Nisha
Old Alpha
- Joined
- Aug 7, 2009
- Posts
- 908
- Society
- Freelancer
Why a guide about teleporter runs?
After I had compiled my list of Calypso teleporters and counted them, I was wondering what the reaction of a new player would be who just has learned that there are 110 teleporters on the planet, most of them waiting to be unlocked.
? ?? ???
I was also curious whether in the age of vehicles old school tp running was still an option.
So I started doing a few runs and realized that there are actually still quite a few tps that can be reached easily even without vehicles. But I also realized that you need some ingame knowledge to make it easy ‒ and the idea for this guide was born.
The guide was written with a new player in mind, and it contains a lot of basic information because of that. If you have played the game for a while and are already familiar with the basics, you can just skip those sections.
First, some remarks about tp runs in general:
The easiest way is to fly of course. So if you have a flying vehicle or know someone who is willing to fly you to some tps, this is the fastest way.
Hang around Icarus to see if someone offers free rides to Twin Peaks, Nea's or OLA #42, for example, to unlock those tps. Beware of offers, though, that ask you to take an anti-toxic shot first. You only need an anti-toxic shot if you want to enter lootable PVP areas, and you are likely to lose all your stackable possessions in the process.
Using your car is usually faster than running, but there are also some disadvantages. The car can be damaged during your cross country ride by bumping into rocks and some types of plants. Although this type of damage can be repaired, you might end up in the middle of nowhere with a wrecked car and might have to finish the run on foot anyway. If you run into mobs, you might take additional damage to your car which cannot be repaired and which will eventually render your car useless. Another disadvantage is that your Valk is not a good climber, and driving uphill can be very slow. Therefore, running in hilly terrain might actually be the better option.
All runs described in this guide can be done without weapon, armor or vehicle. But you need a basic understanding about mob behavior in this game and about working with your map and radar. Although the runs are devised in a way that allows you to avoid dealing with mobs as much as possible, you cannot avoid all mobs all the time in this game. So if you are new to the game, please read the sections about how to use the radar and map and how to deal with mobs carefully.
The descriptions of the runs include information about the mobs you will probably encounter. However, there is always a chance that different mobs can be found in that area: For example, another player might have dragged over mobs from another spawn; during events, new mob spawns appear in certain areas; sometimes mob spawns simply change after an update. Therefore, if red dots start to appear on your radar, stop for a moment to check what type of mob you are approaching.
Moreover, you should know how to add waypoints to your map, because you will frequently be asked to do that during a run. To add a waypoint, press 'M' to open your map and select at least medium size by clicking the corresponding blue button at the bottom of the map window. Move your mouse across the map until you point at the coordinates given in the description. Right click on the map and select Add waypoint. You can remove a waypoint by right clicking on it and selecting Remove waypoint. Your waypoints are not saved and will be deleted when you log off.
'E' (jump) is a useful key during tp runs. Pressing 'E' repeatedly while climbing uphill can speed up your progress. It will also help you to get back on dry land fast if you have to escape attacks from underwater mobs. If you seem to be stuck at a revive, try jumping up and down to get unstuck.
When you are at an outpost without tp, check the area for mission brokers (indicated by orange dots on your radar). If you activate the missions right there, you do not have to come back to do that later.
Finally, what can you do if you get stuck at an outpost with a crowd of hungry mobs staring you down? ‒ Do not attempt to drive your car through that spawn. Instead, try to create a path through the spawn by dragging mobs to the turret. If this is not successful, check your friends list for someone online who can fly you out of this place. In case everything else fails, just give the Calypso Rescue Team a call. Either go to their rescue service page and let them know you need their help or join their channel to chat with them ingame (type /join #crt).
The guide consists of the following sections:
Please note that some of the later sections use tps that are unlocked during runs described in earlier sections.
If you are a new player, you will have 52 tps on your list after completing all runs.
After I had compiled my list of Calypso teleporters and counted them, I was wondering what the reaction of a new player would be who just has learned that there are 110 teleporters on the planet, most of them waiting to be unlocked.
? ?? ???
I was also curious whether in the age of vehicles old school tp running was still an option.
So I started doing a few runs and realized that there are actually still quite a few tps that can be reached easily even without vehicles. But I also realized that you need some ingame knowledge to make it easy ‒ and the idea for this guide was born.
