Many weird theories regarding Limited and Unlimited weapons were write in here, so I decided to write down mine too. And join the club of the weirdest EU theories
Ok I decided to compare two weapons with the same max damage, one limited and other unlimited.
The weapons are Jester D-3 and Riker UL1 (L)
Now lets assume I'm level 20 on hit and damage. So my HA on the guns are:
Jester D-3: 2.0 HA - 18% of missed shots
Riker UL1 (L): 10.0 HA - 8% of missed shots
The weapons stats are the following
Jester D-3
Ammo burn: 5
Decay: 0.730 pecs
Markup: 0
Riker UL1 (L)
Ammo burn: 4
Decay: 1.640 pecs
Markup: (104%) 0.164 pecs
I beleive that MA takes a fix a amount of the TT value we use in the long term.
So lets assume that MA takes 10% of the TT value and the missed shots are simply lost.
The hunting costs for 1000 rounds would be:
Jester D-3
10% TT: 5.73 peds
0% markup: 0 peds
18% of missing shots: 1.03 peds
Total: 6.76 peds
Riker UL1 (L)
10% TT: 5.64 peds
4% markup: 0.63 peds
8% of missing shots: 0.50 peds
Total: 6.77 peds
So assuming that:
- MA takes a % of the TT value, so loot is calculated by what you put in
- Missed shots are lost and not returned in loot
Both weapons are equal in terms of costs, but if you start paying more markup for limited items thes cost of unlimited weapons will be much lower, even if you don't have a nice HA.
Of course, if loot is calculate by the damage dealt and not by TT value used, my theory will be as useless as many others
Comments?
Ok I decided to compare two weapons with the same max damage, one limited and other unlimited.
The weapons are Jester D-3 and Riker UL1 (L)
Now lets assume I'm level 20 on hit and damage. So my HA on the guns are:
Jester D-3: 2.0 HA - 18% of missed shots
Riker UL1 (L): 10.0 HA - 8% of missed shots
The weapons stats are the following
Jester D-3
Ammo burn: 5
Decay: 0.730 pecs
Markup: 0
Riker UL1 (L)
Ammo burn: 4
Decay: 1.640 pecs
Markup: (104%) 0.164 pecs
I beleive that MA takes a fix a amount of the TT value we use in the long term.
So lets assume that MA takes 10% of the TT value and the missed shots are simply lost.
The hunting costs for 1000 rounds would be:
Jester D-3
10% TT: 5.73 peds
0% markup: 0 peds
18% of missing shots: 1.03 peds
Total: 6.76 peds
Riker UL1 (L)
10% TT: 5.64 peds
4% markup: 0.63 peds
8% of missing shots: 0.50 peds
Total: 6.77 peds
So assuming that:
- MA takes a % of the TT value, so loot is calculated by what you put in
- Missed shots are lost and not returned in loot
Both weapons are equal in terms of costs, but if you start paying more markup for limited items thes cost of unlimited weapons will be much lower, even if you don't have a nice HA.
Of course, if loot is calculate by the damage dealt and not by TT value used, my theory will be as useless as many others
Comments?