Entropia Universe 12.5.6 Release Notes

Bertha Bot

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FIXED ISSUES

  • When dying in space you are now respawned at the closest space station.
  • Fixed issue with dying in space and not reviving after countdown.
  • Fixed issues with revival and teleporting.
  • You now receive a fee notification when teleporting down to planets from space stations.
  • Waypoints in space are now visible in world and not only in map UI.
  • Improved performance when using “Previous & Next target” function.
KNOWN ISSUES

  • Camera view can become jerky when using a tool while walking on inclines.
  • The teleport submit button can result in unexpected landings if pressed near the edges.
  • Torso view when in first person view in vehicles can display incorrectly in certain situations.
  • Fort Event - Some terminals in the fort do not give event points.
  • Fort Event - Owner of the fort event cannot see the score in the scoreboard in certain situations.
  • Fort Event - Repair and Trade terminals in the fort event area do not function.
  • Feffoid Cave - The cave can turn very dark in certain situations.
  • Sell Non Tradable tems in TT without getting ped does not work
  • Map UI - Rocktropia map is dark
  • Map UI - Arctic map is dark
  • Map UI - Next Island map is dark
  • Map UI - Ancient Greece map is dark
  • Mentoring - Mentor is unable to add avatar as disciple when the avatars are not on the same server


Originally Posted Here
 
That the maps never got fixed is worthless.

That problem should be fixed the same day it happens.
 
That the maps never got fixed is worthless.

That problem should be fixed the same day it happens.


yeh, "Map is dark" is a pretty lame way of saying "totally fecked up". Went to RT the other day for the first time to participate in an event to be welcomed by no map, no way to teleport via TP chip (can't see map to pick jump destination either). Left planet 20 minutes later and won't be back until this issue is fixed.
 
When the map window is open, clik/drag a tiny bit on the corner of the map, and the map will appear. You may need to zoom out to see where you are, and you can't really move the map around in the window, but it DOES let you tp.

(Thanks to Fishface for this tip, which kept me sane on NI last week)
 
6 fixed issues

13 knowing issues

Does this mean when they fix 6 issue, they get 13 new problems ?:eyecrazy:
 
Seems like revive areas is fixed again at least. But not mentioned.
Must have been a common bug with the space revives.
 
6 fixed issues

13 knowing issues

Does this mean when they fix 6 issue, they get 13 new problems ?:eyecrazy:

the 13 known issues are just carried over from the previous release. This seems to be have been to fix space.
 
6 fixed issues

13 knowing issues

Does this mean when they fix 6 issue, they get 13 new problems ?:eyecrazy:

It means they are losing ground every time they try to fix something!:confused:

Better to just not "fix" anything! :eyecrazy:
 
It means they are losing ground every time they try to fix something!:confused:

Better to just not "fix" anything! :eyecrazy:
NO.

If the choice is between "Every core system breaking down every VU" and "We won't fix age old problems or implement non-investment features" I'd go for the latter any day. Shoddy programming beats no programming, any day of the week.
 
Easy, big guy...i was just funning :)
 
I am beginning to become amazed at my own inability to remember what experiences should teach me. Why am I still surprised at the things that are got wrong, or are not put right here?

Today, although extrememy happy to see space issues 'hopefully' solved, my mouth is hanging wide open at the 'maps issue'! How can that carry on as a known issue from one vu to the next without being fixed? How, how, how?

Also: some terminals in the fort do not give event points .... what does it take to fix that? Can someone explain to me that the interaction is not simply wrong because a flag has been set wrongly, with x other correct settings just next door to copy from?

Irony at pretty much max:
Honestly, if I visited MA I would almost expect to see on the noticeboard the bug report: no toilet paper next to the loo - it is still out of reach in the cupboard!
Irony off again!

Sheesh! I DO ENJOY being in EU - I think great work has been done overall ... but sometimes I'm just .... !
 
....having a crap

Follows on from last post I expect?

Yes it appears this may have been a known update of stacked issues not addressing many of those already on the list.

I guess we have to wait.
 
I am beginning to become amazed at my own inability to remember what experiences should teach me. Why am I still surprised at the things that are got wrong, or are not put right here?

