Entropia Universe 14.1 Release Notes

Bertha Bot

Entropia News Fetcher
Joined
Jul 26, 2006
Posts
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NEW FEATURES

  • A new on-screen mission tracker interface has been implemented, which is automatically displayed when a mission is tracked in the quest log.
  • A new option is available in the team interface to specify the share of loot that can be earned through healing members of the team.
  • The maximum TT value of make-up masks has been reduced to 30 PED. Existing masks with values above 30 PED have retained their current value.
  • The interface for turning in items to quest NPCs has been improved.
  • Hair, face and body selections in the avatar creation interface have been limited to basic options. More advanced options must be performed by hair stylists and body sculptors.
  • Helpful tooltips have been added to the avatar creation interface.
  • Mindforce Attack Chips can now gain tier levels.
  • Weapons no longer decay or consume ammunition when attacking a dead creature.
  • Weapons fired in PVP areas once again decay and consume ammunition.
  • The item information panel for armor parts now display the actual and maximum protection values, to reflect the lower protection offered by items below maximum condition.
  • The condition limit for all items has been set to 3%, with the exception of make-up masks & participant content screens, which have been lowered from 90% to 10%.
FIXES / IMPROVEMENTS

  • Various garment issues have been corrected.
  • Miss and evade messages now display correctly when attacking a creature.
  • The damage of area of effect weapons has been corrected to prevent exceeding a weapon’s maximum damage when damaging multiple targets.
  • The yellow mission target indicator has been made more visible to facilitate tracking of quest objectives.
  • An issue causing avatars to twitch in the avatar creation interface has been corrected.
  • Only creatures spawned on a land area will contribute points to events hosted on the land area.
  • When constructing items while using residue, residue from multiple stacks will be used to bring the constructed item to maximum condition.
KNOWN ISSUES

  • Fog is not shown correctly in certain situations.
  • Some blueprint and blueprint book names are displaying incorrectly.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


Originally Posted Here
 
OMG 3% Condition limit!

3% condition limit on ul items now!!!

HOOORAY :yay:


edit: there is lot's more:
* A new on-screen mission tracker interface has been implemented, which is automatically displayed when a mission is tracked in the quest log.
* A new option is available in the team interface to specify the share of loot that can be earned through healing members of the team.
* The maximum TT value of make-up masks has been reduced to 30 PED. Existing masks with values above 30 PED have retained their current value.
* The interface for turning in items to quest NPCs has been improved.
* Hair, face and body selections in the avatar creation interface have been limited to basic options. More advanced options must be performed by hair stylists and body sculptors.
* Helpful tooltips have been added to the avatar creation interface.
* Mindforce Attack Chips can now gain tier levels.
* Weapons no longer decay or consume ammunition when attacking a dead creature.
*Weapons fired in PVP areas once again decay and consume ammunition.
* The item information panel for armor parts now display the actual and maximum protection values, to reflect the lower protection offered by items below maximum condition.
* The condition limit for all items has been set to 3%, with the exception of make-up masks & participant content screens, which have been lowered from 90% to 10%.

And I will soon be hosting a molisk event again:
Only creatures spawned on a land area will contribute points to events hosted on the land area.


link: http://arkadiaforum.com/showthread.php?6622-Entropia-Universe-14-1-Release-Notes
 
Last edited:
Thats actually very good!
 
NEW FEATURES


[*]The condition limit for all items has been set to 3%, with the exception of make-up masks & participant content screens, which have been lowered from 90% to 10%.

u got my love back !!! :yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::D:D;););):rolleyes::laugh::eyecrazy::tongue2::tongue2:
 
The condition limit for all items has been set to 3%, with the exception of make-up masks & participant content screens, which have been lowered from 90% to 10%.



LIMITED ITEMS . what about the high value unlimited items????
 
Big NERF not mentioned in update information:

Hoverpod Mk3 (L) - now moves very slow (engine power was significantly reduced). Now it is not ground speed devil anymore...

each update brings something that i do not like (and is not even mentioned in update info)... tell me - why?

Falagor
:bandit:
 
The condition limit for all items has been set to 3%, with the exception of make-up masks & participant content screens, which have been lowered from 90% to 10%.



LIMITED ITEMS . what about the high value unlimited items????

they say all items, that include L and UNL
 
ALL items, brother. Do not shout so loud. Please check be4 posting.
 
Pretty nice VU IMHO

NEW FEATURES

  • A new on-screen mission tracker interface has been implemented, which is automatically displayed when a mission is tracked in the quest log.
  • Mindforce Attack Chips can now gain tier levels.
  • The condition limit for all items has been set to 3%, with the exception of make-up masks & participant content screens, which have been lowered from 90% to 10%.
FIXES / IMPROVEMENTS

  • Only creatures spawned on a land area will contribute points to events hosted on the land area.
  • When constructing items while using residue, residue from multiple stacks will be used to bring the constructed item to maximum condition.





