John B Knight
Elite
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- Jul 9, 2007
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- Titans of Space
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- John Black Knight
Just wrote this in another thread, but figured this deserves a discussion thread on its own since its a wholey different aproach to made space proposals from the past and could have huge potential for the universe as a whole if done right.
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One inherent flaw of space is that Mindark allowed players to fly into space with their inventory untouched from the very beginning, people growing up on non-pvp planets who never trained to live a life were you constantly watch your back or have your friends do it for you. Of course this would lead and will continue to lead to many bad experiences for people who just go unprepared.
One way to change this whole experience would be to make it impossible to go to space with 'undeclared' goods.
Have an import/export office/terminal on every planet that allows you to choose amongst your 'lootables' (and nonlootable items of which you have multiple) to select what you 'declare' - everything that you declare you can take to space everything else will automatically get moved to storage (new tab 'undeclared goods', where things remain for up to a week until they get autosorted in the other tab categories) with a notification to you about the items that have been moved back to storage. This would ensure that noone ever again will enter space with goods that were unintented, noone will have a bad surprise and everyone who risks goods does so fully conscious about it.
If these declared goods get traded or lootet in space, they would still be declared goods but no longer match the name of the avatar who declared them therefor when entering a planet the new owner would have to declare them again generating an incentive to negotiate with a respective previous owner to trade goods back for a fee (as the previous owner would not have to declare them again) - this could open up the possibility of a 'black market' in space. Additionally constantly declaring goods from other people when comming from space, could lead to negative karma which could lead to increased 'import tax' up to the point where the 'smuggler profession' becomes viable (eg trading goods to other players to get them imported, another incentive for the 'black market').
Planet partners could have the option to adjust their import/export taxes depending on how much separation they would like between economies as well as earning a share from the taxes to boost their local economies and/or personal revenue.
Depending on the total volume of declared taxes per planet partner their could be optional impacts to their economies.For example local currencies/currency exchange rates that alow further adjustments to the efficiency of local items on homeplanets - local currencies could be used for item repairs in local repairtools to allow reduced repaircosts for items used on their homeplanets. These dependencies could open the door for currency trades which could help boost local economies when they get weaker as well as slow down large economies when they become to dominant (items from weak economies becomming more efficent as items from strong economies become less efficient).
These currency trades will in turn generate volatility in item markups which will drive trade throughout the universe.
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One inherent flaw of space is that Mindark allowed players to fly into space with their inventory untouched from the very beginning, people growing up on non-pvp planets who never trained to live a life were you constantly watch your back or have your friends do it for you. Of course this would lead and will continue to lead to many bad experiences for people who just go unprepared.
One way to change this whole experience would be to make it impossible to go to space with 'undeclared' goods.
Have an import/export office/terminal on every planet that allows you to choose amongst your 'lootables' (and nonlootable items of which you have multiple) to select what you 'declare' - everything that you declare you can take to space everything else will automatically get moved to storage (new tab 'undeclared goods', where things remain for up to a week until they get autosorted in the other tab categories) with a notification to you about the items that have been moved back to storage. This would ensure that noone ever again will enter space with goods that were unintented, noone will have a bad surprise and everyone who risks goods does so fully conscious about it.
If these declared goods get traded or lootet in space, they would still be declared goods but no longer match the name of the avatar who declared them therefor when entering a planet the new owner would have to declare them again generating an incentive to negotiate with a respective previous owner to trade goods back for a fee (as the previous owner would not have to declare them again) - this could open up the possibility of a 'black market' in space. Additionally constantly declaring goods from other people when comming from space, could lead to negative karma which could lead to increased 'import tax' up to the point where the 'smuggler profession' becomes viable (eg trading goods to other players to get them imported, another incentive for the 'black market').
Planet partners could have the option to adjust their import/export taxes depending on how much separation they would like between economies as well as earning a share from the taxes to boost their local economies and/or personal revenue.
Depending on the total volume of declared taxes per planet partner their could be optional impacts to their economies.For example local currencies/currency exchange rates that alow further adjustments to the efficiency of local items on homeplanets - local currencies could be used for item repairs in local repairtools to allow reduced repaircosts for items used on their homeplanets. These dependencies could open the door for currency trades which could help boost local economies when they get weaker as well as slow down large economies when they become to dominant (items from weak economies becomming more efficent as items from strong economies become less efficient).
These currency trades will in turn generate volatility in item markups which will drive trade throughout the universe.