John can you elaborate on it? I fail to understand why getting ambushed at a warpgatepoint is not safe.
Of course you can by defeating the attackers or distracting them with a counterattack so you can warp away.
I was merely pointing out that when leaving a spacestation to go on warp or leaving warp to enter a spacestation you can always make it safe if you have very high si, but if pulled out of warp one has to actually fight off attackers in case mindark removes the ability to logout the loot.
This in theory should encourage warp capable ships to use higher skills captains and high level warp drives to dodge the mines. As currently many travel on Warp1, the cheapest drive. It will allow many more of the features of space to be utilised
Of course
if one does subsequently get pulled out at a mine either from using a drive too low, the captain not being sufficiently skilled or just awful bad luck, then a battle may ensue. The outcome of which as everyone is aware depends on a whole host of factors.
Bearing in mind not
all pirates are daft. It has been shown that many will take into consideration the cost of taking down a fortified ship VS the potential gain, or taking out multiple weaker ships for the same cost - and creating more chances at gaining.
I guess there are two parts to this, the new container system linked to the auctions which will be coming first, then an additional new system to stop space being bypassed, hopefully linked to a container system.
I love the idea that finally people will have a greater incentive to upgrade Si - to put money in the miner’s pockets, who in turn buy items from crafters, who in turn have more money to cycle, boosting the economy and the ped cycle process.
I love that people will once again try to skill hard in captain, to gain the pilot skills to get ranked higher up on the selection process, but also to dodge mines.
I think one or two may have missed the point a little, that the goods are not what is being transported, that the person buying from the auction gets the goods regardless - it’s just the fee they paid which is up for grabs.
As for the money going straight into the pirates hands, it’s a fair point more money in space not only means that those invested in space can try to get some, but pirates can too. This is where all the invested time and peds will come into play from the previous years.
Also bear in mind that many of the pirates are skilled space explorers, they may find it more lucrative to carry boxes themselves, than to sneak the scraps from others. Unfortunately for the older ones, their tireless years of dog fighting in space, means they may well be pretty good at carrying some boxes themselves, without wasting a shot...
On the plus side, it means smaller ships may get some peace as the pirates get busy utilising their experience to shift boxes through space quickly. As the box doesn't care what your reputation is the way that passengers do. However, this opens the question of what type of ship can carry what type of box.
It should be interesting to see how it all pans out. For instance is your rank on the list of container collectors dependant on what type of ship you own. If not, will it be that there will be certain types of containers - like light, medium, heavy. Where by MS can carry all 3, privateers light and medium, and quads/vtols lights. Or will it be just the sheer number of them you can carry.
Also, will there be a time limit on the missions. When you claim the boxes, do you have only a certain number of hours before they expire? And just how will the ranking of who can claim what work? Will it depend on who is registered, online, pilot skill at a particular time? like on the hour? What if 20 people are registered and there are only 4 boxes... it will be fascinating to see how that all pans out.
I love that it opens up a whole new industry in space. That the space transporters, can now transport both people, and cargo. It makes perfect sense.
I think it will be the next dawn of space.
Space has become a little stagnant for a while, which was a shame, as it used to be so vibrant and alive!
I feel saddend to admit, but our beloved space had lost a bit of its sparkle. The teams, force, inside the ships, and great friends are all still there and all wonderful, truly keeping the place lovely and alive - however Unfortunately there were a few in space who really lowered the tone of the place.
Defamation, crap talk, bitching and lies, (some of which we can still see spill over here) had become regular place. Fine in battle, but it being just as often from some supposed "good guys" had a tendency to make it insufferable to those wishing to enjoy the place. Thank goodness for user ignore! However that doesn't help those who are new or infrequent to space, getting bombarded by utter crap.
The negative atmosphere (pardon the pun!) which had developed through some really hostile narrow minded people in the global space chat, had taken away some of which had made space once sparkle. It was a shame to see the real nice people just gave up trying to interject, just letting them drivel on...
Now however, we all have the opportunity to change things! To drown out the negativity with fresh new perspective and hope - Space may again become a sparkly vibrant place it once was. Teams of transporters inspired and finally incentivised to strengthen their ships, to truly skill and gain the space experience.
A whole new galaxy of opportunity
If Mindark truely goes with the container concept and uses it also for avatars, they can still allow people to logout on ships that are under attack and relocate their containers to the last spacestation the ship was docked to.
So the transport ship could go back and attempt ferrying the passenger with containers over a second time, fixing loopholes and making logged out stackable transports impossible doesnt have to mean that there is no safe way of moving stuff.
This still would require highly upgraded ships to allow passengers enough time to logout secure if needed.
Pirates also wont just go killing every spacecraft in hopes of catching a passenger with loot - keep in mind they now have to assume that even more passengers travel without loot and attacking high si ships costs them every time several hundred peds with no chance of knowing if there is any chance of loot.
The main goal to hunt for will be mission reward containers and those most likely will be low value as mindark cant make the fees for auctions to high if they want the universal economy to improve through this new system.
I like the idea of the boxes being integrated into the removal of logged out transport. For years now, some ships have constantly used this loophole to bypass the system in order to avoid cycling peds into the system. However just because they did that doesn’t mean that the innocent players should be punished for it with no feasible last ditch safety net.
People will always disconnect for various reasons, accidently or otherwise. So logging off can never be removed. What can come into play is that all your loot must go in a box, which goes in the cargo hold ( not physically, but locked down in a sense). If your ship reaches its destination, then you grab your box and leave. However, if you disconnect, then you and your box is relocated back to the last space station you were on/docked too. If a ship is blow up, the floating avatars can still be killed and their “locked boxes” looted. However if a big ship comes under attack, and can withstand for long enough for someone to log out, then that person is sent back to the original departure point.
This would encourage people to fly with strong ships rather than not at all. It would be a major time inconvenience for them to be sent back to where they started, but at least the loot is still ok. Also a big inconvenience for the ship pilot who has to go back to get you! As for the pirates, they still have the chance of killing a ship before people are relocated if they ship isn’t strong enough/fights back and ofc then there are also the cargo mission boxes which will most likely be on board which they can get at. Seems win win
Time will tell I guess on how that is implemented. Lets see what happens!
Oooo that was long, sorry.. cookies for those who got to the end!