MG Mighty
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- Sep 14, 2005
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I think that it is time for me to share with you the best method to determine the decay of an item.
This included Armor, Weapons, Tools, Limited items or Not.
The method is very accurate.
The accuracy is almost 1/1000 of the PEC
=> 0,00001 PED
I say almost because sometimes it is "only" 0,00002 PED
Of course for more trustworthy results you'll shall need to crossexam several data that you'll obtain.
Anyhow it is quite simple:
There are ingame several stackable items that are worth 0,00001 PED.
What are they and how do I know this:
The examples are Vibrant sweat; Fruits (Bombardo;Haimoros;Papplon;Caroot) ; and Common Dung.
If you use big enough stacks you are able to see that the Trade Terminal (TT) actually shows that they have value.
If you put 1K of it in the TT it show 0,01 PED
If you put 10000 it show that they are worht 0,10 PED.
The trick is that the TT can only show 2 decimal.
So with a stack of 501 it shall show 0,01 PED when it actually are worth 0,00501.
Because it rounds up.
To make it more clear if you put 9501 it shall show 0,10 PED
But if you put 9500 it shall show 0,09 PED.
This method is very usefull to test the actual decay that the item has taken since the beginning of your test.
This would be an example of what a test would be like:
You put the item in the Trade Terminal before the test to determine it's inicial TT value (be carefull you don't want to sell it so abort the trade once you've done what you need)
In this example I put a 0,57 PED Pixie Harness (M)
Afterwood I will put several stacks of Vibrant Sweat and point at each point the TT value of the trade passes to 0,58 PED
In my example I discovered that if I put a stack of 500 Vibrant Sweat it still show 0,57 PED value but if I put a stack of 501 it shown a 0,58 PED value.
Now I know that if I put 501 Vibrant Sweat in the TT it will show 0,01 PED.
Therefore
The actual value that should be shown isn't 0,58 PED.
But 0,58-0,01+0,00501=0.57501PED.
So I found out that that Pixie armor plus the 501 Vibrant Sweat were worth 0,57501.
Since the Vibrant Sweat was worth 0,00501 then the Pixie armor is worth 0,57000.
Afterwood I went testing how much decay would I get after I get hit by a Ambulimax young (non-critical hit)
I found that after I got hit (my HP was very low so it took one hit to kill my avatar)
The Pixie Harness (M) was worth less.
If I put it plus 619 Bottles of Vibrant Sweat (BVS) it still shown the value of 0,57 PED in the Trade Terminal.
Only at 620 BVS that it passed to 0,58.
So I can conclude that that hit made my armor decay the value of 119 (620-501) Bottles of Vibrant Sweat.
Or in an other way:
The value of the armor was 0,57501-0,00620=0,56881
0.57000-0,56881=0,00119 PED.
I made an other tests following this just to gather more data to have a better understanding of the decay of the pixie armor.
TT Value......No.BVS
0,57...............500
0,58...............501
1Hit (Ambulimax Young)
0,57...............619
0,58...............620
1Hit (Ambulimax Young)
0,57...............738
0,58...............739
But it would be hard for you to verify this data so I made it with a fully repaired armor as well
TT Value......No.BVS
2,90...............500
2,91...............501
1Hit (Ambulimax Young)
2,89...............6
2,90...............7
decay=0.00506 PED
and after 2 more Hit (Ambulimax Young)
2,88...............15
2,89...............16
decay=0.01009 PED
0.01009 PED/2 = 0.00505 PED.
One other conclusion is obvious now.
Armors with less TT value than full status althought protecting less will also decay less.
(The diference is only obvious and statistically valid if the difference it big enough, with this I mean that if you test the decay you'll see that it will vary usually less 0,00002 from consecutive hits near its actuall average; but between significant differences in TT value bettwen the armor it is quite obvious and impossible to deny and call it just a statistical glitch)
0.00506 PED is significantly different from 0,00119 PED.
This method can be used to test the decay of all the items ingame that I know of (of the items that actually do decay)
And it is very accurate.
