OP updated
Dear Mods pls change the headlines to: How looter professions are put together
some personal thoughts, wishful thinking maybe, thats why i wont post it in the OP:
-From what i have seen so far, the new looter professions seem to work like evade for the pedcard. A high looter profession may actually mean those few extra % on your average turnover, that you need to break even longterm. How does that work out? Even though looter professions do not change the composition of loot (MA statement) it might reduce shrapnel TT to a certain percentage, and raise stackables TT with MU by the same %. So this chance on more MU might be what looter professions are all about.
-Concerns: IF looter profs can be handled like evader or dodger, it might be wise to hunt mob under your looter level. It may affect the triggering of appropriate loot for hunting at a too high level, just like in mining when you overamp for your skills and turnover. For a certain ammount of time, till you skilled up looter to the level of your normal gameplay you might be forced to hunt low, to skill up to the level of mob you are usually hunting.