johan roadkill
Elite
- Joined
- Jul 3, 2008
- Posts
- 4,441
- Location
- Sweden
- Society
- Death Unlimited
- Avatar Name
- Johan Roadkill Deadmeat
I think we've all pretty much agreed upon that with a large sample and good setup enough you will hit around 95% returns.
BUT how much are we expected to cycle before we see results and how should we measure it?
Rounds?, kills?, turnover?
I've recently chipped all my melee and started using Kholukar Glacier Sword and trauma amp I to regain some skills.
I'm at 9.4hit/dmg ish and sword should be 2.870dpp maxed according to Entropedia but you can't add trauma amp so it should be a bit better but not sure how much.
However I'm also tracking realtime DPP from chatlog depending on misses, this is an example from one round:
=====================================================
Mob hunted: argonaut
Weapon used: Glacier Sword
Weapon cost: 97.02 //this is the full usable tt so weapon and amp cost are constant
Amp cost: 9.89
Heal cost: 0.41
Armor/Plate cost: 0.96
Loot return: 78.72
======================================================
Eco: 2.87754DPP //with amp I'm around the eco of the maxed sword
Defence: 1.28145%
Missrate: 13.227% //usually miss is about 11% so eco should be a bit better than dissplayed
Hits taken: 165
Round cost: 108.28
Return: 72.7004% / -29.56
Now I've done 20 rounds about 50/50 on big corn/small argo and 9 rounds were done with Maxed Dominax Mamushi(on corn),
This means the constant (full weapon+amp) varied in tt but not by that much and corn has less HP too.
full round mamushi =93ped ish
full round glacier = 108ped ish
Now I think 20round, 2000+peds is a decent sample for a 250-300hp mob to determine how well you're doing and that you should be around 95% at that time however I'm at: 87.9835 %
So the question is:
How many rounds are we expected to do is 20 not enough? (A round on a big mob obviously has a bigger turnover)
Or is it simply a matter of turnover devided by mob hp?
Or do you start seeing results after a certain amount of mobs killed?
only 20 rounds in I'm obviously far from done but if this would've been say scip I'd be broke because I don't have the buffer and the same would apply to any noob hunting argos.
TLDR/summary: I think the lootswings are too great to sustain the noob population that do not have 3K peds to spend on 300hp mobs
BUT how much are we expected to cycle before we see results and how should we measure it?
Rounds?, kills?, turnover?
I've recently chipped all my melee and started using Kholukar Glacier Sword and trauma amp I to regain some skills.
I'm at 9.4hit/dmg ish and sword should be 2.870dpp maxed according to Entropedia but you can't add trauma amp so it should be a bit better but not sure how much.
However I'm also tracking realtime DPP from chatlog depending on misses, this is an example from one round:
=====================================================
Mob hunted: argonaut
Weapon used: Glacier Sword
Weapon cost: 97.02 //this is the full usable tt so weapon and amp cost are constant
Amp cost: 9.89
Heal cost: 0.41
Armor/Plate cost: 0.96
Loot return: 78.72
======================================================
Eco: 2.87754DPP //with amp I'm around the eco of the maxed sword
Defence: 1.28145%
Missrate: 13.227% //usually miss is about 11% so eco should be a bit better than dissplayed
Hits taken: 165
Round cost: 108.28
Return: 72.7004% / -29.56
Now I've done 20 rounds about 50/50 on big corn/small argo and 9 rounds were done with Maxed Dominax Mamushi(on corn),
This means the constant (full weapon+amp) varied in tt but not by that much and corn has less HP too.
full round mamushi =93ped ish
full round glacier = 108ped ish
Now I think 20round, 2000+peds is a decent sample for a 250-300hp mob to determine how well you're doing and that you should be around 95% at that time however I'm at: 87.9835 %
So the question is:
How many rounds are we expected to do is 20 not enough? (A round on a big mob obviously has a bigger turnover)
Or is it simply a matter of turnover devided by mob hp?
Or do you start seeing results after a certain amount of mobs killed?
only 20 rounds in I'm obviously far from done but if this would've been say scip I'd be broke because I don't have the buffer and the same would apply to any noob hunting argos.
TLDR/summary: I think the lootswings are too great to sustain the noob population that do not have 3K peds to spend on 300hp mobs