Originally Posted Here
 
The condition limit for all items has been set to 3%, with the exception of make-up masks & participant content screens, which have been lowered from 90% to 10%.



LIMITED ITEMS . what about the high value unlimited items????

All items, not just (L) items
 
Mindforce Attack Chips can now gain tier levels.

I thought Kim said falt out that this was not going to happen? Now we have to worry about all the nanochips we invested in being sub-optimal due to poor TIRs?

MindArk should stop listening to the whimsical ideas posted by small subsets of its player base.
 
  • A new on-screen mission tracker interface has been implemented, which is automatically displayed when a mission is tracked in the quest log.
  • A new option is available in the team interface to specify the share of loot that can be earned through healing members of the team.
  • Weapons no longer decay or consume ammunition when attacking a dead creature.
  • The condition limit for all items has been set to 3%, with the exception of make-up masks & participant content screens, which have been lowered from 90% to 10%.
Excellent, +rep for MA!
 
Really sweet update for a change. Bad news though for those who yet planned to acquire some ul sib weapons because the prices gonna skyrocket.
 
NEW FEATURES

The condition limit for all items has been set to 3%, with the exception of make-up masks & participant content screens, which have been lowered from 90% to 10%.

Ok never having looted a unl SIB item before, did they only drop with 50%+ condition before, i think they did, but not sure.

And the real question, can they drop with just 3%+ now, like UBER SIB weapons in just normal, non or small Global value loots?
 
HELL YEAH! about time! :) :laugh: :cool:

(wonder if the little glitch on signs still works that lets you drop em in estates when tt value is below condition limit - you can drop em but the pc won't show)
 
You are missing there some points Bertha:

* All revivals for PVP4 have been removed. You can now conveniently revive at a LA far away from TPs.
* Participants are now unable to TP inside PVP4 and just need to use their legs now.
* PVP4 radar is now jammed so you can go and fuck everybody from behind.
* When shooting into air you will use ammo and decay your weapon once again. We feel participants where missing that option.
 
RAM issue still there :(
 
Please fix the Muted microphone on login bug.

seriously.

dont change my windows settings.
 
Ok never having looted a unl SIB item before, did they only drop with 50%+ condition before, i think they did, but not sure.

And the real question, can they drop with just 3%+ now, like UBER SIB weapons in just normal, non or small Global value loots?

That would be amazing! :yay:
 
Looks like a good vu (Except for the PVP4 nerf on Caly) to bad i cant play since my CL won't stay up for more then 3 seconds when i start it :D.

Best regards
Zweshi
 
[*]Only creatures spawned on a land area will contribute points to events hosted on the land area.


This is a great improvement! No more ppl winning a molisk even by killing a proteron, or similar. Awesome!
 
OMG so coooooool :eek:

I wish I am home so I can log in and seeeeee! * whine *

>^.^<
 
You are missing there some points Bertha:

* All revivals for PVP4 have been removed. You can now conveniently revive at a LA far away from TPs.
* Participants are now unable to TP inside PVP4 and just need to use their legs now.
* PVP4 radar is now jammed so you can go and fuck everybody from behind.
* When shooting into air you will use ammo and decay your weapon once again. We feel participants where missing that option.

Shall I continue:

* We thought we'd screw the PVP players even more so we disabled TPing also in PVP3 and made it vehicle free.
 
I noticed the condition limit on my unl HL15 was high... Now I have 8.6k ped TT to burn on it lol.
Time for some PEW PEW

Also good news for SGA rocket owners - with the 50% limit at low TT they never lasted long with dmg enh on, should see market go up on these now.
 
Really sweet update for a change. Bad news though for those who yet planned to acquire some ul sib weapons because the prices gonna skyrocket.

OTOH, Philosopher swords, the most common kind of non-TT sib item, went from 33 ped usable to 64 ped usable. Bukin's balde is now also much more usable item. I guess same holds for the Arkadia unlimited melee items that otherwise had a bit low max TT.
 
•Weapons no longer decay or consume ammunition when attacking a dead creature.

This is going to help hunters alot, wasted so much Ped over the years on autofire! Nice VU MA!:yay:
 
•Weapons no longer decay or consume ammunition when attacking a dead creature.

This is going to help hunters alot, wasted so much Ped over the years on autofire! Nice VU MA!:yay:
And also this would be great "PED saver" when "move to the target on interaction" (?) activated.
It was bugged for around one year (or even longer) and after killing creature, when you right click it often shooted, instead of looting (like it was before).
 
Bertha missed that now adding people to FL works without need to relog! Only if they would fix to add full name again without need to edit...
Or not missed, maybe its just unintended side effect of other code ;)

You are missing there some points Bertha:

* When shooting into air you will use ammo and decay your weapon once again. We feel participants where missing that option.

That is not true! Stop spreading false info before you check it yourself!
 
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