The reason MA want to improve avatars' DPP (or push people to normalize it) is it removes the massive negative-marketing of people pulling 30, 40, 50% returns. If everyone made a happy 95 then there would be far fewer complaints.
The only thing the experiment lacks is long term averages taking into account massive "non-eco" multipliers.
Unless you are maxed with that pizza cutter I'm afraid this test probably doesn't mean much.
aio an ath is nothing when u only use a gun and shoot few mil peds
Makes no difference as long as effective dpp is used. In fact, its easier to see how much eco effects returns this way.
Weapon Stats (with skills):
Interesting log, subscribed
It seems you may not have seen this (I also needed a pointer not long ago):
https://www.planetcalypsoforum.com/forums/showthread.php?242674-Old-HA-vs-New-HA-non-SIB-weapons
Afaik the weapon compare tool on Entropedia has not been adapted to reflect the changed hit formula. Hence we have to scale/shift the hit profession level to arrive at the correct result, i.e. here 32.9 * 0.6 + 40 = 59.74. This yields 2.116 dpp and 77.88 dps with enhancers as said.
Good luck!
Essentially it is this - the more damage you cause per pec spent, with all other things being equal, the more return % you will get.
Unless there's a good reason to not go for the simplest, most predictable solution...KISS, keep it simple stupid or in other words if your writing something overly complex to do a simple task your doing it wrong.....
Yes, but hunting Feffox, wearing unL armour, and playing on a Saturday are all variables too.
I'm actually going to call this - I've made my point; I could kill 50,000 Feffox and waste 1M PED and there will still be people saying "oh, you've not hit your multipliers!" or some other mad made-up theory.
People can believe what they want to believe - There's an obvious looting mechanic. There's an obvious cost mechanic. Most people who say different are driven my ulterior motives - they like their ML35 T7, they want to sell some un-eco item... sometimes they're just plain morons.
Actually i have a mod 4400m which is is one of the best eco long range weapons you can get, so it would not be good for me if eco didn't matter. You're just testing wrong, but i guess it's easier to just call me a moron.
I love loot theories!! I have a million
But at the end of the night eco isnt all that matters I can say that for certain.......its a part of the equation perhaps but its far from the "solution"
//Linzey
Why would anyone cycle millions if they can't break even or make profit?... I love the way you guys talk about cycling millions of ped to get a better than 90% return. Why would I (or any young player) sign up for that type of financial burden ...
Not something I would advice for the faint-hearted, that much is certain...
after the newbie missions everyone is thrown to the wolves .
Good point. Looks like the loot algorithm doesn't allow tinkering for certain player classes separately. Most likely "one formula to rule em all". Seems reasonable to assume it also follows the same general logic as the formulas for skills and attributes - a logarithmic curve of ever decreasing gains (here : gains for MA, if we speak about loot and total turnover).MA is in business to make a profit and I want to believe if they could do something more complex with the loot algorithms they would and it would make sense to ease new players in instead of throwing them into a lake of shit and not having the decency to shout swim.
You would be even more pissed that newbies in the old days could HoF HUGE on tiny mobs.
Friend got 9000 peds on a Foul Young
2days Newbies have to depo their way to the top or spend endless time grinding.
Even I got 100 ped lyst on the very first probe I dropped right outside PA which was enough to start apollo hunting and profiting
And don't forget the awsome Argo hunts that daily hofed 1k - 10k
But then again. Returns was ALOT more violate back then as mobs had alot more "no looters". But for me that made it even more fun as the system could suck ped fast and give them out fast
For People that know how loot works eco does not matter. They simply hunt only those mobs that have the loot.