remontoire
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- John itwasntme Remontoire
I'm no accountant but is this the jest of what you're saying?
Before change:
Player makes deposit worth 1000 PED. They hunt and get a 90% return in ammo. MA has a contingent liability of 900 PED.
After change:
Player makes deposit worth 1000 PED. They hunt and get a 90% return in shrapnel. They convert the shrapnel to universal ammo. MA has a contingent liability of 0 PED.
Pretty much.
Player depos 1000 ped - MA gets 1000 ped of sales and a contigent liability of 1000 PED
Player goes hunting, gets loot worth 900 PED - MA has contigent liabilities of 900 PED
Some percentage of that loot is sharpnell. Lets say 50% as he was hunting a crap mob.
Now there are two options :
- player converts sharpnell into universal ammo : he now has 1.01 x 0.5 x 900 = 454.5 ped of universal ammo and 450 ped of other loot. MA has contigent liability of 450 ped.
- player TTs the sharpnell, and now has 450 PED, 450 PED worth of loot, and MA contigent liability is 900 ped
As long as option A is much more common, it works as a drain on contigent liability, regardless of where the mu peds to make up for the tt losses come from. It should allow MA to both increase the return % on hunting and cycle peds faster from the incoming queue to the outgoing queue for withdrawals, as quite a lot of depo peds will be becoming and staying as universal ammo. This also solves a problem with universal ammo bought from the web shop, a lot of which presently gets converted back to regular peds, instead of staying as universal ammo.
It will be interesting to see what the sharpnell percentage will be, if and how much it will vary between mobs and how many mobs that are sensible to hunt there will be per planet. 50% sharpnell is I hope very high estimate, but it will ccertainly be above 10-15% we presently get in various types of ammo.