THANATOS
Dominant
- Joined
- Dec 13, 2005
- Posts
- 445
- Location
- UK
- Society
- Irken Invaders
- Avatar Name
- Simon Thanatos Smythe
I have been playing this game for a few months now. I have been depositing $20 a month as my budget and have progressed nicely. I genuinely believe the game is worth my “subscription” of $20 for the amount of enjoyment I get from it.
However, there is a major flaw I have discovered with this game; It is supposed to based on a real economy (the main selling point of the game). It is possible (not likely, but possible) to make a profit from playing, just like real life. However, one of the main features of a real economy is growth. Any government offers incentives for people to have children, as they know when the child reaches adulthood they (hopefully) will contributed to the economy. These incentives are things like statutory maternity pay, child allowance etc etc… To make the cost of having a child easier to bear. The government obviously get this money back as the child turns to adulthood gets a job and starts paying taxes etc..
Where is the growth in this game? Ok, so our Avatars cant start having kids (although that would be interesting!!) all we have is new starters downloading who start playing regularly, but what got me started down this line of thought was when I saw this article (below) about the MMORPG Warcraft.
Blizzard's stunning MMORPG (massively multiplayer online role-playing game) has swept all before it, breaking various genre records and notching up more than 5.5 million regular players in the process.
It has been a meteoric rise for a game that was expected to do well, but arguably not this well.
"It's pretty surprising to us," said the game's lead producer, Shane Dabiri.
"I don't think there was ever a time when we said we'll make five million subscribers after one year of being live." Full article HERE: BBC NEWS
5.5 million new players in one year? That’s over 15,000 new players a day! When was the last time you saw Port Atlantis this busy?
What’s the difference? Why are we not seeing this level of new blood into the game? I think its one simple fact – advertising. MA never seem to push the game.. how many times have you heard about other MMORPGs compared to Entropia… I am willing to bet at the bottom of this thread there is an advert to the “first flying MMORPG” I see that one all the time!
So why do we need this number of players? Well, my understanding is that Entropia has around 350,000 players, of which only a fraction of that figure actually play it any more. Feel free to correct me if I am wrong… If the player base increases, so do MA profits which may lead to bigger loots… but more importantly, the value of our investments goes up too. If you have an apartment now, its not worth much, but if demand outstrips supply then the value increases. Same thing with armour and weapons etc etc. Also, what about the advertising system MA plan to bring in? Realistically how much money can they make when the audience is about 20,000 people worldwide? I certainly wouldn’t bother advertising with them, but 5.5 million worldwide? That would be worth it…
So, to get to the point, I am interested to hear peoples ideas about how to increase the player base… maybe Marco will read this and take on some of the ideas…
My idea: Set up a referral system; If you refer a friend to this game once they have clocked up $100 of deposits you get a 100 ped “bounty”… easy to set up, just add a “referred by” box in the user details when the new person sets up their account they type in your avatar name...
Anyone do any better?
However, there is a major flaw I have discovered with this game; It is supposed to based on a real economy (the main selling point of the game). It is possible (not likely, but possible) to make a profit from playing, just like real life. However, one of the main features of a real economy is growth. Any government offers incentives for people to have children, as they know when the child reaches adulthood they (hopefully) will contributed to the economy. These incentives are things like statutory maternity pay, child allowance etc etc… To make the cost of having a child easier to bear. The government obviously get this money back as the child turns to adulthood gets a job and starts paying taxes etc..
Where is the growth in this game? Ok, so our Avatars cant start having kids (although that would be interesting!!) all we have is new starters downloading who start playing regularly, but what got me started down this line of thought was when I saw this article (below) about the MMORPG Warcraft.
Blizzard's stunning MMORPG (massively multiplayer online role-playing game) has swept all before it, breaking various genre records and notching up more than 5.5 million regular players in the process.
It has been a meteoric rise for a game that was expected to do well, but arguably not this well.
"It's pretty surprising to us," said the game's lead producer, Shane Dabiri.
"I don't think there was ever a time when we said we'll make five million subscribers after one year of being live." Full article HERE: BBC NEWS
5.5 million new players in one year? That’s over 15,000 new players a day! When was the last time you saw Port Atlantis this busy?
What’s the difference? Why are we not seeing this level of new blood into the game? I think its one simple fact – advertising. MA never seem to push the game.. how many times have you heard about other MMORPGs compared to Entropia… I am willing to bet at the bottom of this thread there is an advert to the “first flying MMORPG” I see that one all the time!
So why do we need this number of players? Well, my understanding is that Entropia has around 350,000 players, of which only a fraction of that figure actually play it any more. Feel free to correct me if I am wrong… If the player base increases, so do MA profits which may lead to bigger loots… but more importantly, the value of our investments goes up too. If you have an apartment now, its not worth much, but if demand outstrips supply then the value increases. Same thing with armour and weapons etc etc. Also, what about the advertising system MA plan to bring in? Realistically how much money can they make when the audience is about 20,000 people worldwide? I certainly wouldn’t bother advertising with them, but 5.5 million worldwide? That would be worth it…
So, to get to the point, I am interested to hear peoples ideas about how to increase the player base… maybe Marco will read this and take on some of the ideas…
My idea: Set up a referral system; If you refer a friend to this game once they have clocked up $100 of deposits you get a 100 ped “bounty”… easy to set up, just add a “referred by” box in the user details when the new person sets up their account they type in your avatar name...
Anyone do any better?