robber
Prowler
- Joined
- Aug 27, 2015
- Posts
- 1,292
- Location
- Highlands Scotland
- Society
- Laid Back
- Avatar Name
- dace dace robber
me speechlessI'm tryna be like you my guy <3
me speechlessI'm tryna be like you my guy <3
Lots of mobs on Cyrene have regular markup drops of 200%+… from big to small. Let me guess you hunt in calypso and complain about mu? It’s like going to a desert and complaining about lack of water lmfao.
and who cares when I joined the forum?
Can’t find mu on your own? Just look for someone botting fleshrippers on Cyrene, if someone is botting it then it’s profitable usually, just look for botters
Somewhere between 4000-8000 kills are required these days on the same mob. More is better though, so get to macroing and shooting.No offense but that is the same kind of bullshit answer that contributes to the problem.
So again, HOW MUCH MONEY; IS ADEQUATE BANKROLL FOR PLAYERS TO EXPECT TO PAY? is it 1000k kills? perhaps its 2000k kills?
100% wrong. Do you seriously think, we don't test this sh*t out ourselves? I've run many tests, where a 30% increase in DPP correlated to an exact 30% output on the desired non-loot wave item to drop. Yes, you can grab more MU out of the same loot by increasing your base DPP.This isn’t true..
DPP allows your ped to go further. Lower cost to kill mobs, means more mobs killed. More loot occasions and more chance to loot MU items..
DPP has zero direct effect on MU and does not increase the amount dropped.
This is one of the most intelligent hunters I've stumbled upon.This is accurate. Ma even said so in the quotes above. More dpp = less shrap per every loot (on average), not more loot events so less shrap on average. it’s genuinely less shrap for each loot event when higher dpp
This is easily confirmed by killing 10k mobs with and without sights, scopes, etc attached. Sights and scopes raise eff but lower dpp and since they lower dpp you get dramatically more shrap (at vixens it every noticeable)
100% wrong. Do you seriously think, we don't test this sh*t out ourselves? I've run many tests, where a 30% increase in DPP correlated to an exact 30% output on the desired non-loot wave item to drop. Yes, you can grab more MU out of the same loot by increasing your base DPP.
i personally count loot dividend into shorapnels and (non-shrapnels) that we can call Items (a category comprehending stackables, and non-stackablescheck what MA have said in their official statements.
there is only one player test here that is legit and it’s not a DPP
Don't believe me then .edit: this is a lie… you say if I run 2dpp and increase that to 4 then my MU will increase by 100%?
check what MA have said in their official statements.
there is only one player test here that is legit and it’s not a DPP
Correct sir! A higher DPP will in fact increase exotic loot drop rates, which is a consequence of less shrapnel.In this sense Rufen probably indicates that (on the medium-long run) a better DPP lead to better return in term of "chances to extract MU".
Lots of love to my husband for all his tips butThis is one of the most intelligent hunters I've stumbled upon.
Taking all of my notes from my hunting guide that doesn't exist lol.
I give props to whoever trained you, cause I sure know it wasn't me lol.
This right here I can back up 100% I been running a shitty 2.8 or below dpp small shitty runs small bank roll which led to nothing but bitching and whining for 16 years straight. I upgrade gear a bit running 3.7dpp and above and I have started to see much more items coming through than I ever did in loot consistently and I’m wondering what has bought that change and this here verifies just that.Don't believe me then .
Correct sir! A higher DPP will in fact increase exotic loot drop rates, which is a consequence of less shrapnel.
The only difference is that out of those 16 years first 11 dpp used to yield you tt profit and recently started with loot 2.0 only optimal loot.You have to understand the difference.shitty 2.8 or below dpp small shitty runs small bank roll which led to nothing but bitching and whining for 16 years straight
Yes that's correct, in short its only recently I started noticing that I am pulling in much more items from the same mobs than I was previously lets say from loot 2.0.The only difference is that out of those 16 years first 11 dpp used to yield you tt profit and recently started with loot 2.0 only optimal loot.You have to understand the difference.
On short term you won't be able to.
Information comes from mindark which is official and comes on this forum, everything else is speculation or confirmation and can be found anywhere else.Ok now I see why people say to stay off this forum… so much misinformation and people misunderstanding and interpreting information….
Information comes from mindark which is official and comes on this forum, everything else is speculation or confirmation and can be found anywhere else.
People should read this forum before everything else and should rely only on mindark official comments.Any other tests or comments are sujective and most of the times they are bias as fuck.
You should check out what updates have happened if you think it’s been the same for 10 years I was gone 12 years and the game is a new game at this point with the changes that have been made. you wanna see groups working together go check monria out which actually has a whole new section of the dsec map that was just introduced like 2 months ago? I know from first hand helping a ton of groups get threw the waves that the community is still here we’re just spread out more then old days. I honestly am starting to think people really just be on here complaining just to complain.I periodically return to the game after a long interval of time. It's very disappointing to see that in general the game does not develop (and I'm not talking about switching to a new engine). So many things can be done.
In hunting, remove shrapnel, add interesting loot (let it be with the same markup as shrapnel), but at least there will be some point in saving them, selling them at auction.
