Is it time to remove the Teleporters?

I think it would really help both the economy and the sense of pioneering adventure. Not to mention a good use for the hangars.

Do you own or invested in hanger and or invested in transportation businesses?
 
Do you own or invested in hanger and or invested in transportation businesses?
I would say...it's a possibility:

- Maybe the Hangar ships would be able to provide instant travel between cities, continents and even land areas if they are outfitted with a proper landingpad?

I think it would really help both the economy and the sense of pioneering adventure. Not to mention a good use for the hangars.
 
Dumb much?



Who the f*ck wanna spend 35 minutes to travel across the planet in order to start hunting?



Great for MA's income as well I suppose. Delay our hunts/minings even more than the lag already does.
 
Is it time to remove the Teleporters?

I'm not sure...

Let me check my Is-it-time-to remove-the-Teleporters clock.

228287892v5_150x150_Front.jpg




Hmmmmm..... nope.
 
Anyway, i like the idea as alternative, on an extra continent. Amethera was a bit like that once. I am pretty sure the one or the other planet partner will implement something like that again.

With you 100% on this statement, would be great to have a new unexplored continent, maybe only reached by boat or air, no TP's, TT, repair or anything on it, throw a few unique mobs, ores etc on it, maybe make it pvp to keep things interesting ;) would be like the wild west all over again
 
Anyway, i like the idea as alternative, on an extra continent. Amethera was a bit like that once. I am pretty sure the one or the other planet partner will implement something like that again.
I also find this to be a pretty interesting suggestion, and perhaps a very good one. Sort of the same idea as the OP too, but a much better way of executing it.
 
It's time to remove the vehicles.

We did fine without them for years. It's a sci-fi themed MMORPG, remember? Mindforce ftw!

/Slupor
 
With you 100% on this statement, would be great to have a new unexplored continent, maybe only reached by boat or air, no TP's, TT, repair or anything on it, throw a few unique mobs, ores etc on it, maybe make it pvp to keep things interesting ;) would be like the wild west all over again

Oh I like this as well!! :yay:
 
I don't think TP's should be removed to make the game harder, I do however feel that the continents are to small for vehicles and vehicles have made some aspects extreamly easy.

Before vehicles it used to be a challange to reach a TP and once you had reached it the TP was your reward (unless you had bought a TP chip). This is now just a quick two minute task to get the TP or get new players to a TP making the TP itself less meaningfull as the goal. The main purpose of TPs now from my perspective are simply meeting points.

I think the solution is bigger continents.

:) My constructive input (doesn't happen often LOL)

btw if you like venturing more Wladir perhpas Rocktropia or Next Island would suit you better, the times I visted them I found that because of the layout of the revival lines, outposts and teleports the dynamics of getting from A to B and planning things were very diffferent and much harder than Calypso (I may be wrong now, I have not been to either for a long time, I like Calypso to much).
 
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OMG, delete this thread quickly before SDS sees it (probably too late now) and find it's a good idea! (+ haha they suggested it themselves *evil inside*)
After the Daikiba disparition, Calypso without TP's.... WTF??? maybe Calypso without Eudoria? Waddaya thinkzz?? :rolleyes:

With you 100% on this statement, would be great to have a new unexplored continent, maybe only reached by boat or air, no TP's, TT, repair or anything on it, throw a few unique mobs, ores etc on it, maybe make it pvp to keep things interesting ;) would be like the wild west all over again

Now this is an interresting and constructive post, I like they idea of such a continent :)

It's time to remove the vehicles.

We did fine without them for years. It's a sci-fi themed MMORPG, remember? Mindforce ftw!

/Slupor

sci-fi FTW!!!

.LeZ.
 
They will never remove the teleporters.
It is more likely to add more which is litle stupid if you see how close they are on RT now. You can see one teleporter from the other. :eyecrazy:
 
Besides the fact that this is the most unrealistic idea (Picture yourself back in your noobie days and imgaine if you would still be here today if there weren't teleporters.), what about the people who bought a TP for 100K or more? >> down the drain?
 
