ok not bothered to reply to each statement directly but just as an example look at 3rd world countries compared to countries like the uk.
The uk has more money flowing through the market so basic commodities like electricity and water are dirt cheap to afford and people can afford things like a new plasma tv car and mobile ever few months, more money flow through the system, whereas a country like ethiopia has only money to afford basic needs like electricity and water.
We are playing a game where essential needs such as bullets is all we can afford when breaking even on hunts and thus are ethiopians.
in reply to the 300% jackup on iron and on the item the real cost of the game at the end is repairs and bullets thus in ratio the game is cheaper to play i dont know anyone who would deposit straight away and start off with a breer m4a crafted whereas the opalo and bullets they would buy would be offset by the higher value of the loots that are being sold.
Anyhow it seems no one has actually understood there is 2 markets one run by us and the tt by entropia we need to offset what we pump into tt as seeming so much by injecting more into our flow of cash system and thus increasing the value oh and about crafters getting more damage when they fail its offset by the price they get for their items.
once again guys think one step further. the percentages of fail remain the same, all the values of the market move up exponentially whilst the tt market which is necessities stays the same.
if you guys cant understand the point im trying to make it goes to show why so many ppl spend 1000 of euros per month in the game and no one has made a profit equal to something you can live off and why the whole credit card thing mindark issues was akin to a large scale scam that ppl couldnt withdraw from as well as the bank wire takes 3 months almost .
oh and angel d you just proved my point i am talking you just repeated my model but failed to understand that the repair costs are RELATIVELY lower and the bullet costs and bomb costs are RELATIVELY lower.
kuhklatz what your saying makes sense in the real world to a point, beyond this its not only supply and demand its also desirability factor like paying 1000 peds for a pair of pants in eu that dont have an impact on the game, again you are talking about some specific items not the market TREND which could go upwards in general obviously something like angel armour is a different matter but the average things traded are not directly influenced by things like drop rate.
As for your beer model think of it as buying a shirt in uk for 10 pounds and buying a shirt in ethopia for 3 walnuts and 2 crocodile teeth the equivalent of 3 pence, obviously if you told an ethiopian that what we are trying to do is inflate prices but wages at th esame time and soon you will be paying 10 pounds for a shirt they would pretty much think its impossible just like everyone here does.
My closing statement and not bothering to post again oh no all the neg rep i got will haunt me is this.
every single time you play entropia imagine that you are buying and selling trading and doing whatever with a single extra nought on the end of the price, with the exception of all tt things such as bullets tt guns tt repairs.
As you will see nothing changes in the game but basic tt things are cheaper and make hunting mining etc a lot easier more fun and not running out of cash and struggling.
Thanks for listening dont bother replying i wont log on to read BUT its a shame you jumped on me and let your egos get in the way otherwise you would understand what im on about plus you would have a game with a strengthened economy to make playing worthwhile