Basic Hanger & Pilot Tutorial

Nobleone

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Sunshine Coast, Queensland, Australia
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Quaeroveritas 'Quar' Noble
So you’ve decided that you want to buy a hanger and make PED being a pilot and flying people to Crystal Palace and Club Neverdie… But have you considered all the important facts and figures about being a pilot?

Firstly let’s look at the cost of buying a hanger… Currently you can expect to pay 100,000 PED on average for a hanger… Some hangers are slightly cheaper because they are located away from highly populated areas or far from a TP and some hangers are more expensive because they are located near highly populated areas or close to a TP.

If you don’t happen to have that kind of money on your PED card there is always the option of renting a hanger… Weekly rents can vary for a lot of different reasons, like how well you know the hanger owner, how good you are at negotiating the deal, where is the hanger located, etc… But currently you should expect to pay anywhere from 1,000 PED to 1,700 PED per month in rent.

It’s between you and the hanger owner to work out how you get access to the hanger… One suggested method is this… Hanger owner creates a second avatar; he then trades his hanger deed to the second avatar. The second avatar then claims the hanger and trades the deed back to the hanger owner. The ‘pilot’ who wants to rent the hanger is given the login information for the second avatar. Then if the ‘pilot’ turns out to be a bad guy who doesn’t pay his rent, the hanger owner can just claim back his own hanger to prevent the second avatar from accessing it.

I know that creating a second avatar is against MA’s EULA so I will point out that this is only one method, there are many, many more ways of making the rental process work.

So at this point you are now the proud owner or renter of a hanger and you think you’re ready to start making PED’s… Firstly you’re still going to need some more PED because the fully repaired TT value of your ship is 2,000 PED, sure it can fly when it’s below full TT value but it’s still something to think about especially in the rental negotiation stages with the hanger owner.

Next you’re going to need fuel and your ship, can hold 20,000 units of refined oil, sure it doesn’t need a full tank to make that first trip but it’s still something to think about.

The cost to the pilot for each flight is the same regardless of how many people travel and I have included a breakdown here…

To make a return flight (round trip) from Amethera or Eudoria to Club Neverdie costs 80 PED:
Oil usage = 48 PED tt value
Decay on ship = 32 PED

To make a return flight (round trip) from Amethera or Eudoria to Crystal Palace costs 20 PED:
Oil usage = 12 PED tt value
Decay on ship = 8 PED

So if you have your ship at full health @ 2,000 PED plus a fuel tank full of oil @ 500 PED tt this means that to CND you can make 10 return flights before you have to refuel your ship and approximately 62 return flights before you have to repair your ship.

The ship has an integrated repair system, which allows auto repair whenever you choose, so long as you have the PED to pay for it.

You will notice that I quote oil at tt price... However in reality oil is currently selling between 110% -118%. Depending on how desperately you need it, if you run out of oil and have a full flight waiting to go, you will pay 118% in auction for a small amount just to get that flight done or have to wait around to find it cheaper. Generally you will pay 115% on average for oil.

So after considering all the set up costs, running costs, rental terms and conditions etc it’s now time to get to the exciting bit… Being a pilot…

Your ship holds five people, 4 paying passengers and the pilot. There are two seats in the cockpit area (the left seat is the pilots seat), two more seats to the left and right behind the cockpit and one more seat at the back of the ship. Passengers can sit in any seat except the pilot’s seat. To sit down, passengers need to right click on a chair and choose ‘sit down on’ from the menu that pops up.

Once a passenger has sat down, they will see a yellow text warning in their chat window telling them that they need to activate the HUD (Heads Up Display). The HUD is activated by the passenger right clicking on the red HUD button. The button is located on the floor between their feet, or in the case of the seat next to the pilot it’s on the right armrest.

Once activated the HUD changes the screen view to the ships interface. Here you can see the ships fuel level and its current repair status or tt value. You’ll also see your seat as a green dot meaning that you are now buckled-up and ready for take off. Empty seats or people who aren't yet ready will show up as a red dot.

