Raffaele Meiers
Stalker
- Joined
- Sep 1, 2005
- Posts
- 2,416
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- Trigger Happy
- Avatar Name
- Rafaele Meiersos Rocko
Hello,
I thought it is important to start a thread with all known Bugs and broken systems or promises made and not fulfilled by EU so that one can inform himselfe what not to do or how to cirumvent such unwanted features like stuck in a tree, mountain etc. when you have to teleport to next Outpost and travel back to the point you where stuck.
So to start this thread here are some of the bugs I notice nearly every day while using this service.
There is the, since new viewng system and CODEX is implemented, meaning since a very long time, that the program does not react to the input you give, eitehr switch to another item like FAP or another weapon or when you open inventory it will not display what is in it. Then suddenly you see the text with the damage received, missed shots or damage dealt rush by in the dialog. This lag is now in game for a very long time and still not cured by MA.
Most probabely everyone has expirienced once that you can get stuck in a tree, plant, steep incline or any other object in EU. Most of the time the onlyway out is to press T and revive at the next Outpost. If the ground is flat enough you can circumvent this many times in placing a vehicule next to you and then enter the vehicule. So now you can exit it again and you are not anymore stuck in the tree.
Mindark introduced a new way how they want us to control the avatars and new viewpoints we have to use. What they forgot in doing this are all the nice features the old system had. What I missed the most was that you could place the viewing angel, I had this feature on the middle mouse button so it always at hand to select another viewing direction, at any place you wanted it and it stayed there no matter what you did f.x. moving your avatar using the mouse around the viewpoint was still the same. Now you either are in freefloat and you cant anymore steer your avatar using the mouse or you are in the not freefloat mode and your view is fixed behind your avatar or you have to go to first person view to again be abel to stear the avatar with the mouse. So you could stare down the barrel of your gun while moving around, turniog left or right using your mouse view at a mob or view the whole thing from 90 degree left or whaterver point you wanted it to be.
To make this long point a bit shorter one could say in the old system the Viewpoint was relative to the avatar, f.x. 90 degree left 20 degree top and 5 meters away, in the new freefloat system the viewpoint is relative to the world coordinate system so it is a fixed viewpoint no matter in what direction you turn your avatar so the 90 degree left can become 90 degree right, back or front depending in what direction you turn the avatar.
Together with that they removed Health bars for mobs and avatars because they produced lag, according to MA - I did not have constantly so much lag as since they changed their view system, removed the health bars you could drag out changed the select next target to this faulty new one key action with less features(no go back to previous target) that randomly switch between mobs and not select all mobs on radar.
Or the feature that the health bar when you take out a vehicule is always at the same place, no matter where you drag and drop it or if the Radar or any other item is already at that place.
Also inconvenient is the feature that the sell dialog from auction is allways over the auction window no matter where you had it placed the last time yu used it.
Mindark introduced this all can be don with one key to switch between targets but this feature is at best a random switcher between some of the tragets on your radar, it does not matter if you activate the "Locking ignores view" in the options or not. It is even that dumb, that a Target, I can shoot at with my weapon is constantly not selected by this feature even though it is in my view of sight and because the selecting of next target is not a fixed row a previous target button would be wonderfull, something the old system had and the new system does not have anymore.
So this are some of the things MA should in my view fix to start this thread but I and you know there are many many more and it would be nice to have a place where you can inform yourselves about bugs and maybe workarounds to not suffer too much from the inconvenience this bugs and strange features give us every day we use this service. I will add all the to me known bugs to this thread but you are welcome to do the same or post how to circumvent these bugs.
Maybe the so communicative communication manager could even provide how MA thinks we should use their new features to achieve the things in the way MA wants us to do them and explain to us why we have to do it in the Mindark way and not how we did it for many years.
I thought it is important to start a thread with all known Bugs and broken systems or promises made and not fulfilled by EU so that one can inform himselfe what not to do or how to cirumvent such unwanted features like stuck in a tree, mountain etc. when you have to teleport to next Outpost and travel back to the point you where stuck.
So to start this thread here are some of the bugs I notice nearly every day while using this service.
There is the, since new viewng system and CODEX is implemented, meaning since a very long time, that the program does not react to the input you give, eitehr switch to another item like FAP or another weapon or when you open inventory it will not display what is in it. Then suddenly you see the text with the damage received, missed shots or damage dealt rush by in the dialog. This lag is now in game for a very long time and still not cured by MA.
Most probabely everyone has expirienced once that you can get stuck in a tree, plant, steep incline or any other object in EU. Most of the time the onlyway out is to press T and revive at the next Outpost. If the ground is flat enough you can circumvent this many times in placing a vehicule next to you and then enter the vehicule. So now you can exit it again and you are not anymore stuck in the tree.
Mindark introduced a new way how they want us to control the avatars and new viewpoints we have to use. What they forgot in doing this are all the nice features the old system had. What I missed the most was that you could place the viewing angel, I had this feature on the middle mouse button so it always at hand to select another viewing direction, at any place you wanted it and it stayed there no matter what you did f.x. moving your avatar using the mouse around the viewpoint was still the same. Now you either are in freefloat and you cant anymore steer your avatar using the mouse or you are in the not freefloat mode and your view is fixed behind your avatar or you have to go to first person view to again be abel to stear the avatar with the mouse. So you could stare down the barrel of your gun while moving around, turniog left or right using your mouse view at a mob or view the whole thing from 90 degree left or whaterver point you wanted it to be.
To make this long point a bit shorter one could say in the old system the Viewpoint was relative to the avatar, f.x. 90 degree left 20 degree top and 5 meters away, in the new freefloat system the viewpoint is relative to the world coordinate system so it is a fixed viewpoint no matter in what direction you turn your avatar so the 90 degree left can become 90 degree right, back or front depending in what direction you turn the avatar.
Together with that they removed Health bars for mobs and avatars because they produced lag, according to MA - I did not have constantly so much lag as since they changed their view system, removed the health bars you could drag out changed the select next target to this faulty new one key action with less features(no go back to previous target) that randomly switch between mobs and not select all mobs on radar.
Or the feature that the health bar when you take out a vehicule is always at the same place, no matter where you drag and drop it or if the Radar or any other item is already at that place.
Also inconvenient is the feature that the sell dialog from auction is allways over the auction window no matter where you had it placed the last time yu used it.
Mindark introduced this all can be don with one key to switch between targets but this feature is at best a random switcher between some of the tragets on your radar, it does not matter if you activate the "Locking ignores view" in the options or not. It is even that dumb, that a Target, I can shoot at with my weapon is constantly not selected by this feature even though it is in my view of sight and because the selecting of next target is not a fixed row a previous target button would be wonderfull, something the old system had and the new system does not have anymore.
So this are some of the things MA should in my view fix to start this thread but I and you know there are many many more and it would be nice to have a place where you can inform yourselves about bugs and maybe workarounds to not suffer too much from the inconvenience this bugs and strange features give us every day we use this service. I will add all the to me known bugs to this thread but you are welcome to do the same or post how to circumvent these bugs.
Maybe the so communicative communication manager could even provide how MA thinks we should use their new features to achieve the things in the way MA wants us to do them and explain to us why we have to do it in the Mindark way and not how we did it for many years.
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