Msturlese
Stalker
- Joined
- Mar 7, 2021
- Posts
- 2,154
- Location
- italy
- Society
- Dirty Dingos
- Avatar Name
- Marco Killy Stur
I read once a post regarding day/night shift.
IMHO night is too dark and some palces like Monria are Horrible outside caves
i know it was voted once and playerbase voted for it
i would be considering due to Unreal Engine 5 arriving if this solution is still interesting for all
i would have a "shiny star night" with 50% luminosity reduction or maybe 75%
or remove dailyght cicle at all (as far as i know this is not Ryzom and there are not "night only monster" or "day only monster" so it is just visually annoying not seeing the collision clearly
i hope also that Unreal will fix the ludicrus "Monster is unreachable" that we experience in West road off twinpeaks where Argo spawn into trees, or rocks. that is a pre-beta acceptable issue, not a 15 year development stage.....
what do you think? night or not?
(of course we all want fixings)
IMHO night is too dark and some palces like Monria are Horrible outside caves
i know it was voted once and playerbase voted for it
i would be considering due to Unreal Engine 5 arriving if this solution is still interesting for all
i would have a "shiny star night" with 50% luminosity reduction or maybe 75%
or remove dailyght cicle at all (as far as i know this is not Ryzom and there are not "night only monster" or "day only monster" so it is just visually annoying not seeing the collision clearly
i hope also that Unreal will fix the ludicrus "Monster is unreachable" that we experience in West road off twinpeaks where Argo spawn into trees, or rocks. that is a pre-beta acceptable issue, not a 15 year development stage.....
what do you think? night or not?
(of course we all want fixings)
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