And what should we call this... system? Loot pool, maybe? And when every profession has a separate loot pool as they said on the 1st notes your lovely idea turns out to be just about same as a loot pool.
Ok, someone explain to me this:
I cycle 3200 peds a day for 7 days 6-7 hours a day only hunting the same mob, let's say Leviathan
Day 1: 0 losses
Day2: 1K losses
Day 3: 1K wins
Day 4: 0 losses
Day 5: 1500 losses
Day 6: 1400 wins
Day 7:.....
I;m talking about the good runs that come after the bad ones, they are to often, I simply cannot believe they are just luck
It's not bad to have even return, but if there are no personal loot pools how is this posibile? It's not luck, that would break the definition of luck, maybe personal loot pools don;t exist at larger scales, like all my losses in EU, but they exist at smaller scale
Let's continue this shit.
If there is no personal lootpool, why I started to lose, lose and lose after my azz ATH + narc tower?
I didn't changed my way of mining, my "efficiency" was the same.
Sine wave (ish) luck cycle is one possible reason.
Don't be sad, because this thread clearly displays that zealots of one religion won't stop believing even after getting a kick in the butt from a God of another religion, so the lootpool will continue to flourish
By the way, anyone else sees the irony on that there's not personal loot pool, but you get better return if you play efficiently (whatever that means... non-eco or eco, they forgot to mention)
There can´t be a loot pool, only lootius
, to mighty lootius
There is no irony in that. Higher efficency (eco) makes you cost per mob killed lower, hence returns are better.
Killing a mob for 6PED and looting 5.5PED is better than killing the same mob for 7PED and looting the same.
Since there is no personal lootpool, that extra 1PED cost will not be returned to you.
Lootifer pwnz lootius.
!
They've got some song playing in the office, and everytime someone loots a mob/drops a bomb/clicks on the manufacturing machine, they take a sample of the said song, does witchcract with the sample (maths 'n' such) and hands out the loot.Any of these could be set to have certain frequencies and amplitudes and loots are generated live under consideration of these.
Developer Notes #3
Legion had it right all along!
I doubt this is the case (if they haven't done changes lately), because the difference between non-eco and eco weapon isn't so huge even if you cycle a lot. And rarely you get so good base loot that you would profit without getting big loot.
Care to explain your reasoning? I for one, see it as a gambling now. Yes I had doubt about it in the past, but certain experiences turned my view, but how exactly you think it's less gambling without personal loot pool?
We would like to state here very clearly that avatar skills and efficiency on the tools used do indeed matter a great deal, and have a very significant effect on overall returns in all Entropia Universe professions.
As a result, long-term results in Entropia Universe are directly related to the choices made by each participant, and those who approach their chosen profession in an efficient manner will find more success than those who do not.
There is no irony in that. Higher efficency (eco) makes you cost per mob killed lower, hence returns are better.
Killing a mob for 6PED and looting 5.5PED is better than killing the same mob for 7PED and looting the same.
Since there is no personal lootpool, that extra 1PED cost will not be returned to you.
funny to see a post like this one, after all those support cases with the answer "we can´t discuss game mechanics"
I´m not sure if its right to post this information after so long time.
People have made their own religious theories about this. It may be such a chock for them that they quit
I think many are misunderstanding the "no personal loot pool" statement, and no wonder. It is a well known fact that if you have returns around 30% to 70% doing proper hunting/mining (e.g. not shooting in air or smth), they will compensated to the 88% or whatever. I have seen that happen too often and I can even prove it doing some overamp shooting or beacons. In fact, do beacons all day long, be unlucky about it. Almost a guarantee for a hof next run(s).
Let's continue this shit.
If there is no personal lootpool, why I started to lose, lose and lose after my azz ATH + narc tower?
I didn't changed my way of mining, my "efficiency" was the same.
[...]
What would be nice though, would be some way for UL weapons to be maxed relative to there power, so that all the smaller UL weapons could have some reasonable purpose. Currently they are useless until an avatar reaches very high levels, at which point they are pointless. The must be some level at which they could coexist with Limited weapons where both would have value.
Once again, love the Dev Notes - keep 'em comin'!
Miles
Personal Lootpools - Many of the theories which suggest - inaccurately - that efficiency is unimportant will often employ the concept of a “personal lootpool”, claiming that the “system” will eventually provide a sort of compensation to avatars who have been operating in an inefficient manner. Such theories are very much misguided. There is no such thing as a “personal lootpool” for individual avatars, and there is no system in place which tracks each avatar’s returns over time, or which provides compensation to individual avatars. As a result, long-term results in Entropia Universe are directly related to the choices made by each participant, and those who approach their chosen profession in an efficient manner will find more success than those who do not. Overall this is a very positive thing and an important part of the Entropia virtual universe concept, as it allows those participants who spend the time and effort to approach their activities within Entropia Universe in a smart way to improve their chances of becoming successful, just like in the real world.
Originally Posted Here
Please stop that kind of requests. You need to adapt to the game, not game to you.
It's not gambling because in a casino you can't improve your "loot" by playing at certain times, you can't make prediction by observing the slot-machines and counting cards (well, you can, but it will end pretty fast and will cost you teeth). And casino's staff don't explain to their customers that blackjack and slot-machines don't share the lootpool and you neither should expect to get from the latter the money you lost on the former, nor are "entitled" for any compensation, if those customers are dumb enough to not understand all that.I for one, see it as a gambling now. Yes I had doubt about it in the past, but certain experiences turned my view, but how exactly you think it's less gambling without personal loot pool?
Everyone won't follow. Even if all anti-eco apologists suddenly would believe in it, it won't change the fact that the eco way is much more boring than reckless pew-pew (providing you can afford it). Moreover, there are plenty of people who believe in eco but don't care because they want to spend their little time in game actually playing and not calculating.Now, if everyone follow the same hunting rules (and "eco" as discussed in this forum is only a portion),
Actually I think it is a good idea. There are a lot of junk unusable weps out there that no-one with high skills would consider using due to their low dps, but no-one with low skills can use efficiently.
I agree you need to adapt to the game, but I don't see anything wrong with suggesting improvements to the game too.
Yes, I also agree. Give the oldschool unlimited weapons an actual use, but make sure (L) and unl. SIB has enough of an advantage to still be more useful.