Remove them is a bit excessive.

Maybe to temporay disable some of them during one week or so.
People would judge in real conditions the true effects, and maybe they would appreciate.

Anyway, its easy to remove them individually : just dont use them and see how becomes your (virtual) life.
 
Soon Mind Ark may lauche a new feature in the option menu

you can choose to disable the use of teleportation on your own viewer

then you can drive around in vehicles

poor people like us can still use the public transportation aka TP

everyone happy lol
 
Nope, when I first started this was what kept me focused and interested. To explore and mark my exploration for later return by getting those TPs.

New players would be incredibly discouraged by a world that traps them at every turn. When I first started out I only knew that I had to be careful when wandering away from a TP, because everything except little birdies would relentlessly hunt and kill me if I got myself trapped in a place without a TP, no armor, no ammo, and no weapon. And often people unwilling, or incapable of helping me figure out how to escape from an isolated outpost.

This would force more new players to either head straight to pay-to-play, or quit and uninstall game due to frustration.

LA owners would most likely enjoy the idea though, considering it would force players to use strictly the TPs they own, causing a large amount of traffic on their lands from people using their TPs as a starting point to get somewhere more remote.

And I highly doubt MA would even think twice about this idea, since to remove ALL TPs would require that they refund from 500 to 15,000 USD to LA owners with TPs. So, land owners would retain their TPs... most likely this would just lead to an increase in TPs on LAs, as land owners would be jumping to purchase a TP in order to get people to come to their lands as a starting point since there would now be a void to fill with MAs TPs gone.

They wouldn't entertain the idea of removing the land owner TPs, due to the fact that there is no immediate or direct increase to their cash flow by doing so, quite the opposite in the short term actually. Perhaps with loss of fuel through using more vehicles and longer travel distances, and higher MU due to a larger demand for fuels, so greater commissions on the influx of fuel that would have to be auctioned to sustain all the vehicles, and decay for vehicles, and with more and more TP chip usage also attributing to more decay on chips, they would benefit in the long run, but in the short they would not.

* Large Frontline Battle Teleporter – 150,000 PED
* City Spire Teleporter – 125,000 PED
* Calypso Classic – 100,000 PED
* Custom Teleporter Name (Teleporters inherit by default Land Area names) – 5,000 PED
 
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Greetings fellow Entropians!

With the most successful introduction of water, land and air vehicles, don't you agree it would be kind of neat to remove all or at least limit the amount teleporters around Calypso? While at the same time introduce more roads between the bigger Cities.

I think this would prove to be quite cool in many ways.

- The Continents would surely get bigger, in the sense that you can't go from one corner to the other without effort.
- This would aid in re-introducing the sense of adventure and danger in this new world.
- Taxi and Armed Escort services would flourish
- Make the gameplay a bit slower, like the good old days.
- This would make it a bigger deal to visit that certain hunting/mining ground or other point of interest.

- Maybe the Hangar ships would be able to provide instant travel between cities, continents and even land areas if they are outfitted with a proper landingpad?

I think it would really help both the economy and the sense of pioneering adventure. Not to mention a good use for the hangars.

What do you guys think?



How would it help the economy? By limiting the access to hunting and mining? Less time shooting, more time driving?


Have you EVER been logged in to Entropia? You even mention a slower game play... How the f*ck does that help the in game economy? Last time I checked, moving around didn't help us at all with the economy.

Sense of danger and adventure by traveling in a VTOL, completely safe from agro?


Really man, I hope MA never listens to this suggestion.. It might be one of the worst I have EVER seen in a Entropia Forum... The only thing this suggestion does is LIMITING Economy, gameplay and what people find "fun" in here.

"fun" could be skilling, hunting, mining, crafting or simply teleporting across the globe to be with another friend...

How can teleporters affect crafters?

