I don't understand how some of the players don't see "new content". What is it that you actually want?
Some new stuff that has been happenign recently:
- significantly revamped the events;
- added new event prior to migra
- added the boxes in loot for some boost in MU for hunters and also splitting in some way the revenue from boxes with the players;
- a year since loot 2.0 which drastically changed the game; followed by significant changes in mining and crafting; also followed by shared loot changes;
- added NPC where people can grind for kick ass gear.
- added huge collection of new items that are craftable, many weapon types, amplifiers, plates, which made mining to worth doing and also increased mu for some loot for hunters.
All this in like a year. Is this not new content for you folks? In the last year the game changed more than it did in the last 10. Good or bad changes - everyone should decide for themselves, but they seem to be good for the game and people should not bitch about lack of content because this game can't change every week without messing the current value players have invested in.
Bee, there's a ton of stuff you can do, imo. But if you're bored of the game, take a break, go play some inferior games for a while
Thats balancing not new content!
A lot things happened to improve grinders experience and also good for big cyclers in crafting.
For both events/crafting you need fairly big PED card balance to survive here, so thats nothing for me casual player at lower to medium budget.
So let me explain where I see the lost spirit:
When I started it was possible to go and hunt for several low level armors from low mid level mobs, so it was well known which mobs drop Pixi, Goblin, Kobold, Gremlin, Jag and even the big armors where known what mob to hunt to get those. Without going onto 10hrs a day power grind you wont find a single part within a month today.
I remember that every Molisk global held a shogun part that days, not for MU it was artifically TT food and at best you could get +3 for a part, but there was something that made loot interesting (not valuable!).
I remember that we could farm Foul Bones from youngs, and after a few hours hunt you have had enough to dry selling it to a crafter in P2P trade (not enough to auction as numbers was to low, but at least a few PED). Today you can go 5 hrs onto Foul youngs and loot a wooping 3 Bones.
I remember I could go out and try to farm the materials for a simple 50 clicks L BP within a day or two, today I would need some weeks at daily 5-10k PED cycled to get all the resources to craft just one of my L BPs sitting in storage.
Its not only hunting, its the same shit with mining aswell.
I remember that I mined for zanderium myself to craft my next finder, today I can go through 3 finders to loot 2 or 3 zanderium stones, which is way to less to craft for my own needs.
I remember that I could farm generic components from several mobs to craft some of the BPs in Weapons Book 2, but this completely removed from loot, making 99% of Weapons book obsolete.
I remember that once a week some hunter hit a 4 digit low level mob (Daiki, Snable, Exa, Combibo) what always renewed my hopes that sometimes I could be that lucky one.
I remember that it was possible to hit a real global with Basic Filters BP or other low level BPs that cost only a few pec/click, even on quantity (not only on full condition).
I remember that it was easy to find a team different hunting styles, from low levels (Opalo) also for MidLevels and high Levels. No longer the case, as everyone is grinding for a stupid iron mission solo.
What MA did with Loot 2.0 is flatenting the loot even more, and with the looter proffession even less items or good stackables for low to medium hunters.
I know what you will say, there is still options to hunt things and farm nice things, f.e. Caperon for the shrooms, or Eviscerators for that upgrade components. Yes its true, I could do that, and very likely would break even on it, but the multiple choices we have had in the past are all gone.
It didn´t really matter what you hunted as every mob could loot something nice, but look today:
What nice is in Ambu?
What nice is in Longu?
What nice is in Molisk?
What nice is in Sec Ents?
What nice is in Falx?
Its impossible to farm enough skins to do a proper texture craft, because there is 1 damn skin in 1000 kills.
Thats why I am not motivated to hunt anything these days.
Tons of shrapnels, and comon animal oils, a small stack uncomon things for enhancer crafting and 1 or 2 things in 1000 kills that are different (like skins). Its just boring !
Have you tried to farm some paint cans to do some coloring lately or tried to farm skins to do some texturing?
At 333 cans/textures per field needed it takes a year to farm all the things you need to color/texture a 3 fields thing, simply because you get 1 damn skin on your daily hunt. Some textures very likely even more, and you will still need to hunt 5-6 hours a day, what I simply don´t have the time to do, even if money wouldn´t be a problem.
I don´t speak about looting MU here, its just some comon things that you could use for something else than just grinding.
The reallity is, with what I loot I can craft simple I shit (100% oils), and all other loots are simply to rar drops to do a 1000 clicks craft once a month.
Just boring!
And then about the new content that has been advertised and never reached the game:
What about the voting system, advetised with introduction of CLDs?
What about my land claim 1 field / 9 CLDS, as advertised with introduction of CLDs?
What about the transport missions?
What about missions in general that are not simple grind missions?
What about more crafting missions?
Why has Caly hunting 3 daily missions, while mining and crafting have only one ?
What about a story?
If I would search through old threads, I surely will find a lot more things but I am to lazy to do so.
Edit:
Sorry for wall of text!