Captain Jack
Elite
- Joined
- Dec 28, 2010
- Posts
- 3,733
- Society
- Endgame
Calypso Land Deeds.
Arkadia Underground Deeds.
Compet Deeds.
Arkadia Moon Deeds.
Crystal Palace Shares.
And now... Ancient Greece Shares...
There have been many tens of millions of PED worth of high value assets sold to the ingame community. Each time it happens there is a mass sale of high value items sold between players as they race to liquidate cash to invest. Each time it happens there is a prolonged period of time when everyone seems to be short on cash, gradually rebuilding their bankrolls through the combination of smaller deposits and the gradual income of the investment proceeds.
It seems like a constant cash grab which sucks the life out of the economy nearly every time. I could be crazy, but it seems like loot tends to suck in the immediate aftermath too. I theorize that is because there are significantly fewer people cycling.
What if the next deeds/shares distribution were done differently?
Instead of having millions of PED sucked out of the game through the shares system, run an event and give deeds/shares as prizes. Perhaps even sell a smaller portion of the shares, like 10-25% to establish the value and trading of the shares and have the rest distributed by the event.
Imagine something like the SGA, TEN, or FEN events, but with hunting, mining, and crafting giving the chance to drop a "voucher" with 0 TT value which can be exchanged for the shares. This would cause a significant increase in activity, promote the economy, encourage players to hunt, mine, craft. The drop rate could be established such that this event could go on for a significant period of time. 4-6 months, a year even!
This could be the kind of kick the game needs to get the engine revving again. Old players return, new players get a chance at good loot, and the steady player base would be rewarded for being prepared to capitalize on the event.
Constructive discussion is welcome.
P.S.
It was revealed to me that my description lacked enough clarity to truly paint the picture I had in my head. So allow me to create an example.
For my example I will use a theoretical model in which I completely re-do the entire sale process of the Arkadian Moon.
Theoretical Hybrid Model:
Asset: Arkadia Moon.
Business model: Land area with 5% tax divided between all the shares.
Sale price goal: 12,000,000 PED.
Number of shares: 1,200,000
Initial Share Value: 10 PED/each
Initial Sale: 10% of total shares
Initial sale of 120,000 shares (10% of total) would be conducted in the Entropia Share System.
All shares are immediately tradeable.
Event: Hunting and mining activities on the Arkadian Moon will have a chance of producing a non-tradeable token which can be exchanged for an Arkadian Moon Share. The token has 0 TT value.
How the drop rate is established: On the planet partner or MindArk side, a "Fund" is established. 25% of the planet partner's normal portion of revenue produced on the Arkadia Moon is diverted into the Fund. Additionally, any taxes produced by un-sold shares is also fed into the Fund. Whenever the Fund balance exceeds the Share Value, a Token is released into the loot pool.
When all shares have been claimed the event is ended, the Fund is disbanded, and the 25% portion of revenue is redirected back to the planet partner.
By using this model the activity on the sale asset is given an initial publicity boost, hunters are rewarded with markup in their loot and therefor incentivized to deposit, investors are rewarded through immediate revenue, and the planet partner/MindArk gets paid.
Arkadia Underground Deeds.
Compet Deeds.
Arkadia Moon Deeds.
Crystal Palace Shares.
And now... Ancient Greece Shares...
There have been many tens of millions of PED worth of high value assets sold to the ingame community. Each time it happens there is a mass sale of high value items sold between players as they race to liquidate cash to invest. Each time it happens there is a prolonged period of time when everyone seems to be short on cash, gradually rebuilding their bankrolls through the combination of smaller deposits and the gradual income of the investment proceeds.
It seems like a constant cash grab which sucks the life out of the economy nearly every time. I could be crazy, but it seems like loot tends to suck in the immediate aftermath too. I theorize that is because there are significantly fewer people cycling.
What if the next deeds/shares distribution were done differently?
Instead of having millions of PED sucked out of the game through the shares system, run an event and give deeds/shares as prizes. Perhaps even sell a smaller portion of the shares, like 10-25% to establish the value and trading of the shares and have the rest distributed by the event.
Imagine something like the SGA, TEN, or FEN events, but with hunting, mining, and crafting giving the chance to drop a "voucher" with 0 TT value which can be exchanged for the shares. This would cause a significant increase in activity, promote the economy, encourage players to hunt, mine, craft. The drop rate could be established such that this event could go on for a significant period of time. 4-6 months, a year even!
This could be the kind of kick the game needs to get the engine revving again. Old players return, new players get a chance at good loot, and the steady player base would be rewarded for being prepared to capitalize on the event.
Constructive discussion is welcome.
P.S.
It was revealed to me that my description lacked enough clarity to truly paint the picture I had in my head. So allow me to create an example.
For my example I will use a theoretical model in which I completely re-do the entire sale process of the Arkadian Moon.
Theoretical Hybrid Model:
Asset: Arkadia Moon.
Business model: Land area with 5% tax divided between all the shares.
Sale price goal: 12,000,000 PED.
Number of shares: 1,200,000
Initial Share Value: 10 PED/each
Initial Sale: 10% of total shares
Initial sale of 120,000 shares (10% of total) would be conducted in the Entropia Share System.
All shares are immediately tradeable.
Event: Hunting and mining activities on the Arkadian Moon will have a chance of producing a non-tradeable token which can be exchanged for an Arkadian Moon Share. The token has 0 TT value.
How the drop rate is established: On the planet partner or MindArk side, a "Fund" is established. 25% of the planet partner's normal portion of revenue produced on the Arkadia Moon is diverted into the Fund. Additionally, any taxes produced by un-sold shares is also fed into the Fund. Whenever the Fund balance exceeds the Share Value, a Token is released into the loot pool.
When all shares have been claimed the event is ended, the Fund is disbanded, and the 25% portion of revenue is redirected back to the planet partner.
By using this model the activity on the sale asset is given an initial publicity boost, hunters are rewarded with markup in their loot and therefor incentivized to deposit, investors are rewarded through immediate revenue, and the planet partner/MindArk gets paid.
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