If people can't get out to hunt because of the simple fact they do not have time, because they need to travel for ages before they can do anything, we wont get some necessary loot that is needed to craft many of our (L) items
If we can't get the (L) items, some people can't hunt at a eco level, prices on weapons will rise since we will se a "slower" manufacutring of them
less of them(Limited guns, mining tools etc) = less people hunting/mining, less people hunting = less loot(to use for manufacturing) so it's pretty much a bad circle

same with mining.. Who the hell wanna travel by vehicle for 20 minutes across the planet in order to go to their mining place where they can mine the ores/enmatters they want? Then in order to avoid auction fee, they have to travel 20 mins back to the place where they came from, because thats where the "big city" is, where people gather and buy ores/enmatters/hunt loot for their crafts .....

I honestly see NO point in removing or limiting the TPs.

Feel free to elaborate.... to OP: please tell me what you were thinking.

why do you want to remove them?
how can it possibly help the economy, by slowing down the game play and lowering access to hunting/mining/crafting?
what were you thinking? :)



Imagine logging in, standing waiting for a "taxi" at a "city" in order to be able to get out to hunt a mob... or to get to your mining place... How could that POSSIBLY help the economy.. <- I can ask that question a thousand times because I see no good answer for it....

If your answer is "but vehicles require oil.... Oil used increases the economy! it burns the fantastic 1 oil per 1-2(not sure here how much per KM) kilometers traveled! So by lowering the access to places, people will use vehicles and it will increase the oil spent! Much better for the economy than people actually spending time hunting!" then I'm just... :banghead: :banghead: :banghead: :banghead: :banghead: /slitwrist /jumpoffbalcony /swallowallpillsIcanfind



I for one would sell out as soon as they started removing teleporters and limiting access, because I see no reason how that could possibly help this game... I simply do not want to travel in a game in order to be able to do something.. I travel enough by vehicles in RL in order to "hunt"(work) or do some "mining" (Grocery) or even "manufacturing" (Dentist pumping me full of Xray radiation).
 
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I love vehicles and I think this is a terrible idea. It would be a GIANT step backwards.

As with so many things, if you don't like TP's you don't have to use them.

:beerchug:

Miles

The problem is he does not have enough people that use his "taxi" service. :eyecrazy::confused::smash::argue:
 
Hah, oufh! :laugh:
Not a single post of positive feedback, except maybe for;



I guess I suspected as much. People these days are all about instant, effortless, action. :handgun: :rocket::sniper:

I for one though, would prefer a virtual world that has it's fair share of dangers and difficulties apart from managing ones economy. Where you might benefit from learning to plan ahead.

Going straight into the great middle of nowhere? Then be prepared to stay there for a while until you go back home to the nearest town and storage terminal. Load your vehicles storage with loot.

If you have a busy IRL life I can understand that you do not want to spend your hard earned free time just driving or running around. But the thing is that you would not have to go back to town all that often.

I guess my point is that today things are way too easy in Entropia. There seem to be no real feats of strength and discipline, no real achievements. Everything is served on a silver plate, and excuse me for saying so, people are pretty spoiled.

But I can see why it's not good for buisnies to run a Virtual Universe that might prove to be difficult to master, since very few would appreciate it. :wise:



Did you ever go hunt? Not go back to town often?

2 hours of hunting (at max) usually ends up with such high weights of loot you can barely move... What's your definition of "often"? How many hours a day do you play Entropia? :D

Edit: not many I suppose, at least not what I define "playing" (from checking your tracker that is :p
http://www.entropiatracker.com/player.asp?mode=viewPlayer&PlayerID=175341)


Did you ever even try a 16600 mob mission?

Last time I checked, those missions ain't spoling us. They are NOT served on a silver plate either...


Just the idea of having to travel for 20 mins or such between reloading ammo/repairs, putting stuff in storage and checking how much was lost this hunt is just retarded.

Make the game more cheaper to play, less time consuming and we got a 5star game. But that's offtopic.
 