About the community, I understand that entropia is mostly a single game, but there are almost no "parties" of players left. There was an interesting oil rig (for noobs and advanced players). Why not develop this kind of entertainment for the players. There is simply nothing to do collectively in the game ...
As for development, it seems to me that over the past 10 years, in general, nothing new has been added. No interesting locations in terms of cities and civilization. Nothing.
Mindark, I understand that you need to earn money. But you are already making money, why you don't work?
You have listed a few things that were introduced in a decade Go check IT industry, or internet services that improve from year to year. All i wanted to say, that there are plenty things to improve/develop/release, and it does not sound too heavy.You should check out what updates have happened if you think it’s been the same for 10 years I was gone 12 years and the game is a new game at this point with the changes that have been made. you wanna see groups working together go check monria out which actually has a whole new section of the dsec map that was just introduced like 2 months ago? I know from first hand helping a ton of groups get threw the waves that the community is still here we’re just spread out more then old days. I honestly am starting to think people really just be on here complaining just to complain.
I periodically return to the game after a long interval of time. It's very disappointing to see that in general the game does not develop (and I'm not talking about switching to a new engine). So many things can be done.
In hunting, remove shrapnel, add interesting loot (let it be with the same markup as shrapnel), but at least there will be some point in saving them, selling them at auction.
About the community, I understand that entropia is mostly a single game, but there are almost no "parties" of players left. There was an interesting oil rig (for noobs and advanced players). Why not develop this kind of entertainment for the players. There is simply nothing to do collectively in the game ...
As for development, it seems to me that over the past 10 years, in general, nothing new has been added. No interesting locations in terms of cities and civilization. Nothing.
Mindark, I understand that you need to earn money. But you are already making money, why you don't work?
As an head of development of a streaming service i can say, thats not much. Those things were invented 5-7 years ago. Another planets are planet partners and have their own development teams. I'm saying more about general game features.You are kind of wrong in all of the things you are saying. You need to give the game some more time, than just check out Port Atlantis every 7th year or so.
Do you know that there are 5 planets other than Calypso that are developing and releasing new content? EU is not only about Calypso any more, its a universe with multiple planets. And they have dev teams releasing content. There is more content now to do than ever.
There are many instances where players are hunting together, Sand King, Wave bosses, RDI instance, Toulan events, Arkadia Instances etc. I probably have missed many more since I am a newb.
ok now you are comparing it to industries that have hundreds of thousands more workers in the field thats kinda a unfair comparison. Do you by chance know what goes in to developing a game? do you by chance know how many people MA actually have as Devs? like i said in my last comment people are complaining to complain you included look at your response you listed things that "they havent done" I give u examples of the exact things you said hasnt came new content, new areas to explore, whole new cities/civilization lore but you still arnt happy? Maybe Entropia isnt the game for you? in the last decade we have gotten missions achivements WHOLE new planets i mean the list goes on you legit are just complaining to complain.You have listed a few things that were introduced in a decade Go check IT industry, or internet services that improve from year to year. All i wanted to say, that there are plenty things to improve/develop/release, and it does not sound too heavy.
the problem with the "old pros" is this is not Project Entropia any more this is not loot 1.0 this is loot 2.0. All that old info from pre loot 2.0 is irrelevant at this point. If these guys are truly getting 80% or less avg loot returns then it is 100% user fault and they need to reevaluate what they are actually doing and what needs to change on their end and stop blaming every one and their mother for their inability to understand bankroll management and not hunting bigger then their skills/bank roll allow.I do tend to agree that people who claim they are regularly hitting 80% or less over long runs are either doing something known to be very bad eco-wise (though this seems unlikely with players who are old pros) or, as is being said, this is due to some compounding being taken into account.
Ofcourse i am not happy To a game that costs to user hundrends of dollars/per month to play (for an middle level player) it should be done way more in a decade imho. And no, not all IT companies has hundreds of developersok now you are comparing it to industries that have hundreds of thousands more workers in the field thats kinda a unfair comparison. Do you by chance know what goes in to developing a game? do you by chance know how many people MA actually have as Devs? like i said in my last comment people are complaining to complain you included look at your response you listed things that "they havent done" I give u examples of the exact things you said hasnt came new content, new areas to explore, whole new cities/civilization lore but you still arnt happy? Maybe Entropia isnt the game for you? in the last decade we have gotten missions achivements WHOLE new planets i mean the list goes on you legit are just complaining to complain.
Cycling hundreds of thousands of dollars without depositing isn’t spending…Ofcourse i am not happy To a game that costs to user hundrends of dollars/per month to play (for an middle level player) it should be done way more in a decade imho. And no, not all IT companies has hundreds of developers
All that old info from pre loot 2.0 is irrelevant at this point
im very curious as to what the endgame of this thread is
I wonder where this money came from if not from a deposit?Cycling hundreds of thousands of dollars without depositing isn’t spending…
If you deposit once and spend that same thousand over and over you are not spending a thousand every day… you spent it once.I wonder where this money came from if not from a deposit?
Guys, I don't understand why it hurts so much to hear that you can actually make everything more interesting. There are a lot of professions (for example, coloring) that have died, but are a very promising direction, including in terms of profit for MA