So i was thinking, every item ingame is valued by it's tt price and not by it's actual value (which, according to the economics theory, is valued by the offer and demand curve of said item).
So, imagine EU without any tt's, anarchy? No, you'd simply see some items increasing in price and others decreasing, MindArk would be able to increase the loot rate of stuff simply because the players wouldn't have the chance of selling to them.
That means MA would only have profit (from repairs, ammo, probes, etc) and no losses (that right now should mostly come from tting items, which most players still do).
This, in my opinion, would create a better economy, where the value of stuff would be based on how much a player spent to get them, and how much other players want them.
Now you think "well if everyone profits where do the ped come from"?
Not everyone would profit ofc, people would still need to deposit in order to buy most things, like a fancier gun or to get more ores to craft, etc.
Thoughts?
So, imagine EU without any tt's, anarchy? No, you'd simply see some items increasing in price and others decreasing, MindArk would be able to increase the loot rate of stuff simply because the players wouldn't have the chance of selling to them.
That means MA would only have profit (from repairs, ammo, probes, etc) and no losses (that right now should mostly come from tting items, which most players still do).
This, in my opinion, would create a better economy, where the value of stuff would be based on how much a player spent to get them, and how much other players want them.
Now you think "well if everyone profits where do the ped come from"?
Not everyone would profit ofc, people would still need to deposit in order to buy most things, like a fancier gun or to get more ores to craft, etc.
Thoughts?