Today, although extrememy happy to see space issues 'hopefully' solved, my mouth is hanging wide open at the 'maps issue'! How can that carry on as a known issue from one vu to the next without being fixed? How, how, how?

Also: some terminals in the fort do not give event points .... what does it take to fix that? Can someone explain to me that the interaction is not simply wrong because a flag has been set wrongly, with x other correct settings just next door to copy from?

Irony at pretty much max:
Honestly, if I visited MA I would almost expect to see on the noticeboard the bug report: no toilet paper next to the loo - it is still out of reach in the cupboard!
Irony off again!

Sheesh! I DO ENJOY being in EU - I think great work has been done overall ... but sometimes I'm just .... !

I'm no longer suprised at there ability to mess things up, i never play until at least a week after a vu. MA come across as a gang of amatures
 
I am glad the space bug is fixed, maybe now I can finally get my peds from the soc mate that was floating around for 2 days....

but come on....do these programmers ever LOOK at the last version of the code to see what went wrong? I studied programming under DOS, BASIC, Pascal, COBOL, Fortran, Assembly and Binary code BEFORE windows or mac existed...it's not THAT frikkin hard. If it's really that difficult to fix, maybe they are in the wrong business...
 
Seems to me thier (programmers) missing some incentive to do well so i say take "support" away from the secretarys and make the programmers directly answer the community support requests.This should provide its own motivation to eliminate bugs before they happen.
 
My guess is that code is so messed up, and since they seem to try to save amount of code
and reuse certain code for several actions and features where it fits, result will be
they fix one value to fit one action, another get broken, the third is off from normal,
the forth is boosted and so on. And when they change value to fit action nr2, the circus
is on again, messing up other features and actions in a new way.
Well, this is my guess only, what do I know of it? :D ;)
 
What i really don't understand is why when a VU has so many issues that they don't rollback the VU to previous and take a week extra to lessen bug impact. Sure it's an RCE so i understand about keeping game online, but when a VU is causing big issues isn't it wiser to do rollback.I am fairly computer savvy but no programmer or specialist so sorry if there is a really obvious reason why they couldn't rollback a VU.

I came back into game after a break and downsize, I became so exasperated over bugs and resultant costs, wasted time, and generally ending up feeling stressed after playing EU.
Back 2-3 weeks with one VU and end up having to ask support to move me 3 times and getting stuck in space saturday with finally being saved monday. Now i have got to the point where i generally expect bugs, and quirks with VU's, and most smaller bugs to the point of not reporting them.

Now conceptually, graphically, community, and game is great don't think i am hater at heart but as a player i get worn down. It's not a perfect world, mistakes happen etc and not even sure what could be done (after all it's not my job to), but it does make me less prone to log in, deposit, participate. I need to have fun and not have an obstacle course of bugs.




Regards

Dibbler
 
Space station revives at Caly and Zeus do indeed work like they're supposed to. I did not test the mothership revive.
 
What i really don't understand is why when a VU has so many issues that they don't rollback the VU to previous and take a week extra to lessen bug impact. ....
Dibbler

How do you roll back a new item discovery, or untangle all the actions that have occurred under the new VU conditions, without raising yet another hue and cry? Given the capacity for unintended consequences, I suspect rollback would be a very risky option. Support would drown in "Wtf happened to...?" tickets.
 
How do you roll back a new item discovery, or untangle all the actions that have occurred under the new VU conditions, without raising yet another hue and cry? Given the capacity for unintended consequences, I suspect rollback would be a very risky option. Support would drown in "Wtf happened to...?" tickets.

True i don't pretend to even begin to understand the complexities of doing a rollback, thats something for MA to look at maybe. Discoveries would be an issue i guess but perhaps the discoveries loot coul;d be recorded and returned to players on the repaired update. All i know is that these issues cause me to play less, reduce my confidence in economy and of the game growing/going forward.

Now i know that these things in themselves are not important in a worldly sense, and that choice to play etc is mine, but just trying to give some feedback on my personal perspective on things. Getting to the point of thinking VU tomorrow, i'd better go play "X" for a week and check back really does nothing good for anyone.

Anyway nice to hear revives working now in space and update was quite quick, i'll make this last post about this from me.

GL to everyone and hf
 
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