1. On current scale of Calypso, you would need a much higher resolution than the one mentioned in order to depict the spawns with a decent precision.
2. The idea of a static picture with SO much info is ridiculous. It was a pain even before planet transformation (but all my thanks to players who did it then), with way less surface to represent, but now I don't see how this could work. How do you represent for instance Eos (hope I remember correctly the name and mobs) where, in about.. 10x10 pixels you should fit in faucevrix, fouls and molisks? Or at least such it was the case last time I went there. Same goes for Jurra Plateau, is wild there, trox, ambu in some other part at least two types of robots, how do you do that on a jpg?
3. Is silly that MindArk doesn't do this themselves. There are some popular spawns and so on, some are easy to remember, but there are many spawns out there (some of them really great, met while mining) not visited by anyone. Simply because the size of the map is huge now and you can't possibly remember by heart .. what.. 200 spawns? This should be a resource available on game's website. I understand exploration and so on, but is too much. Not to mention that the directions given at daily hunting missions are wrong usually, which is ..weird.
4. Please get rid of your obsession of mixing mobs just to increase defensive costs. Cyrene, Ark and Toulan are far superior from this point of view. And it wasn't like this always. Also bring back calamusoids and umbranoids already for f' sake.