stuffystuffy
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- Joined
- Apr 20, 2008
- Posts
- 148
According to entropedia, dmg/pec for the opalo 3.96 dmg /1 pec for the Breer m1a(L) is 4.09 dmg/1 pec(It costs less to use the m1a per point of damage than the opalo). This would suggest that it is always better to use the m1a as long you have maxed it, and the mob has more more than 14 hp. Yet people suggest hunting with opalo is most eco?
Secondly if you add the Boom CCC (L) amp eco increases by.01 dmg/pec on the m1a. E-AMP 11 dmg/pec stays the same. A101 dmg/pec increases by .09 dmg/pec and A102 dmg/pec increases by .15 dmg/pec.
This suggests a few things. If you spent 1000 pec(10 ped) on ammo you would do 4100 dmg with the Boom CCC Breer m1a as compared the the 4090 dmg of unamped m1a. You would then save 2.445 pecs on this hunt. On a maxed Boom CCC which is unrepairable you should spend no more than 15.06 pec markup.
The numbers on the A101 series are ~10 times better than the Boom CCC(made even better because the A100 series is repairable). On a 1000pec(10 ped) hunt you do 4180 dmg with a101 vs unamped m1a 4090 dmg. Which saves you 22 pecs for this hunt. With a markup of ~ 90 peds you would have to spend 4090 ped !!!! hunting to pay for the a101 on the m1a.
The a102 is 15 times better than the Boom CCC. On a 1000pec(10 ped) hunt you do 4240 dmg vs unamped m1a 4090. This saves you 36.67 pecs for this hunt. Even with a markup only ~ 80 peds you would have to spend 2180 peds hunting to pay for the a102.
Finally the E-AMP 11 makes no difference on the eco of a m1a hunt, (accept in the sense that you need not to use it when the mob has below 21 health, for it to be equally eco.) Since the E-AMP 11 also will increase skill gains because they are based on damage. The trade off of the E-AMP is simply the markup you pay 1-5 peds, in exchange for faster skills gains.
Conclusions: Boom CCC: You shouldn't pay more than 15.06 pecs for it
A101/A102: Ridiculously overpriced unless you intend to spends THOUSANDS of peds hunting.
E-AMP 11:Contrary to customary wisdom is surprisingly good, it will allow you to skill faster at minimal cost.
Secondly if you add the Boom CCC (L) amp eco increases by.01 dmg/pec on the m1a. E-AMP 11 dmg/pec stays the same. A101 dmg/pec increases by .09 dmg/pec and A102 dmg/pec increases by .15 dmg/pec.
This suggests a few things. If you spent 1000 pec(10 ped) on ammo you would do 4100 dmg with the Boom CCC Breer m1a as compared the the 4090 dmg of unamped m1a. You would then save 2.445 pecs on this hunt. On a maxed Boom CCC which is unrepairable you should spend no more than 15.06 pec markup.
The numbers on the A101 series are ~10 times better than the Boom CCC(made even better because the A100 series is repairable). On a 1000pec(10 ped) hunt you do 4180 dmg with a101 vs unamped m1a 4090 dmg. Which saves you 22 pecs for this hunt. With a markup of ~ 90 peds you would have to spend 4090 ped !!!! hunting to pay for the a101 on the m1a.
The a102 is 15 times better than the Boom CCC. On a 1000pec(10 ped) hunt you do 4240 dmg vs unamped m1a 4090. This saves you 36.67 pecs for this hunt. Even with a markup only ~ 80 peds you would have to spend 2180 peds hunting to pay for the a102.
Finally the E-AMP 11 makes no difference on the eco of a m1a hunt, (accept in the sense that you need not to use it when the mob has below 21 health, for it to be equally eco.) Since the E-AMP 11 also will increase skill gains because they are based on damage. The trade off of the E-AMP is simply the markup you pay 1-5 peds, in exchange for faster skills gains.
Conclusions: Boom CCC: You shouldn't pay more than 15.06 pecs for it
A101/A102: Ridiculously overpriced unless you intend to spends THOUSANDS of peds hunting.
E-AMP 11:Contrary to customary wisdom is surprisingly good, it will allow you to skill faster at minimal cost.
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