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Hi,

Greetings fellow Entropians!
Greetings, Wladir! :)

With the most successful introduction of water, land and air vehicles
Cough ...

don't you agree it would be kind of neat to remove all or at least limit the amount teleporters around Calypso?
No.

I think it would really help both the economy and the sense of pioneering adventure. Not to mention a good use for the hangars.
To be honest, this would be a major nuisance, and would, for sure, cause another riot. Taking away some ways for free travel, making the participants paying even more for their daily gaming - this seems not to be a good idea to me.

What do you guys think?
As mentioned, I'm opposing your proposal.

But I understand the reasons behind, and with those I fully agree.

The way how vehicles was implemented was very poor, IMHO, and has taken away a lot of challenge and fun:

  1. The design of the vehicles itself is just a joke - c'mon, many of those would be seen as old fashioned dinosaurs in our todays RL, and now we have them in a SciFi scenario!
    All but maybe the Hovercraft and the VTOL should have been replaced with something ways more fresh, inventive, better suiting the settings!
    .
  2. The way they work has opened a can of worms regarding "silverplating" and exploiting.
    TP runs, once one of the best and impressive experiences a new player would ever experience, have become a matter of hitchhiking.
    Quite some former hard to reach spots and tasks have been made a matter of seconds due to be able to fly there, unharmed.
    .
  3. The size of most vehicles, and the possibility to spawn more but 1, makes them a pain where it hurts - hard to find a quest NPC when some moron has parked it's fleet of mechanical monsters on it ...

IMHO, for sure.

A ways better way to implement them might have been:

  1. No ships at all. Ships are so '90 ...
    .
  2. No way to land a flying vehicle other then on special landing pads in the towns, maybe a way for passengers to parachute/ beam down in other spots, requiring gear and skill to survive it.
    .
  3. No cars/ tanks, but smaller hovercrafts, hoverpads, anti-grav boards and such.
    There should be really fast ones, requiring a paved road, for traveling and racing.
    And slow ones (at avatar speed, or slightly higher) that would be able to use in rough terrain, as a help to carry more load. From these it should possible to drop bombs/ probes.
    .
  4. A careful design to ensure that no interferences with the MindForce teleportation system, nor the maybe one day implemented taming/ pet system will occur.


But it's too late. MA has, as usually, chosen a simple way that makes them the max. possible money sink, making them a requirement to have, and adding a huge "show-off" factor to them.

Removing the teleporters wouldn't help anymore. The child has been drowned already.

Have fun!
 
A ways better way to implement them might have been:

  1. No ships at all. Ships are so '90 ...
    .
  2. No way to land a flying vehicle other then on special landing pads in the towns, maybe a way for passengers to parachute/ beam down in other spots, requiring gear and skill to survive it.
    .
  3. No cars/ tanks, but smaller hovercrafts, hoverpads, anti-grav boards and such.
    There should be really fast ones, requiring a paved road, for traveling and racing.
    And slow ones (at avatar speed, or slightly higher) that would be able to use in rough terrain, as a help to carry more load. From these it should possible to drop bombs/ probes.
    .
  4. A careful design to ensure that no interferences with the MindForce teleportation system, nor the maybe one day implemented taming/ pet system will occur.


But it's too late. MA has, as usually, chosen a simple way that makes them the max. possible money sink, making them a requirement to have, and adding a huge "show-off" factor to them.

Removing the teleporters wouldn't help anymore. The child has been drowned already.

Have fun!



Spot on, it's so sad that MA/FPC/SDS/PLANET MICHAEL FAN BOYS has not thought of that.. Maybe they did, but then again too lazy to fix it. The hovercraft however does already "fly" above the ground, which is noticed when driving close to walls when it starts to climb on it.. lol
It would have been so much cooler with what you are saying than a stupid buggy car, pitsbulls or imo even hovercraft.... After all, planet calypso is a science fiction planet last time I checked? =)


I do hope for their sake there is much more to come =) they have some amazing opportunities here!
 
