1. Did you notice that you get evade skill when you take damage ? I mean I do know that you get it for the armor and plate decay but geez, aren't you supposed to get evade skill for evading something ? Same thing goes with dodge.
Used to be that you got most evade/dodge when the mob missed, with a slim chance for gain when hit. Problem with that is that as your evade grows, you get hit less, thus get more evade, thus get hit less ... Not a great plan from the MA point of view. So now you as you gain evade and get hit less, evade skills come slower and slower.
2. Did you notice that most mobs (except 1000+ hp almost all time loot mobs), when the last hit is a crit just before killing it, you get almost always no loot ?
You just notice the no-loot more often. This myth is pretty easily busted with testing.
3. Is it true that mobs of the same species can give more skill than others?
Smaller mobs of a species give you more kill-skill-bonuses. Kill-skill bonus gains tend to be larger than regular gains. Ergo smaller mobs give more skills/ped spent than larger mobs.
4. Is it true that mobs of the same species who give more skill than others give less loot ?
Less loot each, since they have less hp, but not necessarily less loot per ped spent to kill.
5. Why do the 1000+ hp creatures all approximately give loot ? Is it because they cost more to kill ?
Yes. But sometimes the loot amount is pathetically small, and might as well be no loot.
6. Do all faps work skill/decay? If that is true, then is it true that mod fap imp fap and adj fap are practically useless now for gaining skills ? (they are usefull in other domains so not completely useless)
There is a "per click" component to skilling faps as well as a "per ped" component. Mod fap gives less skill per click, but probably more skill per ped spent. However, using a fap in SIB may skill faster per ped than the mod/imp/adj faps?
damn that sucks hard
maybe this was MA's idea to make mod imp and adj faps cheaper, and I guess they've done it...
Mod faps are unbalanced enough just for the heal/pec and heal/sec they give, without being unbalanced in skillgains. Damn cool to be healed by them, though
7. If MA sais that they take only decay, and they also say that decay is transformed in skill, shouldn't you be not losing anything if you sold skills periodically ? (except esi)
They say they take from decay and give you skills, so that decay is the "cost" you pay for the service of gaining skills. They say nothing about decay=tt amount of skills gained. In fact, this is demonstrably untrue since you can hunt different mobs and get different amount of skills with the same decay.
8. Is the 1000+ hp mob loot more stable ? I mean is there a less chance of losing a lot of money along with a less chance of winning a lot of money because almost all of them loot ? Or do you have chances of losing a lot of money or getting big hof just like ordinary mobs ?
TESTED: I hunted allo and esto for ~75k ammo and i did not get any global but i actually got almost even. Lots of minis.
With EU, as with any randomized events, you have to get a large "N" (number kills, number clicks, etc.) to approach the mean result. Since for any given amount of ped spent, you will get more "N"s on small mobs than large, you will have less variability on small mobs than large mobs.
Both small and large mobs seem to have times when you get more "minis" and fewer big hits, and other times when you either get the big hit or go home very sad. Many a time I've seen socmates swearing at allo/esto.