i ask this because Mod merc is 2.88...
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MM unamped = 4,38 DMG/pec
MM A204 amped = 4,44 DMG/pec
i was testing my niflheim...
Max = 157
Min = 78.5
decays between 37-38 per swing...according to wiki 37.730 per swing
157+78.5 = 235.5 / 2 = 117.75 average dmg
117.75 / 38 (max decay) = 3.0986 (worst case)
117.75 /37 (min decay) = 3.1824 (best case)
117.75 / 37.730 (wiki stats) 3.12XX (official?)
exactly 117.75 / 37.730 is DMG/pec, but Entropedia is missing this data for Nilfheim
This data is only valid for people that have this weapon maxed !
what is the min/max on ancient impmk2?
min 32 max 72 (only when maxed, with lower skills min DMG is lower but max DMG is the same)
This different with Nilfheim, if you have lower skills there your max DMG is lower, too as this is a L SIB weapon.
MM unamped = 4,38 DMG/pec
MM A204 amped = 4,44 DMG/pec
.
average dmg/pec for maxed weapons is damage*0.75*0.92/(ammo+decay) (where 0.75 is 75% average damage and 0.92 is 92% average hit rate)
so as long as you're only comparing maxed weapons it doesn't matter if you count average or max dmg/pec. If you don't max the mm but you do max the x5 for example it's a better system to use since the mm formula will look something like damage*0.70*0.88/(ammo+decay)
here's average dmg/pec on a few weapons that might be of interest
mm+106 85*0.75*0.92/(16+3.202) = 3.05dmg/pec
imk2+106 90*0,75*0,92/(16+3.154) = 3.24dmg/pec
niflheim unlimited 157*0,75*0,92/37.730 = 2.87dmg/pec
so no the niflheim is in no way more eco than the mm (=
not following you... with these 75% and 92%...
why can you not take 157 + 78.5 = 235.5 / 2 = AVERAGE 117.75.. agreed? That is average dmg you cant get around that...
117.75 is the average of the Max and min... and decay does not change = 37.73...
so you take the average dmg 117.75 and div by the decay... thats 3.12 you cant get around that fact...
Average dmg/pec its a strict calculation atleast for the nifl you dont have to add ammo or these strange %s...
117.75 Average dmg/ 37.73 pec per swing
i guess you are correct but then you are not taking the "average" of the 2 seems we are changing the definition of average
Silver you are right
Mod Merc 3.28 maxed...
Niflheim 3.12 maxed...
hard to max that mod merc
Silver you are right
Mod Merc 3.28 maxed...
Niflheim 3.12 maxed...
hard to max that mod merc
Seems you already got it Joker but just to clarify, yes I agree that the average damage of the niflheim is 117.75.
157*0.75=117.75.
The minimum+maximum damage divided by 2 is the same thing as 75% of maximum damage. It's just much more practical to write it and calculate it as
max dmg*0.75
instead of
(min dmg+max dmg)/2
Just to clarify, the average and effective damage calculations of Entropedia are explained in the discussion tab
That this 75% thing fits on the average DMG of Nilfheim is just a coincedence!
Maybe if minDMG is always 50% of the max DMG at maxed weapons, you can use this 75% thing, but only if this weapon is maxed, as soon you have lower min DMG (uL) due to lack of skills, or lower maxDMG (L) due to lack of skills, this 75% thing can´t work anymore!
You are aware that swords decay even on (skill) misses right? Assuming you're within range of the mob and aiming at it which I assume you normally do in hunting situations.
My melee weapon don't decay on misses?
Thats definately wrong, and if this formula is used in entropedia or entropiatools, both is useless!
maxDMG + min DMG / 2 = average DMG (nothing else)
a little example
Asume a weapon that has min DMG 5 and max DMG 25 (don´t know if such a weapon exists but its possible that one exists)
5 + 25 = 30
30 / 2 = 15 (Average DMG)
now your formula
30 * 0.75 = 22.5 (definately not average DMG !)
That this 75% thing fits on the average DMG of Nilfheim is just a coincedence!
Maybe if minDMG is always 50% of the max DMG at maxed weapons, you can use this 75% thing, but only if this weapon is maxed, as soon you have lower min DMG (uL) due to lack of skills, or lower maxDMG (L) due to lack of skills, this 75% thing can´t work anymore!
Thats definately wrong, and if this formula is used in entropedia or entropiatools, both is useless!
maxDMG + min DMG / 2 = average DMG (nothing else)
a little example
Asume a weapon that has min DMG 5 and max DMG 25 (don´t know if such a weapon exists but its possible that one exists)
5 + 25 = 30
30 / 2 = 15 (Average DMG)
now your formula
30 * 0.75 = 22.5 (definately not average DMG !)
That this 75% thing fits on the average DMG of Nilfheim is just a coincedence!
Maybe if minDMG is always 50% of the max DMG at maxed weapons, you can use this 75% thing, but only if this weapon is maxed, as soon you have lower min DMG (uL) due to lack of skills, or lower maxDMG (L) due to lack of skills, this 75% thing can´t work anymore!
Thats definately wrong, and if this formula is used in entropedia or entropiatools, both is useless!
maxDMG + min DMG / 2 = average DMG (nothing else)
a little example
Asume a weapon that has min DMG 5 and max DMG 25 (don´t know if such a weapon exists but its possible that one exists)
5 + 25 = 30
30 / 2 = 15 (Average DMG)
now your formula
30 * 0.75 = 22.5 (definately not average DMG !)
That this 75% thing fits on the average DMG of Nilfheim is just a coincedence!
Maybe if minDMG is always 50% of the max DMG at maxed weapons, you can use this 75% thing, but only if this weapon is maxed, as soon you have lower min DMG (uL) due to lack of skills, or lower maxDMG (L) due to lack of skills, this 75% thing can´t work anymore!
average dmg/pec for maxed weapons is damage*0.75*0.92/(ammo+decay) (where 0.75 is 75% average damage and 0.92 is 92% average hit rate)
so as long as you're only comparing maxed weapons it doesn't matter if you count average or max dmg/pec.
My melee weapon don't decay on misses?