- Joined
- Jul 8, 2009
- Posts
- 1,797
- Location
- Sweden
- Avatar Name
- Formerly "Darkaruki Dorkaruki Kakiro"
The thing is though, if they implement a cost-based loot distribution rule for team hunting and shared loot, they can correctly implement it so their loot share is adjusted based off of their tool's efficiency, just like if they were hunting solo, so the players with efficient setups get just as much advantage as they, according to MindArk, are entitled to, in a way that does not affect other players.I believe at least part of the conflict stems from the fact that it is not unanimous what "fairness" means. It means different things to different people. Some believe it is fair if they were rewarded for having paid copious amounts of money to another player when they bought some rare and highly efficient tool from them. Others believe it is fair if they were rewarded for paying more to MindArk than others did.
Loot 1.0 was about being eco and leveraging that advantage and in the process damaging loot on a grand scale, we have moved on from this in Loot 2.0 where the system no longer works this way, and increasing your tool's efficiency still does have an effect on your returns, but the difference is coming from MindArk and not from other players.
This is the model they have chosen they want to pursue, because they believe it to be more balanced, fair, and sustainable.
The issue at hand that we have is with loot sharing not having been properly adjusted to function in this new loot system, and people are trying to fight against having it fixed because they feel it's their right to directly steal PED from players who have lower dpp than them, but it is not. MindArk has made this clear, they just didn't have the foresight to fix this issue before releasing Loot 2.0, likely because they are short staffed, which is the same reason it will probably still be a while until we see them implement a fix for this, despite their acknowledgement of the issue in this thread.
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