Bio-Weapons that use sweat as ammo?

Angel O2 Mercer

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Angel O2 Mercer
Introduce a new selection of low dps and low requirement weapons that use sweat as ammo, call them "Bio Weapons" if you want. Bio-Rifle, Bio-Pistol, Bio-Launcher, ... in the line of the current Rookie gear.

Maybe be the first weapons with a level cap, can't use them above level 5? 10? 15?

Good/bad idea? I was just bored.

:smoke: Feedback
 
Make them gained from newbie missions, not tradeable bound to your avatar TT 1 ped. Damage 0.5-1.0 this is probably the only chance they'd implement it.
 
Interesting :)

Not sure how it would play out, there might be a few ways this could get taken advantage of, but I like the idea of increasing demand for sweat. As a new player I remember it was very difficult to sell sweat to actually make anything to begin playing -- but that's all been changed now, players now get access to trying all three professions without having to depo, a good move on the part of MA.

If something like this were put into effect, the details would need to be fully fleshed out.

-MsP :girl:
 
Introduce a new selection of low dps and low requirement weapons that use sweat as ammo, call them "Bio Weapons" if you want. Bio-Rifle, Bio-Pistol, Bio-Launcher, ... in the line of the current Rookie gear.

Maybe be the first weapons with a level cap, can't use them above level 5? 10? 15?

Good/bad idea? I was just bored.

:smoke: Feedback

LOL ... I like more the cap on sweatable mobs...Mobs over 500Hp no more sweatable...:)
 
Or maybe:

· Blueprint from technician that needs sweat (1k per click) and crafts "Biocells".
· Biocells can be used on bio-weapons and bio-finders (both comparable to current rookie gear).
· Bio stuff can be bought from the TT and/or acquired by completing starter missions, they are untradable and TT value is 0.

This way sweat is actually useful to newbies, and there's a point to sweat. And also they get to try the basics of all three main professions.

:yup:
 
put it in the loot in place of all of those 'trophies' that are stackable, but only so high so they blow you storage fast, and it'd be great.
 
Or maybe:

· Blueprint from technician that needs sweat (1k per click) and crafts "Biocells".
· Biocells can be used on bio-weapons and bio-finders (both comparable to current rookie gear).
· Bio stuff can be bought from the TT and/or acquired by completing starter missions, they are untradable and TT value is 0.

This way sweat is actually useful to newbies, and there's a point to sweat. And also they get to try the basics of all three main professions.

:yup:

Pandora's Box :D ....If you create more use for sweat it will not stop people to drive shitloads of sweat and the price will flow more and more....To cut the sweat from the sweatable mobs is the best... So mobs with over 500Hp no more sweatble...it will stabilize the market and the player base...If someone finds the price of sweat to high after this he can still sweat because is FREE..
 
But then you have to look at it... How much sweat per shot and how much damage? Because at that point, MA would be putting a TT value on sweat.
 
But then you have to look at it... How much sweat per shot and how much damage? Because at that point, MA would be putting a TT value on sweat.

1k sweat per 3 damage at best for 3.0 dpp tt so, 1.5~ ped MU per 3 dmg is quite a high cost, im not even going to calc the dpp with MU incluced

not to mention it would take 2 hours to get that 1k sweat


this is not a realistic idea
 
Yup don't think it's good to make it possible to get tt using ~no tt.

I do think it would be cool for there to be some really limited, noob heal tool fueled by sweat though. Like 2 heal/use, 20 uses/min, 20 sweat/use plus .001 pec decay or something like that.
 
They could just be like melee weapons with almost all of the damage coming from decay and just a little sweat to power them.
 
Blah this is waste of time idea come on if you wanna hunt just depo 30 dlls and buy opalo and go hunt punys
 
MF Chips do kinda use sweat allready
 
Lot af fake accounts doing aut sweating via bots + loot pool exploiters gaining normal loot (even glob or hof ) without spending even one real pec = pissed regular hunters wcgich worse MA situation even more by quiting.
 
Lot af fake accounts doing aut sweating via bots + loot pool exploiters gaining normal loot (even glob or hof ) without spending even one real pec = pissed regular hunters wcgich worse MA situation even more by quiting.

If MA will put a sweat cap on sweatable mobs(mobs over 500Hp no sweatable) those autobot were will go? Mix the Kerberos spawn with some Atrox and Argonauts a bit far away from turret at Boreas...Newbies swunting at Camp Icarus ,Sweat Camp can produce the amount that the market needs without a sweating place...If someone will find the price of sweat to high after he can always go sweating puny,daikiba,cornundos,combibos etc...The problem are the shitloads of sweat...
 
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