Why would they introduce a crafting that takes over so totally?
i thought alot and i think this:
i guess they thought about how to make crafters cycle more ped..
they thought what makes them stop crafting and this is:
-you get no more stuff at auction or it gets way overpriced if you already bougth all at normal MU
-you have to wait for stuff to sell at auction
additionaly residue is so cheap now that amp crafters can sell for very low mu-> more miners also will buy amps because how to let miners cycle more? why they don't use amps?
-cost too much mu
explosive bps solved those problems..
i think tehy don't care for ingame mining-hunting-crafting cycle or ingame ressource economy anymore...they just want to maximize cycle because more cycle=more profit..(also think was plan behind shrapnel, convert->cycle more hunting without having to waqit for anything to sell)...
as i posted in anotehr thread i have the feeling EU is all about making profit and not about making a cool game anymore...
sure, everything is done for money in the end, but there still are differences..
for example if you stand behind it and it is sth like your "child" which you want to become cool or sth you just do for money, a job which just has to be done..
the devs with the vision and the cool ideas propably left EU long ago..
its all about pressing out the most money...