This included Armor, Weapons, Tools, Limited items or Not.
The method is very accurate.
The accuracy is almost 1/1000 of the PEC
=> 0,00001 PED
I say almost because sometimes it is "only" 0,00002 PED
Of course for more trustworthy results you'll shall need to crossexam several data that you'll obtain.
Anyhow it is quite simple:
There are ingame several stackable items that are worth 0,00001 PED.
What are they and how do I know this:
The examples are Vibrant sweat; Fruits (Bombardo;Haimoros;Papplon;Caroot) ; and Common Dung.
If you use big enough stacks you are able to see that the Trade Terminal (TT) actually shows that they have value.
If you put 1K of it in the TT it show 0,01 PED
If you put 10000 it show that they are worht 0,10 PED.
The trick is that the TT can only show 2 decimal.
So with a stack of 501 it shall show 0,01 PED when it actually are worth 0,00501.
Because it rounds up.
To make it more clear if you put 9501 it shall show 0,10 PED
But if you put 9500 it shall show 0,09 PED.
This method is very usefull to test the actual decay that the item has taken since the beginning of your test.
This would be an example of what a test would be like:
You put the item in the Trade Terminal before the test to determine it's inicial TT value (be carefull you don't want to sell it so abort the trade once you've done what you need)
In this example I put a 0,57 PED Pixie Harness (M)
Afterwood I will put several stacks of Vibrant Sweat and point at each point the TT value of the trade passes to 0,58 PED
In my example I discovered that if I put a stack of 500 Vibrant Sweat it still show 0,57 PED value but if I put a stack of 501 it shown a 0,58 PED value.
Now I know that if I put 501 Vibrant Sweat in the TT it will show 0,01 PED.
Therefore
The actual value that should be shown isn't 0,58 PED.
But 0,58-0,01+0,00501=0.57501PED.
So I found out that that Pixie armor plus the 501 Vibrant Sweat were worth 0,57501.
Since the Vibrant Sweat was worth 0,00501 then the Pixie armor is worth 0,57000.
Afterwood I went testing how much decay would I get after I get hit by a Ambulimax young (non-critical hit)
I found that after I got hit (my HP was very low so it took one hit to kill my avatar)
The Pixie Harness (M) was worth less.
If I put it plus 619 Bottles of Vibrant Sweat (BVS) it still shown the value of 0,57 PED in the Trade Terminal.
Only at 620 BVS that it passed to 0,58.
So I can conclude that that hit made my armor decay the value of 119 (620-501) Bottles of Vibrant Sweat.
Or in an other way:
The value of the armor was 0,57501-0,00620=0,56881
0.57000-0,56881=0,00119 PED.
I made an other tests following this just to gather more data to have a better understanding of the decay of the pixie armor.
TT Value......No.BVS
0,57...............500
0,58...............501
1Hit (Ambulimax Young)
0,57...............619
0,58...............620
1Hit (Ambulimax Young)
0,57...............738
0,58...............739
But it would be hard for you to verify this data so I made it with a fully repaired armor as well
TT Value......No.BVS
2,90...............500
2,91...............501
1Hit (Ambulimax Young)
2,89...............6
2,90...............7
decay=0.00506 PED
and after 2 more Hit (Ambulimax Young)
2,88...............15
2,89...............16
decay=0.01009 PED
0.01009 PED/2 = 0.00505 PED.
One other conclusion is obvious now.
Armors with less TT value than full status althought protecting less will also decay less.
(The diference is only obvious and statistically valid if the difference it big enough, with this I mean that if you test the decay you'll see that it will vary usually less 0,00002 from consecutive hits near its actuall average; but between significant differences in TT value bettwen the armor it is quite obvious and impossible to deny and call it just a statistical glitch)
0.00506 PED is significantly different from 0,00119 PED.
This method can be used to test the decay of all the items ingame that I know of (of the items that actually do decay)
And it is very accurate.