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Lol, LangeTobias you need to count to ten and relax a little. It'll never happen as I said above because MA would then have to refund tens of thousands of US dollars, or hundreds of thousands of peds to the owners of LA's to be able to remove the TPs from their lands....

* Large Frontline Battle Teleporter – 150,000 PED
* City Spire Teleporter – 125,000 PED
* Calypso Classic – 100,000 PED
* Custom Teleporter Name (Teleporters inherit by default Land Area names) – 5,000 PED

I don't think MA is interested in the refund business so much. Though they are willing to provide an upgrade option that gives you the value of your current teleporter off of a higher valued teleporter, which is something nice at least.

And lets say they did remove tps, but only their own, then landowners would be more than likely willing to fill the void in order to direct all that traffic that used to go to MA's TPs onto their own privately owned lands. So it would just create more new TPs elsewhere on the map.
 
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Talk about a politically incorrect subject.

Here we go, I will try to fashion a big,tall quote-and-answer post.

First of all I would ask some of you people to chill a little. This is only a mere suggestion and an idea to fool around with. I never intended to insult anyone or force anyone to think what I think. Relax.


Since you say this, I assume you have skilled up to level 100 hit and damage and 400 HP and can kill any mob in the game solo, yes?

No. But I have played enough to know that the road from level 1 to 100 is basically the same thing over and over again. Point 'n click x 10.000.000.000, get bigger tools, Point 'n click x 10.000.000.000 and repeat. I do not find this difficult or all that entertaining.


You are a bit self pleased there i think. Most people i know who love EU and are around since quite a while play EU exactly because it is overall a rather hard game. Maybe not in the way you meant it, but still.



Because you obviously never had an somewhat higher turnover in mining and / or hunting you don't yet understand that your suggestion and the game economy are very much connected. MA would need to change a lot of things to make that work.

Feel free to turn over 4 to 8k in those professions per day without using any teleporters on Amethera and Eudoria and then come back and tell us how "adventurous" that was.

Anyway, i like the idea as alternative, on an extra continent. Amethera was a bit like that once. I am pretty sure the one or the other planet partner will implement something like that again.

To force it on us tough, by removing existing TP's (same with the "remove auction" BS), such suggestions always come from peoply who have an very personal interest like traders / resellers or who haven't played the main professions intensely yet.

I think I see what you are getting at. For high-end players it would simply not be proportional to their pace of gaming? Today this is absolutely true, but of course a whole lot of things would have to change and be rebalanced in case of teleporter-removal.

I do like the thought of another planet partner or continent that is designed this way, that would be pretty ideal. The Newcommers would not suffer, and the ones like me could hang around that place. Good thinking, that concept did not cross my mind at the time of the post.


Do you own or invested in hanger and or invested in transportation businesses?

A very valid question. But the answer is no. I have not in any way invested in Hangars or Transportation other than buying Vehicles for own personal use.

However, I am sympathetic to those who bought Hangars for Tens of thousands or even Hundreds of thousands peds.



I don't think TP's should be removed to make the game harder, I do however feel that the continents are to small for vehicles and vehicles have made some aspects extreamly easy.

Before vehicles it used to be a challange to reach a TP and once you had reached it the TP was your reward (unless you had bought a TP chip). This is now just a quick two minute task to get the TP or get new players to a TP making the TP itself less meaningfull as the goal. The main purpose of TPs now from my perspective are simply meeting points.

I think the solution is bigger continents.

:) My constructive input (doesn't happen often LOL)

btw if you like venturing more Wladir perhpas Rocktropia or Next Island would suit you better, the times I visted them I found that because of the layout of the revival lines, outposts and teleports the dynamics of getting from A to B and planning things were very diffferent and much harder than Calypso (I may be wrong now, I have not been to either for a long time, I like Calypso to much).

I think you are right, bigger continents would surely make things better. And I realize that I may have gotten way to used to vehicles and lost perspective on the diffiulty of TP-grabbing for the newcommers. I'm the one who is spoiled I guess. Thank you for the input.