Once the pilot hits the launch button the screen will begin to shake simulating take-off G-forces. The flight is quite short and about 10-15 seconds after launch you reach your destination. You can read a status report during the flight on your screen. Finally there will be a ‘warning’ notice – don’t be alarmed – this is quite normal and is the final stage of the flight.

Pilots should caution passengers not to stand up or deactivate their HUD whilst the ship is in flight as it will lead to instant death and an unhappy revive back on Calypso.

Upon docking at either Crystal Palace or Club Neverdie pilots should write down the docking bay location. Escorting passengers to your ship for the flight down could get embarrassing if you have forgotten where you left your ship. ;)

On Club Neverdie, the usual notation is level, side and bay. Side being usually left (North) or right (South).

On Crystal Palace, it's arm, level and bay... Where arm is top, middle or bottom and level is either red or blue.

After leaving the ship, passengers will often prefer you to blast them into atoms with the ship exhaust (assuming you're leaving immediately) they will revive inside their destination and it means they don't have to find their way through the maze which is the docking bay.

On a final note, an interesting fact about piloting is that there are no skill gains at all to be earned from doing it.

It is simply a profession where you get PED for your time, so the more time you put into it, the more PED you get out of it.

If I have any incorrect details I am sure pilots will point them out to me and I will edit to update this post as needed. Maybe the Mods would consider this as a sticky because when I wanted to find out this info it took me 5 hours of searching.

Cheers, Nobleone :beerchug:
 
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Wonderfull!! Great work.

:cool:


Edit:

Moonfishe`s revision of your document is cool too, would be awsome if you were to incorporate it to your original text.

After a couple of revisions, we should tell MA to print your document on encrypted notes, and drop them from spaceships all over calypso/amethera.

nihihi
 
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Flying

The cost to the pilot for each flight is the same regardless of how many people travel and I have included a breakdown here…

To fly from Amethera or Eudoria to Club Neverdie costs 40 PED:
Oil usage = 24 PED tt value
Decay on ship = 16 PED

It costs the same to fly the return journey so as a pilot you have to consider the total cost of 80 PED to fly there and back to CND.

To fly from Amethera or Eudoria to Crystal Palace costs 10 PED:
Oil usage = 6 PED tt value
Decay on ship = 4 PED

It costs the same to fly the return journey so as a pilot you have to consider the total cost of 20 PED to fly there and back to Crystal Palace.

So if you have your ship at full health @ 2,000 PED plus a fuel tank full of oil @ 500 PED tt this means that to CND you can make 10 return flights before you have to refuel your ship and approximately 62 return flights before you have to repair your ship.

Cheers, Nobleone :beerchug:

Nice post, I'm sure there are a few Guides about but all the same you have done a nice job so far....

Just a few small points and possibly additions for you add in time if you wanted too:

Your info on flying one way is not really needed (saves you 4 lines of text too) - Ship will always fly return so quoting trips as return is more to the point.

Also Fuel costs are in TT - OIL is worth 110 -118% depending how fast you need it - if you run out of oil and have a full flight - you will pay 118% in auction for a small amount just to get that flight done or wait to find it cheaper - As a mark 115% is about right from my experience - So fuel costs are +15% this is more realistic.

Other parts to your Guide might also be interesting to Add in the future:

  • Pilot etiquette (what info Pilots should always convey to passigers)
  • Passiger etiquette (How too or behave, Piloting can be very stressful, looking after 4 people, the pilot may have 8 pM's going on at the same time, a team Chat too).
  • Passiger crashing Problems (Refunds)
  • Hanger/Seat Bugs
  • Trusting a Pilot (How too and how not to pay)
  • Pilot note keeping (I lost my Ship on CND/CP):laugh:

Just some ideas +rep for you..
Moonfish
 
You made a good point there Moon regarding real time operating costs... I have edited OP to include your points.

