Nanashana
Dominant
- Joined
- Apr 12, 2021
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- Avatar Name
- Nanashana Nana Itsanai
So, it feels like tieing token drop rates to hp/lv is a terrible idea in the long term as it essentially promotes players to find and optimise as much as possible on one particular type of mob, we've seen this as players move from Fleshrippers to Storm Vortexes to Acolytes to RDI, and some other local maxima in token rates for low turnover players.
My suggestion is relatively simple, Mindark needs to come up with a token drop rate they're happy with, but in the case of this example, I'm going to go with 20 ped cycle per token. If you use their examples of 95% average tt return, then you can roughly equate every token to cost around 1 ped in tt loss.
If token drop rates were then tied to mob hp we would be able to have drop rates that looked more like.
This would then normalise drop rates according to dps and dpp which is exactly what weapons have been valued around historically, instead of forcing players to converge on exactly the same content (which makes gameplay much much worse due to lag or doing stupid repetitive actions like resetting waves or dungeons) and lets players go back to without the opportunity cost of not farming the current meta token farms.
Not really much more to the suggestion than that, just level the playing field for all in a way that makes sense.
And to answer the most common argument against: "But the ubers with Mod Nano's and t10 BP-130s etc... would be getting the most tokens" is that they still are, it's just the best farming content is now pretty much only available to that group of players.
My suggestion is relatively simple, Mindark needs to come up with a token drop rate they're happy with, but in the case of this example, I'm going to go with 20 ped cycle per token. If you use their examples of 95% average tt return, then you can roughly equate every token to cost around 1 ped in tt loss.
If token drop rates were then tied to mob hp we would be able to have drop rates that looked more like.
Mob HP | Average Tokens per Kill |
10 | 0.0016 |
100 | 0.016 |
1,000 | 0.16 |
6,000 | 1 |
12,000 | 2 |
60,000 | 10 |
1,500,000 | 250 |
This would then normalise drop rates according to dps and dpp which is exactly what weapons have been valued around historically, instead of forcing players to converge on exactly the same content (which makes gameplay much much worse due to lag or doing stupid repetitive actions like resetting waves or dungeons) and lets players go back to without the opportunity cost of not farming the current meta token farms.
Not really much more to the suggestion than that, just level the playing field for all in a way that makes sense.
And to answer the most common argument against: "But the ubers with Mod Nano's and t10 BP-130s etc... would be getting the most tokens" is that they still are, it's just the best farming content is now pretty much only available to that group of players.