Hi folks,
while the pathways that MA devs are building are not yet set in stone, I'd like to discuss various considerations for UE5 development that I'd like / we'd like implemented. What do you all think? Please informally 'vote' on your # preferences and add your own with a short explanation .
#1: Please have a safe settings area or test environment available right from the start so that low spec players can assess their graphics settings etc.
This could be an instance or set of instances that is designed with the lowest possible settings in mind, or a land area with the same idea if vision distances have a big impact on fps. I know UE5 can reallocate meshes to simpler ones at varying distances, but it'd be nice if MA devs also do what they can to enable cautious entry into the world.
#2: Please consider the inclusion of low power consumption areas for people wishing to engage in no-movement activities for a lengthy period, such as crafting runs, lengthy time on auction etc. This is probably similar to #1 but is also about allowing high-powered hardware to throttle back in various areas. Even on my 'potato' lappy I notice a big difference in heat generation simply when on a different planet, so the differences for higher spec machines could be huge.
#3: Implementation of a voxel-space environment. I believe it's an add-on to UE5, but not hard to include, that enables voxel world-building and content. I'd like this to be available in Unreal Entropia, even if limited to certain areas or instances where we can 'do stuff' typical of alterable worlds.
#4: Allow much more player-designed content. Whether it be our own homes, shops and businesses, right up to instances or LAs, please allow us scope for constructing the environment the way we want it to be, including mobs spawns and modular building structures with internal content too.
#5: Something silly for the purposes of voting - see below.
Please add your own #s and vote a set of positives or negatives in order, for example:
Yes: #1, #4, #2, #3, No: #5
Thanks
while the pathways that MA devs are building are not yet set in stone, I'd like to discuss various considerations for UE5 development that I'd like / we'd like implemented. What do you all think? Please informally 'vote' on your # preferences and add your own with a short explanation .
#1: Please have a safe settings area or test environment available right from the start so that low spec players can assess their graphics settings etc.
This could be an instance or set of instances that is designed with the lowest possible settings in mind, or a land area with the same idea if vision distances have a big impact on fps. I know UE5 can reallocate meshes to simpler ones at varying distances, but it'd be nice if MA devs also do what they can to enable cautious entry into the world.
#2: Please consider the inclusion of low power consumption areas for people wishing to engage in no-movement activities for a lengthy period, such as crafting runs, lengthy time on auction etc. This is probably similar to #1 but is also about allowing high-powered hardware to throttle back in various areas. Even on my 'potato' lappy I notice a big difference in heat generation simply when on a different planet, so the differences for higher spec machines could be huge.
#3: Implementation of a voxel-space environment. I believe it's an add-on to UE5, but not hard to include, that enables voxel world-building and content. I'd like this to be available in Unreal Entropia, even if limited to certain areas or instances where we can 'do stuff' typical of alterable worlds.
#4: Allow much more player-designed content. Whether it be our own homes, shops and businesses, right up to instances or LAs, please allow us scope for constructing the environment the way we want it to be, including mobs spawns and modular building structures with internal content too.
#5: Something silly for the purposes of voting - see below.
Please add your own #s and vote a set of positives or negatives in order, for example:
Yes: #1, #4, #2, #3, No: #5
Thanks