No, they didn't magicaly disapear. Just because people don't publish stuff,
doesn't mean they don't excist.
They don't want show that, and thats ok with
me. Just as when I got a good UL-item in loot, or have a skill triggered, I don't
show that anymore.
You don't have to accept those tests. I don't. Not all at least
Some have such a big difference, if they were done equaly, I doubt they would have that
difference. Thats the point here.
This is what I think happened here too, people don't use same statistics from every
test.
E.g: Do they count every MISS? Do they see a MISS as a interaction or a total loss?
Do they understand that system build up values to pay out loot "when ready to do so"?
Do they compare progression vs. outcome of each run, vs every global and so on?
Do they take into account what they did before the testrun? Do they compare outcome
based on general activity in EU? Hows the skillgain (in progressvalue vs amount)?
These are just very few things that should be asked for tests.
I did put down info above, and more things. I got bored after a couple of months thou'
since this only led to do my gaming really boring.
I agree with you thou', I would not except tests that wasn't shown here either.
I'm doubful at some tests that are showned thou'.
Your are not in that
category.
Nice cycling, even thou' 500k isn't "that much".
If you think I belong to any of the bad-eco vs good-eco, you're wrong.
Imo it's a question about finding right comb vs each and every mob.
My p.o.v is: do right interactions. Not based only on what the cost is, neither
only the damage done. There are more things to consider.
I often see people mention "it will give better loot", well it's rather a question
of being more efficient and reduce losses.
My interest is more around the mechanism than the outcome, even thou' *everything*
can be interesting...