How would it help the economy? By limiting the access to hunting and mining? Less time shooting, more time driving?
Have you EVER been logged in to Entropia? You even mention a slower game play... How the f*ck does that help the in game economy? Last time I checked, moving around didn't help us at all with the economy.
Sense of danger and adventure by traveling in a VTOL, completely safe from agro?
Really man, I hope MA never listens to this suggestion.. It might be one of the worst I have EVER seen in a Entropia Forum... The only thing this suggestion does is LIMITING Economy, gameplay and what people find "fun" in here.
"fun" could be skilling, hunting, mining, crafting or simply teleporting across the globe to be with another friend...
How can teleporters affect crafters?
If people can't get out to hunt because of the simple fact they do not have time, because they need to travel for ages before they can do anything, we wont get some necessary loot that is needed to craft many of our (L) items
If we can't get the (L) items, some people can't hunt at a eco level, prices on weapons will rise since we will se a "slower" manufacutring of them
less of them(Limited guns, mining tools etc) = less people hunting/mining, less people hunting = less loot(to use for manufacturing) so it's pretty much a bad circle
same with mining.. Who the hell wanna travel by vehicle for 20 minutes across the planet in order to go to their mining place where they can mine the ores/enmatters they want? Then in order to avoid auction fee, they have to travel 20 mins back to the place where they came from, because thats where the "big city" is, where people gather and buy ores/enmatters/hunt loot for their crafts .....
I honestly see NO point in removing or limiting the TPs.
Feel free to elaborate....
to OP: please tell me what you were thinking.
why do you want to remove them?
how can it possibly help the economy, by slowing down the game play and lowering access to hunting/mining/crafting?
what were you thinking?
Imagine logging in, standing waiting for a "taxi" at a "city" in order to be able to get out to hunt a mob... or to get to your mining place... How could that POSSIBLY help the economy.. <- I can ask that question a thousand times because I see no good answer for it....
If your answer is "but vehicles require oil.... Oil used increases the economy! it burns the fantastic 1 oil per 1-2(not sure here how much per KM) kilometers traveled! So by lowering the access to places, people will use vehicles and it will increase the oil spent! Much better for the economy than people actually spending time hunting!" then I'm just...
/slitwrist /jumpoffbalcony /swallowallpillsIcanfind
I for one would sell out as soon as they started removing teleporters and limiting access, because I see no reason how that could possibly help this game... I simply do not want to travel in a game in order to be able to do something.. I travel enough by vehicles in RL in order to "hunt"(work) or do some "mining" (Grocery) or even "manufacturing" (Dentist pumping me full of Xray radiation).