It's simple really. If you just warn the player base a month or so ahead of time that some major nerfs/changes are coming, we can prepare. Sure, people will complain at that point, but it's a lot better than finding out on VU day. For instance, if you had mentioned a month earlier that Levi's would be nerfed, a bunch of people would grind them out for a month to finish a certain mission level. This would have increased hunting significantly for a month, but instead you now have players threatening to sell out or quit depositing. This helps no one.
Most players understand that EU is always changing and big changes need to be made at times. We accept that and that's why a lot of people are still here. But your lack of communication sends the wrong message and that's also why a lot of people are no longer still here. There is always this sense that MA is trying to screw the player over. Players don't know why certain changes are made because they are sprung on us all of a sudden, we complain and never hear anything about it. Simple foreshadowing would solve a lot of problems. We can prepare, we can get over it. It worked very well when you gave a heads up on mission changes and rewards. Some complained, then prepared and it went over fine.
This is not a hard concept and it's something the player base has been asking for since the first day that they join EU. It's impossible to please everybody, but it's not impossible to inform everybody. In fact, it's extremely simple to inform your player base.
Morale is low. We've had several bug filled VU's with many nerfs this last part of the year. We need some positive VU's. We need bug fixes, we need taming, we need a nerf free VU, and most of all we need communication. This would boost morale extensively. Most players have a passion for the idea that is EU, but if you continue to take us for granted, it will be no more.
One idea that has been tossed around is doing the skill bonus event again. One way to do this would be to assign kill points to mobs/maturities. After you reach a certain number of kill points you start earning 1.5X skill and then after you reach the next tier you get 2x skill points. Run this event over a certain time period that is reasonable. This increases play and you have to earn your skill bonus.
Most players understand that EU is always changing and big changes need to be made at times. We accept that and that's why a lot of people are still here. But your lack of communication sends the wrong message and that's also why a lot of people are no longer still here. There is always this sense that MA is trying to screw the player over. Players don't know why certain changes are made because they are sprung on us all of a sudden, we complain and never hear anything about it. Simple foreshadowing would solve a lot of problems. We can prepare, we can get over it. It worked very well when you gave a heads up on mission changes and rewards. Some complained, then prepared and it went over fine.
This is not a hard concept and it's something the player base has been asking for since the first day that they join EU. It's impossible to please everybody, but it's not impossible to inform everybody. In fact, it's extremely simple to inform your player base.
Morale is low. We've had several bug filled VU's with many nerfs this last part of the year. We need some positive VU's. We need bug fixes, we need taming, we need a nerf free VU, and most of all we need communication. This would boost morale extensively. Most players have a passion for the idea that is EU, but if you continue to take us for granted, it will be no more.
One idea that has been tossed around is doing the skill bonus event again. One way to do this would be to assign kill points to mobs/maturities. After you reach a certain number of kill points you start earning 1.5X skill and then after you reach the next tier you get 2x skill points. Run this event over a certain time period that is reasonable. This increases play and you have to earn your skill bonus.