JohnCapital
Slayer
- Joined
- Jul 19, 2006
- Posts
- 9,831
- Location
- Colorado
- Society
- Freelancer
- Avatar Name
- John Teacher Capital
I know FPC worked hard on designing the new different TPs. However, let's be honest. They're too big. Too gaudy.
Every TP jump gives good odds we end up stuck in an "arm" of one of those monstrosities and have to "T" out.
I see FPC tried to correct this by increasing the distance from the TP where we "materialize".
However, if I may suggest an easier sollution. Simply replace all those big ugly Tps with the original style, or even the "stick style" such as Twin, Memorial island and others have.
Those would work just fine, be much more esthetically pleasing and not give us "TP lock".
I know FPC's new design was a lot of work, but I promise...
The original styled TPs look and work just fine.
Every TP jump gives good odds we end up stuck in an "arm" of one of those monstrosities and have to "T" out.
I see FPC tried to correct this by increasing the distance from the TP where we "materialize".
However, if I may suggest an easier sollution. Simply replace all those big ugly Tps with the original style, or even the "stick style" such as Twin, Memorial island and others have.
Those would work just fine, be much more esthetically pleasing and not give us "TP lock".
I know FPC's new design was a lot of work, but I promise...
The original styled TPs look and work just fine.