Dan59
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- Feb 23, 2006
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- Dan Dan Petrov
What is difference in killing same mob by using same gun or same chip in past and today?
Well we have probably more skils but we still need a lot more shoots and more killing time on same mob as was in past where weapons damage nad hp of mob was somehow balanced and we used to kill that mob in certain time and with certain number of shoots.
Between then and now MA incresed drasticaly hp of mobs and regen rate but all old guns, chips, blades are still same with dps from before so today we need a lot more shoots, more ammo, more decay - ie cost to kill increased a lot.
As that proces was gradual trought the years ppl got used on that too.
Except one thing - long time of killing proces is hardly acepted by anyone.
So we have solution.
As ppl aceppted to play and kill same mob on higher cost lets give to ppl something that will shorten killing time but with even higher cost as they have and here we come to enhancers, to costly pyrite, to wery expensive tiering, to crafting them with 30% success rate, to extra ammo consumption, to extra weapon decay and to not so clear info on how enhancers break - is info of enhancers usage stored on ava or on enhancers - do enhancers (wich change owners trught trade or auction) break faster because they were used before or random breaking is reset wich is already without that strong gambling element.
So today we have same weapon and same mob.
To kill it we deal damage in amount of mob hp from before + hp added trought years + regen raised trught years + expenses on enhancers, additional ammo, aditional decay to kill in same time as before.
You remeber introduction of no looters and raising mobs hp with excuse that we need more expenses to get full L item to drop - well that was better to let crafters to do instead.
I welcome that MA think to reduce enhancers breaking for 50% even if im not sure how you lower something wich is by MA words completly random.
That will reduce expenses on consumables what enhancers are.
Good, but we are still with ubnbalanced cost to kill wich was acumulated trought years by raising mobs regen, hp or changing mob stats and damage type and enviroment.
We wud need better UL weapons instead eh...
Well we have probably more skils but we still need a lot more shoots and more killing time on same mob as was in past where weapons damage nad hp of mob was somehow balanced and we used to kill that mob in certain time and with certain number of shoots.
Between then and now MA incresed drasticaly hp of mobs and regen rate but all old guns, chips, blades are still same with dps from before so today we need a lot more shoots, more ammo, more decay - ie cost to kill increased a lot.
As that proces was gradual trought the years ppl got used on that too.
Except one thing - long time of killing proces is hardly acepted by anyone.
So we have solution.
As ppl aceppted to play and kill same mob on higher cost lets give to ppl something that will shorten killing time but with even higher cost as they have and here we come to enhancers, to costly pyrite, to wery expensive tiering, to crafting them with 30% success rate, to extra ammo consumption, to extra weapon decay and to not so clear info on how enhancers break - is info of enhancers usage stored on ava or on enhancers - do enhancers (wich change owners trught trade or auction) break faster because they were used before or random breaking is reset wich is already without that strong gambling element.
So today we have same weapon and same mob.
To kill it we deal damage in amount of mob hp from before + hp added trought years + regen raised trught years + expenses on enhancers, additional ammo, aditional decay to kill in same time as before.
You remeber introduction of no looters and raising mobs hp with excuse that we need more expenses to get full L item to drop - well that was better to let crafters to do instead.
I welcome that MA think to reduce enhancers breaking for 50% even if im not sure how you lower something wich is by MA words completly random.
That will reduce expenses on consumables what enhancers are.
Good, but we are still with ubnbalanced cost to kill wich was acumulated trought years by raising mobs regen, hp or changing mob stats and damage type and enviroment.
We wud need better UL weapons instead eh...
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