MissAlannahJame
Mature
- Joined
- Oct 26, 2011
- Posts
- 34
- Location
- UK
- Society
- Sanctuary
- Avatar Name
- Miss Alannah James
Currently pretty much everything is covered, weapons/armour/clothes/cars/tools/etc but not mindforce. I think that it is about time the game introduced craftable mindforce items. I'm personally not sure if being able to craft the chips we have now in addition to looting them would be a good thing for the hunting economy and removing them from hunting loot to make them craftable only would suck. That being said, the world of mindforce has an amazing possibility for variety.
Guns have attatchments such as amps, sights and scopes. Mining finders can attatch amps. How about crystals for mindforce? I choose crystals because they're both in keeping with the magical aspect that many attribute to MF and they have scientific applications too.
Example using a mixture of real world info and entropia stuff -
Ionic Crystal
New ore - Sylvinite
Refines into - Sylvite
Combine the sylvite with sweat/ME - Ionic Crystal
This crystal could then be combined with a current attack chip to bind it to that damage type, the full chip wouldn't be used and would only lose a % of it's tt. The resulting crystal could then be attatched to an attack chip that uses the same damage type much like a blp amp on a blp gun/laser amp on a laser gun. The higher level the crystal being crafted, the higher the chip being combined is needed.
Of course this is just a rough suggestion and can most certainly be improved upon so please feel free to expand upon it if you'd like. I thought that by including attack chips that are already out there being looted it would mean less chips just getting tt'd. Hunter loots chips - miner gets ore - crafter makes amp - MF attack user uses amp
What would you like to see?
Guns have attatchments such as amps, sights and scopes. Mining finders can attatch amps. How about crystals for mindforce? I choose crystals because they're both in keeping with the magical aspect that many attribute to MF and they have scientific applications too.
Example using a mixture of real world info and entropia stuff -
Ionic Crystal
New ore - Sylvinite
Refines into - Sylvite
Combine the sylvite with sweat/ME - Ionic Crystal
This crystal could then be combined with a current attack chip to bind it to that damage type, the full chip wouldn't be used and would only lose a % of it's tt. The resulting crystal could then be attatched to an attack chip that uses the same damage type much like a blp amp on a blp gun/laser amp on a laser gun. The higher level the crystal being crafted, the higher the chip being combined is needed.
Of course this is just a rough suggestion and can most certainly be improved upon so please feel free to expand upon it if you'd like. I thought that by including attack chips that are already out there being looted it would mean less chips just getting tt'd. Hunter loots chips - miner gets ore - crafter makes amp - MF attack user uses amp
What would you like to see?