Hey there, here's some knowledge when it comes to crafting:
figuring out the level to be maxed out on the skill side:
for SIB-BPs:
BP level lower than X: (BPlevel-1)*2.5+5 or simply recommendedlevel+5
BP level higher than X: still under investigation
level XIII BPs seem to have recommended level 57
UL BPs: When the BP is maxed out on the skill side, then it should show you 81.4% success rate in the crafting terminal, to get to 95% shown success rate it's necessary to get the QR to 100.
L BPs: as those are treated as QR 100 BPs, maxed out skill will show 95% success rate.
for non-SIB-BPs:at qr 1.0: "double what would take to max a SIB blueprint of the same rank - i.e. lvl 10 for I, lvl 15 for II, lvl 20 for III etc.
at qr 100.0: less than what a SIB blueprint takes, might be half - but not quite sure
To put it short: non-SIB blueprints can be maxed either by skill or qr but SIB blueprints take both skill and qr." (thanks Haruto)
Quantity vs. Condition:
full Quantity: highest near-success/success rate, success rate is roughly 38% in the long run, successes are at or slightly above the value if no multiplier occurs.
full Condition: high failure rate, success rate is roughly 5% in the long run, seperated build-in multiplier, successes give about 8 times the value of the click-costs if no multipliers occur, near successes are boosted by this multiplier as well
Every other positions on the slider are somewhere between those 2 things.
Fails, near success, success & multipliers
Fail: no loot at all
near success: ~25%, ~50%, ~90% return of the click-costs (before condition multiplier), return can happen in getting raw materials back or residue
success: ~100-110% return of the click costs (without any multipliers), multipliers can happen (i.e. times 100 on a 0,5 PED crafting resulting in a 50+ PED global), it is possible to loot BPs, it's possible to loot a UL & a L BP on the same success. It is possible to loot Gems, like Garnet, Opal and so on, if the global/hof is big enough and you get lucky.
Residue:
L items are usually filled by using residue when crafting, the residue is determined by ressources used in crafts:
ore/ingot: metal residue
enmatter: energy matter residue
animal oils: animal oil residue
robot parts: robot component residue
leather & hides & wools : tailoring remnants
components: metal residue & energy matter residue
Looting BPs:
the range of lootables BPs compared to BP being used: -2 to +3 level and based on the BP being wanted: -3 to +2 level.
examples:
If you craft with a level 2 BP, then you can loot level 1-5 BPs
If you craft with a level 5 BP, then you can loot level 3-8 BPs
If you want to loot EP I, which is a level 1 BP, then you need to grind on a level 1-3 BP
If you want to loot EP IV, which is a level 7 BP, then you need to grind on a level 4-9 BP
and so on.
BP being used/wanted:
the BP loots are tied in the following categories:
Mechanical, electronical, metal BPs do drop/loot from mechanical, electronical, metal BPs (they are same loot-pool)
Weapons are same loot-pool, i.e. laser crafts can drop fist, sword BP and so on and vice versa
tool, furniture, enhancer, tailoring, vehicle, armor, attachment, material have each their own loot-category, i.e. vehicle crafts drop only vehicle BPs, tool crafts do only drop tool BPs
planet-specific BPs:
Some blueprints, like the ones from PP, can only be looted when crafting on that specific planet.
I.e:
- Hotfoot BPs are Arkadia BPs and can only be looted while crafting on Arkadia.
- Hoverboard BPs are Rocktropia BPs and can only be looted while crafting on Rocktropia.
- Pitbull BPs appear to be caly BPs and only be looted while crafting on caly.
"Boosted" BPs
some BPs in the game have a build-in multiplier in addition to the potential condition-multiplier and multipliers which may occur on success.
Those build-in multipliers vary from BP to BP. near successes benefit from the build-in multiplier as well.
examples:
a times 2 boosted BP that costs 10 PED per click, will give 20-22 PED per success without any other multipliers.
a times 2 boosted BP that costs 10 PED per click, can produce a ~160000 PED hof on a success when crafting on full condition and getting times 1000 multiplier (10*2*8*1000), note: crafting on full condition is always quite some gamble and times 1000 multipliers are the rarest, so better be sure you can afford to lose a lot of peds before starting such gamble. As you may lose it all due to high failure rate.
figuring out the level to be maxed out on the skill side:
for SIB-BPs:
BP level lower than X: (BPlevel-1)*2.5+5 or simply recommendedlevel+5
BP level higher than X: still under investigation
level XIII BPs seem to have recommended level 57
UL BPs: When the BP is maxed out on the skill side, then it should show you 81.4% success rate in the crafting terminal, to get to 95% shown success rate it's necessary to get the QR to 100.
