messi91
Elite
- Joined
- Oct 24, 2013
- Posts
- 4,496
- Location
- Medusa Bazaar floor2, shop3
- Society
- Hardcore
- Avatar Name
- Gaina "Messi91" Cristi
Hi,
Since I've see you are receptive to ideas here some from me.
I will start with the idea that instead of you to focus on the grab the money and then we deliver lets do an experiment.
Lets focus on give them value for what they already have and what the love the most and they already have without damage the game.
Give them value for their skills and make them loot great/fancy/unique etc
My observation is that people don't want to keep their skills anymore (not necessarily a bad idea, good for market though) but skills are the basic and the heart of the game we do all love to have them and we skill them with a lot of time and dedication.
I've got the idea playing WOW and reading through some tooltip on certain skills.
Here are some ideas and I hope you think about it and maybe you can improve it or bring new stuff to the table :
Kill Strike (measure of your ability to deal a fatal blow) - It clearly doesn't do anything close to that.This is the skill we all dream to have it at some point and once we get it we don't feel anything happens.
My suggestion : Every 100-200 tt Kill strike you have 0.5% chance to either do more damage for 15 seconds / Have a chance (1%) to kill the mob if its under 25% (execute - hence the fatal blow) (this effect can have a diminishing return on greater amount of skill involved)
Marksmanship (masure of your skill and accuracy with ranged weapons.
Ok this is lets say a basic skill we can can lower the input but at least have it do something as a signature skill
My suggestion : Every 500 tt skill Marksmanship have a chance to increase your ability to hit (90% base) you can add a modifier so you can increase that to a level say 90-92% (this effect can have a diminishing return on greater amount of skill involved)
Commando to use extreme combat skills reserved for true combat veterans - Ok this is Nirvana for all hunters ingame.
Shall we create a mastery based on the tooltip or on on hp gains?
My suggestion(s)
Every 350 tt you gain 0.3% life percentage of your total hp (this effect can have a diminishing return on greater amount of skill involved)
Use extreme combat skills so , make attack with your weapon glow, I relate to hp and I say make it green
0 being the lighest green, 20000 being a dark green , every swing a cool design will show up on your weapon.
Courage -the ability to challenge danger and perform under pressure -thats the heart of all generals
My suggestion : When you face a mob way above your level or 2 or more mobs will attack you you gain a shield based that abosorb x amount of dmg over a short period of time (hence challenge danger) say : Every 400 tt you absorb 15ish dmg over 10 seconds until (this effect can have a diminishing return on greater amount of skill involved)
Evade to refexively react to danger and to avoid injury when attacked in close combat -
My suggestion : If you get attacked by a mob and you repetitively avoid the attack you have a chance to riposte with a modifier attack based on your main weapon say if you evaded 4 times in a row chanced a % , you keep the riposte dmg % the same say riposte dmg is set to 7% and sligtly increase every 400 tt. (this effect can have a diminishing return on greater amount of skill involved)
I might stop for now with suggestions although I can probably add more later.
I said earlier follow the value not the money because this is how you can obtain money on long term.If you aim to get money with every action people get defense mode and you might get opposite
My suggestions are are meant to add value that is already found in the Universe to the individual without touching the loot algorithm or to create imbalance.My hope is to give people goals and improve this dull gameplay.
Add your skill and your suggestions using the same rules.
I urge any admin to delete any unrelated posts or offtopic/bully/insults
Since I've see you are receptive to ideas here some from me.
I will start with the idea that instead of you to focus on the grab the money and then we deliver lets do an experiment.
Lets focus on give them value for what they already have and what the love the most and they already have without damage the game.
Give them value for their skills and make them loot great/fancy/unique etc
My observation is that people don't want to keep their skills anymore (not necessarily a bad idea, good for market though) but skills are the basic and the heart of the game we do all love to have them and we skill them with a lot of time and dedication.
I've got the idea playing WOW and reading through some tooltip on certain skills.
Here are some ideas and I hope you think about it and maybe you can improve it or bring new stuff to the table :
Kill Strike (measure of your ability to deal a fatal blow) - It clearly doesn't do anything close to that.This is the skill we all dream to have it at some point and once we get it we don't feel anything happens.
My suggestion : Every 100-200 tt Kill strike you have 0.5% chance to either do more damage for 15 seconds / Have a chance (1%) to kill the mob if its under 25% (execute - hence the fatal blow) (this effect can have a diminishing return on greater amount of skill involved)
Marksmanship (masure of your skill and accuracy with ranged weapons.
Ok this is lets say a basic skill we can can lower the input but at least have it do something as a signature skill
My suggestion : Every 500 tt skill Marksmanship have a chance to increase your ability to hit (90% base) you can add a modifier so you can increase that to a level say 90-92% (this effect can have a diminishing return on greater amount of skill involved)
Commando to use extreme combat skills reserved for true combat veterans - Ok this is Nirvana for all hunters ingame.
Shall we create a mastery based on the tooltip or on on hp gains?
My suggestion(s)
Every 350 tt you gain 0.3% life percentage of your total hp (this effect can have a diminishing return on greater amount of skill involved)
Use extreme combat skills so , make attack with your weapon glow, I relate to hp and I say make it green
0 being the lighest green, 20000 being a dark green , every swing a cool design will show up on your weapon.
Courage -the ability to challenge danger and perform under pressure -thats the heart of all generals
My suggestion : When you face a mob way above your level or 2 or more mobs will attack you you gain a shield based that abosorb x amount of dmg over a short period of time (hence challenge danger) say : Every 400 tt you absorb 15ish dmg over 10 seconds until (this effect can have a diminishing return on greater amount of skill involved)
Evade to refexively react to danger and to avoid injury when attacked in close combat -
My suggestion : If you get attacked by a mob and you repetitively avoid the attack you have a chance to riposte with a modifier attack based on your main weapon say if you evaded 4 times in a row chanced a % , you keep the riposte dmg % the same say riposte dmg is set to 7% and sligtly increase every 400 tt. (this effect can have a diminishing return on greater amount of skill involved)
I might stop for now with suggestions although I can probably add more later.
I said earlier follow the value not the money because this is how you can obtain money on long term.If you aim to get money with every action people get defense mode and you might get opposite
My suggestions are are meant to add value that is already found in the Universe to the individual without touching the loot algorithm or to create imbalance.My hope is to give people goals and improve this dull gameplay.
Add your skill and your suggestions using the same rules.
I urge any admin to delete any unrelated posts or offtopic/bully/insults