down, passengers need to right click on a chair and choose ‘sit down on’ from the menu that pops up.
Once a passenger has sat down, they will see a yellow text warning in their chat window telling them that they need to activate the HUD (Heads Up Display). The HUD is activated by the passenger right clicking on the red HUD button. The button is located on the floor between their feet, or in the case of the seat next to the pilot it’s on the right armrest.
Once activated the HUD changes the screen view to the ships interface. Here you can see the ships fuel level and its current repair status or tt value. You’ll also see your seat as a green dot meaning that you are now buckled-up and ready for take off. Empty seats or people who aren't yet ready will show up as a red dot.
Once the pilot hits the launch button the screen will begin to shake simulating take-off G-forces. The flight is quite short and about 10-15 seconds after launch you reach your destination. You can read a status report during the flight on your screen. Finally there will be a ‘warning’ notice – don’t be alarmed – this is quite normal and is the final stage of the flight.
Pilots should caution passengers not to stand up or deactivate their HUD whilst the ship is in flight as it will lead to instant death and an unhappy revive back on Calypso.
Upon docking at either Crystal Palace or Club Neverdie pilots should write down the docking bay location. Escorting passengers to your ship for the flight down could get embarrassing if you have forgotten where you left your ship.
On Club Neverdie, the usual notation is level, side and bay. Side being usually left (North) or right (South).
On Crystal Palace, it's arm, level and bay... Where arm is top, middle or bottom and level is either red or blue.
After leaving the ship, passengers will often prefer you to blast them into atoms with the ship exhaust (assuming you're leaving immediately) they will revive inside their destination and it means they don't have to find their way through the maze which is the docking bay.
On a final note, an interesting fact about piloting is that there are no skill gains at all to be earned from doing it.
It is simply a profession where you get PED for your time, so the more time you put into it, the more PED you get out of it.
If I have any incorrect details I am sure pilots will point them out to me and I will edit to update this post as needed. Maybe the Mods would consider this as a sticky because when I wanted to find out this info it took me 5 hours of searching.
Cheers, Nobleone
Firstly let’s look at the cost of buying a hanger… Currently you can expect to pay 100,000 PED on average for a hanger… Some hangers are slightly cheaper because they are located away from highly populated areas or far from a TP and some hangers are more expensive because they are located near highly populated areas or close to a TP.
If you don’t happen to have that kind of money on your PED card there is always the option of renting a hanger… Weekly rents can vary for a lot of different reasons, like how well you know the hanger owner, how good you are at negotiating the deal, where is the hanger located, etc… But currently you should expect to pay anywhere from 1,000 PED to 1,700 PED per month in rent.
It’s between you and the hanger owner to work out how you get access to the hanger… One suggested method is this… Hanger owner creates a second avatar; he then trades his hanger deed to the second avatar. The second avatar then claims the hanger and trades the deed back to the hanger owner. The ‘pilot’ who wants to rent the hanger is given the login information for the second avatar. Then if the ‘pilot’ turns out to be a bad guy who doesn’t pay his rent, the hanger owner can just claim back his own hanger to prevent the second avatar from accessing it.
I know that creating a second avatar is against MA’s EULA so I will point out that this is only one method, there are many, many more ways of making the rental process work.
So at this point you are now the proud owner or renter of a hanger and you think you’re ready to start making PED’s… Firstly you’re still going to need some more PED because the fully repaired TT value of your ship is 2,000 PED, sure it can fly when it’s below full TT value but it’s still something to think about especially in the rental negotiation stages with the hanger owner.
Next you’re going to need fuel and your ship, can hold 20,000 units of refined oil, sure it doesn’t need a full tank to make that first trip but it’s still something to think about.
The cost to the pilot for each flight is the same regardless of how many people travel and I have included a breakdown here…
To make a return flight (round trip) from Amethera or Eudoria to Club Neverdie costs 80 PED:
Oil usage = 48 PED tt value
Decay on ship = 32 PED
To make a return flight (round trip) from Amethera or Eudoria to Crystal Palace costs 20 PED:
Oil usage = 12 PED tt value
Decay on ship = 8 PED
So if you have your ship at full health @ 2,000 PED plus a fuel tank full of oil @ 500 PED tt this means that to CND you can make 10 return flights before you have to refuel your ship and approximately 62 return flights before you have to repair your ship.
The ship has an integrated repair system, which allows auto repair whenever you choose, so long as you have the PED to pay for it.
You will notice that I quote oil at tt price... However in reality oil is currently selling between 110% -118%. Depending on how desperately you need it, if you run out of oil and have a full flight waiting to go, you will pay 118% in auction for a small amount just to get that flight done or have to wait around to find it cheaper. Generally you will pay 115% on average for oil.
So after considering all the set up costs, running costs, rental terms and conditions etc it’s now time to get to the exciting bit… Being a pilot…
Your ship holds five people, 4 paying passengers and the pilot. There are two seats in the cockpit area (the left seat is the pilots seat), two more seats to the left and right behind the cockpit and one more seat at the back of the ship. Passengers can sit in any seat except the pilot’s seat. To sit down, passengers need to right click on a chair and choose ‘sit down on’ from the menu that pops up.
Once a passenger has sat down, they will see a yellow text warning in their chat window telling them that they need to activate the HUD (Heads Up Display). The HUD is activated by the passenger right clicking on the red HUD button. The button is located on the floor between their feet, or in the case of the seat next to the pilot it’s on the right armrest.
Once activated the HUD changes the screen view to the ships interface. Here you can see the ships fuel level and its current repair status or tt value. You’ll also see your seat as a green dot meaning that you are now buckled-up and ready for take off. Empty seats or people who aren't yet ready will show up as a red dot.
Once the pilot hits the launch button the screen will begin to shake simulating take-off G-forces. The flight is quite short and about 10-15 seconds after launch you reach your destination. You can read a status report during the flight on your screen. Finally there will be a ‘warning’ notice – don’t be alarmed – this is quite normal and is the final stage of the flight.
Pilots should caution passengers not to stand up or deactivate their HUD whilst the ship is in flight as it will lead to instant death and an unhappy revive back on Calypso.
Upon docking at either Crystal Palace or Club Neverdie pilots should write down the docking bay location. Escorting passengers to your ship for the flight down could get embarrassing if you have forgotten where you left your ship.
On Club Neverdie, the usual notation is level, side and bay. Side being usually left (North) or right (South).
On Crystal Palace, it's arm, level and bay... Where arm is top, middle or bottom and level is either red or blue.
After leaving the ship, passengers will often prefer you to blast them into atoms with the ship exhaust (assuming you're leaving immediately) they will revive inside their destination and it means they don't have to find their way through the maze which is the docking bay.
On a final note, an interesting fact about piloting is that there are no skill gains at all to be earned from doing it.
It is simply a profession where you get PED for your time, so the more time you put into it, the more PED you get out of it.
If I have any incorrect details I am sure pilots will point them out to me and I will edit to update this post as needed. Maybe the Mods would consider this as a sticky because when I wanted to find out this info it took me 5 hours of searching.
Cheers, Nobleone
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