ermik
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These claims are based on tests made by me, with data to back it up. But these are some conclusions so far.
If you turret a mob, you will get something back, this "something back" is more than just that, if we take a closer look at it.
1. If you turret a mob, it reveals a base of the lootsystem, something that is never manipulated by any multipliers of any kind, since turreting a mob is no loot event per say.
2. If you turret a mob, you will get returned as follows, will keep doing these tests because i found something interesting.
3. If you turret a mob, that you only had aggro and let him hit you, while you fapped for a while with no armor on, you will get back exactly 74% of the tt cost on your fap, every time.
4. If you turret a mob, that you only had aggro and let him hit you, while you only stood still with your armor on, you will get back exactly 74% of the tt cost on your armor, every time.
5. If you turret a mob, that you go out hunting naked, with no fap, and shoot down to 10-15% hp before turreting, you will get back 74% of the tt cost inserted to the mob from gun.
And this is where it gets interesting, NOT EVERY TIME.
These are some results from number 5 testing, sample size each test done 30 times on the exakt same mob, exakt spawn to verify %.
(there is a mob spawning alone close to a tp with turret, same mob same spawn same maturity every time, perfect for tests if you have the time to wait for respawn )
a. Philosophers sword, 60% eff , return always 74%
b. LP-40 Perfected 91% eff, return always 74%
c. Grindhouse Tarantion , 0% eff, return always 69%
So what does this show.
There is a cap, on how much return you get from sending your mob to turret, this cap stops us from doing easy calcs on how shit works.
Since the c. showed that with bad enougn eff%, we got a lower result than the cap, we can try to move up the eff% ladder from 0% eff until we see that we hit the cap.
Then we have enough to make certain calculations on the eff% impact on loot, without even knowing the diff between the 60% and the 91% test, because its hidden by the cap.
(but we can already see that the base of the 7% impact said by MA puts us at 69% tt base with no multipliers applied, assuming the Grindhouse is 0% and not - something% . This is where the ladder-testing comes, if we can work our way up and note when we start seeing 69,5% returns we have the base eff% for zero-impact on loot when it comes to eff%.
If anyone want to help out, just do the nr 5 with gun eff from 5% and upwards, and share the results with me, dont use amps or enhancers and only use weapons you max, or it will only fuck up calcs.
5. If you turret a mob, that you go out hunting naked, with no fap, and shoot down to 10-15% hp before turreting, you will get back 74% of the tt cost inserted to the mob from gun.
Cheers, and remember. Curious people are never boored.
ermik
If you turret a mob, you will get something back, this "something back" is more than just that, if we take a closer look at it.
1. If you turret a mob, it reveals a base of the lootsystem, something that is never manipulated by any multipliers of any kind, since turreting a mob is no loot event per say.
2. If you turret a mob, you will get returned as follows, will keep doing these tests because i found something interesting.
3. If you turret a mob, that you only had aggro and let him hit you, while you fapped for a while with no armor on, you will get back exactly 74% of the tt cost on your fap, every time.
4. If you turret a mob, that you only had aggro and let him hit you, while you only stood still with your armor on, you will get back exactly 74% of the tt cost on your armor, every time.
5. If you turret a mob, that you go out hunting naked, with no fap, and shoot down to 10-15% hp before turreting, you will get back 74% of the tt cost inserted to the mob from gun.
And this is where it gets interesting, NOT EVERY TIME.
These are some results from number 5 testing, sample size each test done 30 times on the exakt same mob, exakt spawn to verify %.
(there is a mob spawning alone close to a tp with turret, same mob same spawn same maturity every time, perfect for tests if you have the time to wait for respawn )
a. Philosophers sword, 60% eff , return always 74%
b. LP-40 Perfected 91% eff, return always 74%
c. Grindhouse Tarantion , 0% eff, return always 69%
So what does this show.
There is a cap, on how much return you get from sending your mob to turret, this cap stops us from doing easy calcs on how shit works.
Since the c. showed that with bad enougn eff%, we got a lower result than the cap, we can try to move up the eff% ladder from 0% eff until we see that we hit the cap.
Then we have enough to make certain calculations on the eff% impact on loot, without even knowing the diff between the 60% and the 91% test, because its hidden by the cap.
(but we can already see that the base of the 7% impact said by MA puts us at 69% tt base with no multipliers applied, assuming the Grindhouse is 0% and not - something% . This is where the ladder-testing comes, if we can work our way up and note when we start seeing 69,5% returns we have the base eff% for zero-impact on loot when it comes to eff%.
If anyone want to help out, just do the nr 5 with gun eff from 5% and upwards, and share the results with me, dont use amps or enhancers and only use weapons you max, or it will only fuck up calcs.
5. If you turret a mob, that you go out hunting naked, with no fap, and shoot down to 10-15% hp before turreting, you will get back 74% of the tt cost inserted to the mob from gun.
Cheers, and remember. Curious people are never boored.
ermik