Soon Mind Ark may lauche a new feature in the option menu

you can choose to disable the use of teleportation on your own viewer

then you can drive around in vehicles

poor people like us can still use the public transportation aka TP

everyone happy lol

I see what you are getting at, but that would really ruin the concept I have in mind, where the Community will become more dependent on itself to make things work.

How would it help the economy? By limiting the access to hunting and mining? Less time shooting, more time driving?


Have you EVER been logged in to Entropia? You even mention a slower game play... How the f*ck does that help the in game economy? Last time I checked, moving around didn't help us at all with the economy.

Sense of danger and adventure by traveling in a VTOL, completely safe from agro?


Really man, I hope MA never listens to this suggestion.. It might be one of the worst I have EVER seen in a Entropia Forum... The only thing this suggestion does is LIMITING Economy, gameplay and what people find "fun" in here.

"fun" could be skilling, hunting, mining, crafting or simply teleporting across the globe to be with another friend...

How can teleporters affect crafters?

If people can't get out to hunt because of the simple fact they do not have time, because they need to travel for ages before they can do anything, we wont get some necessary loot that is needed to craft many of our (L) items
If we can't get the (L) items, some people can't hunt at a eco level, prices on weapons will rise since we will se a "slower" manufacutring of them
less of them(Limited guns, mining tools etc) = less people hunting/mining, less people hunting = less loot(to use for manufacturing) so it's pretty much a bad circle

same with mining.. Who the hell wanna travel by vehicle for 20 minutes across the planet in order to go to their mining place where they can mine the ores/enmatters they want? Then in order to avoid auction fee, they have to travel 20 mins back to the place where they came from, because thats where the "big city" is, where people gather and buy ores/enmatters/hunt loot for their crafts .....

I honestly see NO point in removing or limiting the TPs.

Feel free to elaborate.... to OP: please tell me what you were thinking.

why do you want to remove them?
how can it possibly help the economy, by slowing down the game play and lowering access to hunting/mining/crafting?
what were you thinking? :)



Imagine logging in, standing waiting for a "taxi" at a "city" in order to be able to get out to hunt a mob... or to get to your mining place... How could that POSSIBLY help the economy.. <- I can ask that question a thousand times because I see no good answer for it....

If your answer is "but vehicles require oil.... Oil used increases the economy! it burns the fantastic 1 oil per 1-2(not sure here how much per KM) kilometers traveled! So by lowering the access to places, people will use vehicles and it will increase the oil spent! Much better for the economy than people actually spending time hunting!" then I'm just... :banghead: :banghead: :banghead: :banghead: :banghead: /slitwrist /jumpoffbalcony /swallowallpillsIcanfind



I for one would sell out as soon as they started removing teleporters and limiting access, because I see no reason how that could possibly help this game... I simply do not want to travel in a game in order to be able to do something.. I travel enough by vehicles in RL in order to "hunt"(work) or do some "mining" (Grocery) or even "manufacturing" (Dentist pumping me full of Xray radiation).

I want to remove the Teleporters because to me that would make for better, more Community dependent, gameplay. I think it would be good for the economy, for the sake of virtual business. Transportation itself would be a profession. And with more, bigger, safer, roads, traveling without a vehicle would not be an impossibility. I do not think people would put less money in circulation just because traveling was made more difficult, I just think people would stay at certain hunting grounds for longer periods of time. Also mind that I do not wish to remove Outposts from the map.

The problem is he does not have enough people that use his "taxi" service. :eyecrazy::confused::smash::argue:

No.

Did you ever go hunt? Not go back to town often?

2 hours of hunting (at max) usually ends up with such high weights of loot you can barely move... What's your definition of "often"? How many hours a day do you play Entropia? :D

Edit: not many I suppose, at least not what I define "playing" (from checking your tracker that is :p
http://www.entropiatracker.com/player.asp?mode=viewPlayer&PlayerID=175341)


Did you ever even try a 16600 mob mission?

