GeorgeSkywalker
Mutated
- Joined
- May 20, 2007
- Posts
- 11,644
- Location
- England
- Society
- Freelancer
- Avatar Name
- George Ace Skywalker
For me the following four points are indicators of a successful migration to Unreal Engine:
Sure there could also be a very good reason to not have these or not have certain elements of these. It better be a very good reason
- All functionality of the current radar & hp bar is present in Unreal Engine. This includes:
- Latency or lag (extremely useful especially if you have a dodgy internet service provider like myself)
- Tax rates and other info when in a Land Area
- North, South, East etc indicators on radar
- Planet or name of area you are on plus Longitude and Latitude values
- SatNav mode button
- Zoom in and zoom out buttons
- Icons for PVP, toxic, can be looted, vehicles and restricted areas
- What buffs you have active
- Health Bar
- Ped card value
- Number of shots remaining plus type of ammo used
- Weapon and implant equipped
- Red, purple, green etc dots on radar
- Keyboard and on screen customisations i.e. remap keyboard keys from action book and place buttons onscreen from action book.
- Care taken to show/implement areas of interest e.g. on Calypso we used to have remnants of old wars, circle mountain
- Chat channels and private messages
Sure there could also be a very good reason to not have these or not have certain elements of these. It better be a very good reason