Alainax
Elite
- Joined
- Dec 6, 2010
- Posts
- 4,936
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- Avatar Name
- Bonnie
Consistency in space?
First It's lovley to see so many space questions, shows a great deal of players care for it.
In a bid to make space more equitable and balanced, I would like to know if there are plans to create a more consistent and realistic variables in space?
Here are some examples that spring to mind -
First It's lovley to see so many space questions, shows a great deal of players care for it.
In a bid to make space more equitable and balanced, I would like to know if there are plans to create a more consistent and realistic variables in space?
Here are some examples that spring to mind -
- Motherships large gun turrets have the same range as small quad wing incerceptors. Surely the large powerful cannons of a big (slow) ship should be able to target incomining small ships whilst the small ships use their speed and agility to create a more exciting and realistic space battle.
- Gunner level having no impact on gun capabilities.
- Mothership guns being able to hit for 400+ (and huge crits)with potentially 19 guns on one ship, yet the largest mob is lvl 59. This mob is also extremely sparse, slow and doesnt agro well.
- Space lacking missions which all other areas seem to benifit from.
- Equus are able to bypass the weight restrictions by stacking anti-grav boxes inside one another.