Last time I checked, those missions ain't spoling us. They are NOT served on a silver plate either...


Just the idea of having to travel for 20 mins or such between reloading ammo/repairs, putting stuff in storage and checking how much was lost this hunt is just retarded.

Make the game more cheaper to play, less time consuming and we got a 5star game. But that's offtopic.

Mind that I do not wish to remove outposts from the map. It would not be a 20 minute travel to reload and storage.

And regarding my own playtime in Entropia, I sold out and deleted my frist account a long time ago. I was around for a fair share of time even though I have no EntropiaTracker records or Attribute-points to prove it.

Hi,


Greetings, Wladir! :)


Cough ...


No.


To be honest, this would be a major nuisance, and would, for sure, cause another riot. Taking away some ways for free travel, making the participants paying even more for their daily gaming - this seems not to be a good idea to me.


As mentioned, I'm opposing your proposal.

But I understand the reasons behind, and with those I fully agree.

The way how vehicles was implemented was very poor, IMHO, and has taken away a lot of challenge and fun:

  1. The design of the vehicles itself is just a joke - c'mon, many of those would be seen as old fashioned dinosaurs in our todays RL, and now we have them in a SciFi scenario!
    All but maybe the Hovercraft and the VTOL should have been replaced with something ways more fresh, inventive, better suiting the settings!
    .
  2. The way they work has opened a can of worms regarding "silverplating" and exploiting.
    TP runs, once one of the best and impressive experiences a new player would ever experience, have become a matter of hitchhiking.
    Quite some former hard to reach spots and tasks have been made a matter of seconds due to be able to fly there, unharmed.
    .
  3. The size of most vehicles, and the possibility to spawn more but 1, makes them a pain where it hurts - hard to find a quest NPC when some moron has parked it's fleet of mechanical monsters on it ...

IMHO, for sure.

A ways better way to implement them might have been:

  1. No ships at all. Ships are so '90 ...
    .
  2. No way to land a flying vehicle other then on special landing pads in the towns, maybe a way for passengers to parachute/ beam down in other spots, requiring gear and skill to survive it.
    .
  3. No cars/ tanks, but smaller hovercrafts, hoverpads, anti-grav boards and such.
    There should be really fast ones, requiring a paved road, for traveling and racing.
    And slow ones (at avatar speed, or slightly higher) that would be able to use in rough terrain, as a help to carry more load. From these it should possible to drop bombs/ probes.
    .
  4. A careful design to ensure that no interferences with the MindForce teleportation system, nor the maybe one day implemented taming/ pet system will occur.


But it's too late. MA has, as usually, chosen a simple way that makes them the max. possible money sink, making them a requirement to have, and adding a huge "show-off" factor to them.

Removing the teleporters wouldn't help anymore. The child has been drowned already.

Have fun!

I like the way you think and I can only agree with your post. Made me realize Vehicles could indeed have been implemented in a much better way.
 
I said something


Noone cared about it.

Ah k, let me see... You want to remove the teleporters, so we are all limited and can not access each other, as players, as easy as before?

Changing a mob will require a lot of time, which will lead to less time hunting as obviously mentioned before?
I can't believe that after 6 pages of people bashing you it is a bad idea you still want it to change and you're defending your point...

Somehow I thought the people developing this game couldn't get dumber... But now I am actually glad some people ain't working with them...
And I surely hope that they decide after this thread to NEVER remove any teleporter and instead keep adding more of them :p

Just having a feeling I can't get my message through that removing the teleporters would be the worst idea ever, so now I will ask you...



English-Mother-Fucker.jpeg



Yeah, Pulp Fiction is one of THE best movies EVER.





Just got a pm from someone saying I should post this [OHLAWD I AM ANON] just reply, we should remove you
 
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Im seeing allot of long extensive reply's to your somewhat strange heroin induced idea. I'll stick to: "Don't give MA any idea's and don't be so silly" :)
 
Tobias.
I get your message, and you get mine.