The guide was written with a new player in mind, and it contains a lot of basic information because of that. If you have played the game for a while and are already familiar with the basics, you can just skip those sections.
First, some remarks about tp runs in general:
The easiest way is to fly of course. So if you have a flying vehicle or know someone who is willing to fly you to some tps, this is the fastest way.
Hang around Icarus to see if someone offers free rides to Twin Peaks, Nea's or OLA #42, for example, to unlock those tps. Beware of offers, though, that ask you to take an anti-toxic shot first. You only need an anti-toxic shot if you want to enter lootable PVP areas, and you are likely to lose all your stackable possessions in the process.
Using your car is usually faster than running, but there are also some disadvantages. The car can be damaged during your cross country ride by bumping into rocks and some types of plants. Although this type of damage can be repaired, you might end up in the middle of nowhere with a wrecked car and might have to finish the run on foot anyway. If you run into mobs, you might take additional damage to your car which cannot be repaired and which will eventually render your car useless. Another disadvantage is that your Valk is not a good climber, and driving uphill can be very slow. Therefore, running in hilly terrain might actually be the better option.
All runs described in this guide can be done without weapon, armor or vehicle. But you need a basic understanding about mob behavior in this game and about working with your map and radar. Although the runs are devised in a way that allows you to avoid dealing with mobs as much as possible, you cannot avoid all mobs all the time in this game. So if you are new to the game, please read the sections about how to use the radar and map and how to deal with mobs carefully.
The descriptions of the runs include information about the mobs you will probably encounter. However, there is always a chance that different mobs can be found in that area: For example, another player might have dragged over mobs from another spawn; during events, new mob spawns appear in certain areas; sometimes mob spawns simply change after an update. Therefore, if red dots start to appear on your radar, stop for a moment to check what type of mob you are approaching.
Moreover, you should know how to add waypoints to your map, because you will frequently be asked to do that during a run. To add a waypoint, press 'M' to open your map and select at least medium size by clicking the corresponding blue button at the bottom of the map window. Move your mouse across the map until you point at the coordinates given in the description. Right click on the map and select Add waypoint. You can remove a waypoint by right clicking on it and selecting Remove waypoint. Your waypoints are not saved and will be deleted when you log off.
'E' (jump) is a useful key during tp runs. Pressing 'E' repeatedly while climbing uphill can speed up your progress. It will also help you to get back on dry land fast if you have to escape attacks from underwater mobs. If you seem to be stuck at a revive, try jumping up and down to get unstuck.
When you are at an outpost without tp, check the area for mission brokers (indicated by orange dots on your radar). If you activate the missions right there, you do not have to come back to do that later.
Finally, what can you do if you get stuck at an outpost with a crowd of hungry mobs staring you down? ‒ Do not attempt to drive your car through that spawn. Instead, try to create a path through the spawn by dragging mobs to the turret. If this is not successful, check your friends list for someone online who can fly you out of this place. In case everything else fails, just give the Calypso Rescue Team a call. Either go to their rescue service page and let them know you need their help or join their channel to chat with them ingame (type /join #crt).
The guide consists of the following sections:
- The Basics I: Operating Teleporters
- The Basics II: Radar, Map and Mobs
- Your First Teleporters: Camp Icarus, Half Moon Tps, Port Atlantis Tps, New Oxford and more
- Beyond Port Atlantis and Icarus: Orthos West Mound, Hestia, Fort Lahar and Chug's Hideout
- The Other Side of the River: Zychion Citadel, Fort Fury, Limnadian District and Atlas Haven
- North of New Oxford: Genesis Amethera Headquarters, Treasure Island Tps and Hangar Tps
- Twin Peaks and Twin Peaks Mall
- More Amethera Tps: Bilton Towers, Emerald Lakes Mall, Shinook Jungle and Shinook River
- Using the Hangar Tps: Rogue Plains, Camp Echidna, Cape Corinth, Fort Zeus, Camp Caravan and Isslye
- Sweaters' Tps: Boreas, Nea's Place, Silver Ridge, OLA #42 + Z's Little Farm
- Hunting Small Mobs: Fort Troy and Fort Argus
Please note that some of the later sections use tps that are unlocked during runs described in earlier sections.
If you are a new player, you will have 52 tps on your list after completing all runs.
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