Creature Damage Disclosure

Joined
Apr 16, 2022
Posts
242
Hey @Ludvig|MindArk & Others,

Getting more into hunting after taking a few years off, I've realized there's a great new mix of new armor & creatures with various damage types and percentages.

The issue is the true mix of damage type(s) and percentages per each creature is not properly disclosed or understood. The community has done a decent job of maintaining the Entropia Wiki details, but many creatures, especially on other locations outside of Planet Calypso, are not properly recorded in EW.

Would it be possible to add 'Creature Damage Types by Percentage' mix when scanning a creature?

The creature already has the allocated mix, and the scanner module exists; I feel like it wouldn't be too difficult to make that data join in the system and to include it on a future version update. This would greatly improve the hunters experience, as well as armor market/economy.

Cheers,
Black Widow Spider iK
 
Maybe with the Unreal Engine 5 they will add more info when you scan a creature.

Also once they add UE5 we need to start asking for so much more things in game.
 
Last edited:
This could be something that could be unlocked with the currently useless scanning professions. The higher your animal investigator vs the mob level, the more information is supplied to you, or something like that.
 
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