L BPs: as those are treated as QR 100 BPs, maxed out skill will show 95% success rate.
for non-SIB-BPs:at qr 1.0: "double what would take to max a SIB blueprint of the same rank - i.e. lvl 10 for I, lvl 15 for II, lvl 20 for III etc.
at qr 100.0: less than what a SIB blueprint takes, might be half - but not quite sure
To put it short: non-SIB blueprints can be maxed either by skill or qr but SIB blueprints take both skill and qr." (thanks Haruto)
Quantity vs. Condition:
full Quantity: highest near-success/success rate, success rate is roughly 38% in the long run, successes are at or slightly above the value if no multiplier occurs.
full Condition: high failure rate, success rate is roughly 5% in the long run, seperated build-in multiplier, successes give about 8 times the value of the click-costs if no multipliers occur, near successes are boosted by this multiplier as well
Every other positions on the slider are somewhere between those 2 things.
Fails, near success, success & multipliers
Fail: no loot at all
near success: ~25%, ~50%, ~90% return of the click-costs (before condition multiplier), return can happen in getting raw materials back or residue
success: ~100-110% return of the click costs (without any multipliers), multipliers can happen (i.e. times 100 on a 0,5 PED crafting resulting in a 50+ PED global), it is possible to loot BPs, it's possible to loot a UL & a L BP on the same success. It is possible to loot Gems, like Garnet, Opal and so on, if the global/hof is big enough and you get lucky.
Residue:
L items are usually filled by using residue when crafting, the residue is determined by ressources used in crafts:
ore/ingot: metal residue
enmatter: energy matter residue
animal oils: animal oil residue
robot parts: robot component residue
leather & hides & wools : tailoring remnants
components: metal residue & energy matter residue
Looting BPs:
the range of lootables BPs compared to BP being used: -2 to +3 level and based on the BP being wanted: -3 to +2 level.
examples:
If you craft with a level 2 BP, then you can loot level 1-5 BPs
If you craft with a level 5 BP, then you can loot level 3-8 BPs
If you want to loot EP I, which is a level 1 BP, then you need to grind on a level 1-3 BP
If you want to loot EP IV, which is a level 7 BP, then you need to grind on a level 4-9 BP
and so on.
BP being used/wanted:
the BP loots are tied in the following categories:
Mechanical, electronical, metal BPs do drop/loot from mechanical, electronical, metal BPs (they are same loot-pool)
Weapons are same loot-pool, i.e. laser crafts can drop fist, sword BP and so on and vice versa
tool, furniture, enhancer, tailoring, vehicle, armor, attachment, material have each their own loot-category, i.e. vehicle crafts drop only vehicle BPs, tool crafts do only drop tool BPs
planet-specific BPs:
Some blueprints, like the ones from PP, can only be looted when crafting on that specific planet.
I.e:
- Hotfoot BPs are Arkadia BPs and can only be looted while crafting on Arkadia.
- Hoverboard BPs are Rocktropia BPs and can only be looted while crafting on Rocktropia.
- Pitbull BPs appear to be caly BPs and only be looted while crafting on caly.
"Boosted" BPs
some BPs in the game have a build-in multiplier in addition to the potential condition-multiplier and multipliers which may occur on success.
Those build-in multipliers vary from BP to BP. near successes benefit from the build-in multiplier as well.
examples:
a times 2 boosted BP that costs 10 PED per click, will give 20-22 PED per success without any other multipliers.
a times 2 boosted BP that costs 10 PED per click, can produce a ~160000 PED hof on a success when crafting on full condition and getting times 1000 multiplier (10*2*8*1000), note: crafting on full condition is always quite some gamble and times 1000 multipliers are the rarest, so better be sure you can afford to lose a lot of peds before starting such gamble. As you may lose it all due to high failure rate.
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