aVaLON_52
Elite
- Joined
- Oct 20, 2013
- Posts
- 2,732
- Society
- ᴄʀɪᴍꜱᴏɴ ᴅᴇᴠɪʟꜱ
- Avatar Name
- Avalon Butterfly Erupter
Wanted to begin a study/discussion on this topic. If this looks incomplete it's because it is. I'm still updating and adding info (to be edited). This is just a basis, I know this topic will generate varying opinions - and please do share your opinion, it will help with hammering out some of the details. I know there's a lot of information out there. However, there is also a lot of ambiguity and outdated information. As you all know this game isn't clear cut and to the point about how to play. We're left to scrounge around and generate our own data to find the most effective/efficient way to gamble.. I mean play.
Firstly some clearer definitions - note, take all this data with a grain of salt.. may be many inaccuracies with my definition etc.
DPP - Damage Per Pec. Unlike efficiency, this affects the quality of the loot, in other words, your ability to loot nicer things as opposed to just shrapnel. For example, if farming for hides, a weapon with higher DPP would reveal more hides in the loot as opposed to shrapnel.
Efficiency : Refers to the amount of ped or TT value in that you receive back from killing a mob. This sense of eco accounts for 0-7% of your loot returns.
Although it seems that efficiency and DPP are the same things, this quote helps clarify that:
† Weapon Economy Rating
Good information over all in this thread!
I've seen a lot of information in the past not sure if the posts were removed... i.e. official statments from Mindark etc. Can't seem to find them at the moment but will update this as more data comes in. Also if you guys have any references to posts, please share.
Firstly some clearer definitions - note, take all this data with a grain of salt.. may be many inaccuracies with my definition etc.
DPP - Damage Per Pec. Unlike efficiency, this affects the quality of the loot, in other words, your ability to loot nicer things as opposed to just shrapnel. For example, if farming for hides, a weapon with higher DPP would reveal more hides in the loot as opposed to shrapnel.
Efficiency : Refers to the amount of ped or TT value in that you receive back from killing a mob. This sense of eco accounts for 0-7% of your loot returns.
The efficiency stat on items are not directly tied to it's DPP. All existing items had their efficiency set based on their current DPP in order to keep their relative "economy" compared to each other in place. The IMK2 was by far the most economic/high DPP weapon in the game and therefore now has the highest efficiency, the Swine Deluxe was among the least economic/lowest DPP weapons and therefore now has among the lowest efficiency.
The efficiency does not have to be proportional to the DPP of the item but currently they usually are. There are however a couple of exceptions to this such as scopes which have a DPP of 0 (as they do no damage) but still have a fairly high efficiency stat.
There also seems to still be a lot of confusion in regards to what "Efficiency" does. Efficiency has a direct effect on the overall TT return, it does not directly affect loot composition.
In regards to Team loot and Shared loot distribution it hasn't really changed and works the same way as before. However, with the new loot system it is now possible to make a new team loot rule that splits loot based on everyone's costs instead of their damage, creating a much more fair loot setting for teams.
No, DPP and Efficiency are not the same thing. DPP affects loot composition and critical hit/damage etc affect the DPP. Efficiency directly affects average TT return by 0-7%.
Although it seems that efficiency and DPP are the same things, this quote helps clarify that:
The efficiency stat on items are not directly tied to it's DPP. All existing items had their efficiency set based on their current DPP in order to keep their relative "economy" compared to each other in place. The IMK2 was by far the most economic/high DPP weapon in the game and therefore now has the highest efficiency, the Swine Deluxe was among the least economic/lowest DPP weapons and therefore now has among the lowest efficiency.
The efficiency does not have to be proportional to the DPP of the item but currently they usually are. There are however a couple of exceptions to this such as scopes which have a DPP of 0 (as they do no damage) but still have a fairly high efficiency stat.
There also seems to still be a lot of confusion in regards to what "Efficiency" does. Efficiency has a direct effect on the overall TT return, it does not directly affect loot composition.
In regards to Team loot and Shared loot distribution it hasn't really changed and works the same way as before. However, with the new loot system it is now possible to make a new team loot rule that splits loot based on everyone's costs instead of their damage, creating a much more fair loot setting for teams.
Here's how to calculate total efficiency:
(efficiency of weapon x cost per shot + efficiency of amp x cost per shot) / (cost per shot of weapon and amp)
Example:
Efficiency 60, cost to shoot weapon (decay+ammo) = 20 pec.
Efficiency 76 amp, cost to shoot 5 pec
Total efficiency: (60x20 + 76x5)/(20+5) = 63.2
† Weapon Economy Rating
Good information over all in this thread!
I've seen a lot of information in the past not sure if the posts were removed... i.e. official statments from Mindark etc. Can't seem to find them at the moment but will update this as more data comes in. Also if you guys have any references to posts, please share.
Last edited: