Hello...
I think I have a solution to EP's and Economy in general.
This is a Three way system...
Remove Nano Cubes from Trade Terminal.
Make Nano Cubes refinable into Universal Ammo @(101%).
Make Nano Cubes Auction able.
Let me explain the economic concept of nanocubes.
Nanocubes are what is called a dilutant, something that has no markup that is used to lower the effective markup inflicted by rarer materials in a crafting recipe.
When we buy nanocubes, it is the same as having 0 markup ammo being able to offset the decay/markup of our weapon, amp, etc.
It is the same as having probes at the TT to lower the effective cost of the finders to something reasonable.
It is the same as having ammo use on an amp or gun instead of pure decay, and why they changed the ArMatrix long/short blades to use ammo!!!! This allows those things to be WORTH ANY MARKUP AT ALL.
Without it, we wouldn't be able to pay any crafters or hunters ANY markup because effective cost of doing anything would be so great. It's already bad for hunting. Really bad. Always has been.
What they did is added an intelligent feature to crafting, and now you want to remove it, because you lack economic grasp and possibly other critical necessities to understanding economic nature of a system in which we all depend on. Please stow the suggestions.
Your suggestion comes here out of greed, wanting to see more markup in your loot, and force other people to play the game the way you want them to: you want them to pay you markup that allows YOU to survive from your loot and are having trouble, which they are already working on(Look at ArMatrix series weapons once again, first time the crafting system is somewhat reasonable!)
Let me explain further how crafting works:
You have inputs, and ~33% success overall in practice.
You lose estimated 10% TT at the machine OR MORE, but I'm being very very nice to Mindark. They need to adjust that.
This means already, effective markup receives a 30% of TT + 3x effective multiplier on any average markup you pay for your recipes. This means most people are slot machine crafting and losing their asses off and never making their money back already! Bad!!!
Now if you have a receipt that for example is using something that is 105% markup as the dilutant, you already have 115% markup on the outgoing item + 30% of its TT input costs. For a 6 ped click, that means we need to charge on LONG RUNS(which often can't be done) 4.8 ped markup..
We currently have two systems in place to regulate and amplify your markup you get from mining or hunting:
First, nanocubes on the input keep effective input markup down, they dilute the markup of your hunting loot so it is less insane to make your items for you at a nice price! This means crafters can afford to pay any markup on anything in the first place.
NEXT, we have residue to amplify the click based TT results of an item up to the effective TT of a whole item, which is already based on something we get from crafting and have to trade. It is more reasonable to use a traded resource(your auction based nanocubes are already residues....just saying. output dilutant) to raise from 6 ped to 108 ped TT for various items for example, because there are no crafting mechanics that introduce a markup-multiplier to the picture.
On the input we can't afford to pay markup on the dilutant, that's because of the 3x + 30% TT multiplier inflicted by the current crafting system. And if they made everything a success, the market would be flooded. If they lowered the TT of items and made it a success every time, then we couldn't pay markup because we couldn't dilute on the outgoing side to save ourselves.
No thanks, do not put these requested changes in. Would ruin our economy because some hunter thinks it would help his shitty loot.
AND NO DO NOT TOUCH THE MINING SYSTEM.