So yesterday, I decided to experiment with some crafting, just to see what it's like
Armed with Alice's guide, I walked confidently up to the technician and...
1. Buying the bp and bp book
This is supposed to be the easy bit. Well buying a bp is easy - just like buying from the TT, except I clicked the technician instead of the TT. But which book? A detailed search of ef and several other sites revealed no lists of which book is required for which bp. Here's what I discovered:
2. Getting the raw materials
Well this bit was easy - some friends had some of the materials I needed, and the rest was in storage. Or so I thought. But of course, crafting needs refined materials and I had raw ore. Hmm...time to buy a refiner. Well they can't be too hard to use surely. Wrong.
Ok, it's easy once you know, but again, information on how to actually use a refiner seemed a bit scarce. How I did it was drag the refiner to my ava, like equipping a weapon, then used the hotkey I have set up for 'use item'. This opened the refiner window. What you would do if you didn't have the hotkey set up I don't know. I guess if you don't know how to use a refiner, you shouldn't be considering crafting.
And now another useful point I discovered...the refiner decays 1 unit of decay per use. But this doesn't mean per unit of material. Apparently different refiners have different capacities, but the TT ones are not tiny, so put in as much unrefined material as you have before clicking the refine button, to minimise your decay.
I was impatient to get crafting, so I certainly didn't fill the refiner to capacity. Again, no information seemed to be available on the max capacity of each type of refiner. Another little project, unless someone knows where this already is.
3. Using a crafting machine
So here we go. Bp in book...check. Plenty of raw materials...check. Crafting machine...oooh plenty of choice here, let's pick a matching one for the hell of it, but we all know it makes no difference which type of machine you use...check. HOF switch enabled...chec....no probably not on my first run.
Click the machine, up pops the window, double click the book and then the bp. Drag in the correct amount of materials for 1 click, click the button, and wheee out pops just what the bp says. Nice
So what did I discover here
4. Selling your end-products
Hmmm...well this is the not-so-good part. It wasn't a total loss. I actually got quite a few end-products back, and several times, it made 2 from 1 click. Taking market value into account, I had a 42% return. I also increased the bp quality and got a few skill gains. I would not say the skill gains fill the screen with green like they do with first hunting or sweating. But then 1 click on a gun is much faster than 1 click on a crafting machine. Good thing really or you'd spend peds like they were going out of fashion.
Anyway, my rather worthless Galaxy SI ion conductors will be going into the TT, but I did get a nice pile of metal residue, which I was surprised to see, unlike animal oil residue, is not TT food. Almost TT'd it, but just caught myself in time.
My real chance of success according to Etopia's well-known graphic, was about 28%. I actually got 25% successful crafts, although some did give more than 1 product. 35% gave partial success (materials back). 40% were total failures.
All in all, it was a fun start, and i was actually surprised any of my crafting attempts worked, since I have no crafting skill at all. But although the process itself was very easy, there were some key things I had to learn along the way.
Ofc crafting's not really addicitive...now to go and buy some more materials for another run. Hang on wasn't I supposed to be skilling rifle.
Armed with Alice's guide, I walked confidently up to the technician and...
1. Buying the bp and bp book
This is supposed to be the easy bit. Well buying a bp is easy - just like buying from the TT, except I clicked the technician instead of the TT. But which book? A detailed search of ef and several other sites revealed no lists of which book is required for which bp. Here's what I discovered:
- each bp is under a section in the technician's menu, and you need a book from under the same section. So a bp from the equipment list needs a book from the equipment list. Beware - the book sections and bp sections are listed in different orders (Duh..why?)
- there are more than one book in some sections. Level 1 bps are not always in book 1. For example Galaxy SI ion conductors go in equipment book 2
- an easy way to find which book you need - buy book 1, open your inventory, click the bottom section (documents), drag your bp onto the book. If the book turns red, it's the wrong book, so go back to the technician, sell the book back and buy a different one - keep trying until you find the right book. Key here is that an empty book can be sold back for the same price as a new book, so it costs nothing to try every book. Maybe there's a well-known and better solution to this, but searching ef did not reveal it.
2. Getting the raw materials
Well this bit was easy - some friends had some of the materials I needed, and the rest was in storage. Or so I thought. But of course, crafting needs refined materials and I had raw ore. Hmm...time to buy a refiner. Well they can't be too hard to use surely. Wrong.
Ok, it's easy once you know, but again, information on how to actually use a refiner seemed a bit scarce. How I did it was drag the refiner to my ava, like equipping a weapon, then used the hotkey I have set up for 'use item'. This opened the refiner window. What you would do if you didn't have the hotkey set up I don't know. I guess if you don't know how to use a refiner, you shouldn't be considering crafting.
And now another useful point I discovered...the refiner decays 1 unit of decay per use. But this doesn't mean per unit of material. Apparently different refiners have different capacities, but the TT ones are not tiny, so put in as much unrefined material as you have before clicking the refine button, to minimise your decay.
I was impatient to get crafting, so I certainly didn't fill the refiner to capacity. Again, no information seemed to be available on the max capacity of each type of refiner. Another little project, unless someone knows where this already is.
3. Using a crafting machine
So here we go. Bp in book...check. Plenty of raw materials...check. Crafting machine...oooh plenty of choice here, let's pick a matching one for the hell of it, but we all know it makes no difference which type of machine you use...check. HOF switch enabled...chec....no probably not on my first run.
Click the machine, up pops the window, double click the book and then the bp. Drag in the correct amount of materials for 1 click, click the button, and wheee out pops just what the bp says. Nice
So what did I discover here
- I mention it even though it's obvious - I was not crafting an (L) item, and the finished product had no condition % - ie it's always worth full TT, so I left the quality slider on quantity to maximise my chance of success
- it's perfectly safe to drag tons of raw material into the crafting window. Each click just uses enough for one crafting operation, and the rest stays safely in the machine for the next click
- the results, which pop up in a loot window, mostly go back into your inventory, but if you get back some of the raw materials used by your bp, they go automatically into the crafting machine
- you can drag raw materials back out of the crafting machine and into your inventory at any time
- if you open up your skills window (press K) to look at the your skill gains, while the crafting window is open, your inventory disappears, and you can't get it back, not even with I key. You have to exit the crafting window, and then click on the machine again to carry on crafting
4. Selling your end-products
Hmmm...well this is the not-so-good part. It wasn't a total loss. I actually got quite a few end-products back, and several times, it made 2 from 1 click. Taking market value into account, I had a 42% return. I also increased the bp quality and got a few skill gains. I would not say the skill gains fill the screen with green like they do with first hunting or sweating. But then 1 click on a gun is much faster than 1 click on a crafting machine. Good thing really or you'd spend peds like they were going out of fashion.
Anyway, my rather worthless Galaxy SI ion conductors will be going into the TT, but I did get a nice pile of metal residue, which I was surprised to see, unlike animal oil residue, is not TT food. Almost TT'd it, but just caught myself in time.
My real chance of success according to Etopia's well-known graphic, was about 28%. I actually got 25% successful crafts, although some did give more than 1 product. 35% gave partial success (materials back). 40% were total failures.
All in all, it was a fun start, and i was actually surprised any of my crafting attempts worked, since I have no crafting skill at all. But although the process itself was very easy, there were some key things I had to learn along the way.
Ofc crafting's not really addicitive...now to go and buy some more materials for another run. Hang on wasn't I supposed to be skilling rifle.