- I think it would be a more exciting game without the Teleporters.

- You do not think it would be a more exciting game without the Teleporters.

We disagree in this subject and it's really as simple as that. What is up with the fake quoting and generally offensive behavior?

Even though I find it difficult to take anything you write seriously, I will try my best to respond to your latest post.

1. In my opinion the difficulties that would follow a removal or Limiting of Teleporters, would add more depth to the gameplay. I do realize that a lot of things would prove to be more difficult, but I for one would like it. This is an opinion that I want to share, and not an opinion that i am trying to force upon people.

2. Changing hunting grounds would indeed take more time. But I think the natural response to this would be to not move around as often but stay focused on one area longer between the movings.

3. I do not understand why you keep treating me as if I actually was a developer, trying to force this idea through. Let me clarify for you; That is not the case. I am just sharing and discussing an idea.

4. I'm pretty convinced they will keep adding more because that is what the majority seems to like and want. This is nothing I will whine about even though I would welcome the opposite approach, to limit the Teleporters.

5. Just because I do not agree to what you are saying, It does not mean I do not Undrestand what you are saying.
 
Tobias.
I get your message, and you get mine.

- I think it would be a more exciting game without the Teleporters.

- You do not think it would be a more exciting game without the Teleporters.

We disagree in this subject and it's really as simple as that. What is up with the fake quoting and generally offensive behavior?

Even though I find it difficult to take anything you write seriously, I will try my best to respond to your latest post.

1. In my opinion the difficulties that would follow a removal or Limiting of Teleporters, would add more depth to the gameplay. I do realize that a lot of things would prove to be more difficult, but I for one would like it. This is an opinion that I want to share, and not an opinion that i am trying to force upon people.

2. Changing hunting grounds would indeed take more time. But I think the natural response to this would be to not move around as often but stay focused on one area longer between the movings.

3. I do not understand why you keep treating me as if I actually was a developer, trying to force this idea through. Let me clarify for you; That is not the case. I am just sharing and discussing an idea.

4. I'm pretty convinced they will keep adding more because that is what the majority seems to like and want. This is nothing I will whine about even though I would welcome the opposite approach, to limit the Teleporters.

5. Just because I do not agree to what you are saying, It does not mean I do not Undrestand what you are saying.

You agree to disagree.
 
Ladies and Gentlemen, I would like to nominate this thread for worst EU idea ever. It has already taken the top spot on my personal list, and I hope it will find a warm spot in your own hearts as the worst possible idea ever thought up by an avatar for the ruination of Calypso game play. I had a hard time deciding, as the previous top spot was held firm by BlackHawk's skill decay idea (which still gives me nightmares), but I am quite sure this idea, were SDW/MA dumb enough to implement it, would be far worse than anything out of the depths of BlackHawk's twisted image of EU game play. I don't think I even need to explain why. It's pretty obvious to anyone who actually plays this game. I give this idea my highest possible 5 out of 5 dunce hats! Congratulations OP! :dunce::dunce::dunce::dunce::dunce:

Cheers
Sledge :hammer:
 
As I said, don't be so stupid, its the worst idea ever, and these last 6 pages have shown that.

Oh and I read your skill remark, looking at that and this, is it possible if not probable, that this game night not be for you? :)

P.s in a game like this it takes years and years to key to know the full depth of what it has to offer, in one or so years you would have only skimmed the surface. Heck in my nearly 5 years there's still a lot I don't know, finding out new hidden depths and other stuff every day.
 
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What do you guys think?

At the risk of annoying you even more, I think it's a stupid idea for many of the reasons other have already mentioned.


I give this idea my highest possible 5 out of 5 dunce hats! Congratulations OP! :dunce::dunce::dunce::dunce::dunce:

You might as well hand out the Dunce Hat Award for next year as well, because I can't see this one being beat so soon. :laugh:
 
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