Cheers, Nobleone :beerchug:
 
nobleone,

I'd probably mention that when the pilot reached either CP or cND, they will want to write down the docking bay in which the ship is located. you wouldn't want to forget where you left it, right?

on cND, the usual notation is level, side, bay. side is usually left (north) or right (south).

on CP, it's arm, level, bay. where are is top, middle, bottom and level is red or blue.

you could also mention that most passengars, after leaving the ship, will often prefer you to blast them into atoms with the ship exhaust (assuming you're leaving immediately) as a quick way to avoid the maze which is the docking bay.
 
Flying can be Fun

Oh I forgot to add in my post,

Flying can be alot of fun too...

Just make sure you get on the right kind of Space Ship....


CNDflifgt4.jpg

Burn me baby.....

CNDflifgt5.jpg


Always worth a look, some great cartoons here in the thread and also on the MindFart Site -
EF Thread click here



header.jpg

See MindFart Link Here


I'm sure it was on Level two last Night :scratch2::scratch2:
Moonfish
 
Good info there Kira-Red... I have edited the OP to include...

Cheers, Nobleone :beerchug:
 
But currently you should expect to pay about 250 PED per week in rent.

Its a very kind and generous landlord that will let a hangar go at that rate although its not totally unheard of. A more realistic figure would be between 1300-1700 ped a month.
 
Mr Chips,

Can I ask, are you currently renting a hanger or are you a hanger landlord?

Just curious so that I understand where you got the monthly rent amount from?

Cheers, Nobleone :beerchug:
 
BUMP

... So the notes, appearing/disappearing statues/floating and pulsating black balls are more of an attraction? lol...

here's a bouncing yellow ball ... :yay:

Cheers, Nobleone :beerchug:
 
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Unashamed bump... :yay:
 
Mr Chips,

Can I ask, are you currently renting a hanger or are you a hanger landlord?

Just curious so that I understand where you got the monthly rent amount from?

My wife and I have both been rental pilots.

One hangar was rented for 550 ped a week. And the other after some bargaining was settled at a price of 1400 ped per month.

We knew of some lucky so+so's who managed to get a hangar for 1k ped a month but that was the exception rather than the rule. Ive even met rental pilots who were being charged 700 ped per week.
 
Mr Chips, thank you... I have updated the OP

Cheers, Nobleone :beerchug:
 
Aha... Thank you Sodiak... I was beginning to get confused... :D

Cheers, Nobleone
 
With all due respect to the mod who moved this thread... Should there not be a consideration that being a 'pilot' is essentially a profession and therefore needs it's own sub forum under professions?

To include this thread in 'commercial estates' does not make sense to me... Unless you are a hanger owner/buyer/landlord.

Cheers, Nobleone
 
Another bump to get past the so called event...
 
pilot feed back

u might also want to add if look to first rent a hanger if it along un make sure u know where its @ and use a tp chip no1 want to fly with u if they have to run or wait for u to get to the ship if it along ways off and note if u go for cape corthins that the worst plase to have one and there lots of big modsters were not urber but big and not a good plase lol
 
My ship is at corinth an i never had any problem escorting passengers to the ship -the trick is to stay near the coast just in case a short dip is needed to persuade mobs to drown quietly an not annoy you-tho generally i find a big gun does the job as well :)
 
I made a slideshow a while ago to show "noobs" how to fly.
You can make a visit in my Shop CND #60 and take a look. Its great to put in the Hangar. Its only 1.2MB so it loads quick and should be a real help for those who never took a fly to CP or CND.

sptrav1.jpg

sample picture of the slideshow

Its available again! Sown in the Display Area infront of the Shop :)
Should you prefere your own Text/Explanations or a special Picture.. all is possible as long as you pay for it :laugh:

PS: (Textchanges are for free ;))
 
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I made a slideshow a while ago to show "noobs" how to fly.
You can make a visit in my Shop CND #60 and take a look. Its great to put in the Hangar. Its only 1.2MB so it loads quick and should be a real help for those who never took a fly to CP or CND.

how can we learn to fly if the slideshow is in CND already :D (jk)

+rep for a clear guide
 
how can we learn to fly if the slideshow is in CND already :D (jk)

+rep for a clear guide

hehe, yeah... buy one and put it into your hangar ;)
 
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