Hell, if i had a way to hunt for free i would also! Congratz on those Uber DPP for stealing all other players and playing for free
After reading this thread it is obvious that the people not interested in the balancing of the shared loot are the exact ones that are leeching on the other players on those shared loots.
Hell, if i had a way to hunt for free i would also! Congratz on those Uber DPP for stealing all other players and playing for free
Thats how the game has always been topp dpp leeches off the rest, its not only shared. Only recently did they start to move away from this model always amazes me how few people actually understand how the game works.
You also gave the solution! The uber DPP. Those kind of items are always for sale. Buy some, fulfill your dreams!
This is how the system works since the beginning but some people suddenly had an epiphany or something; some other people knew, used the system and now they want it changed because reasons, not understanding that a perfectly balanced system would kill the game within months, if everyone would know that all they can get out from the system is constant 95%, without any reason of investment or even skilling...
You also gave the solution! The uber DPP. Those kind of items are always for sale. Buy some, fulfill your dreams!
This is how the system works since the beginning but some people suddenly had an epiphany or something; some other people knew, used the system and now they want it changed because reasons, not understanding that a perfectly balanced system would kill the game within months, if everyone would know that all they can get out from the system is constant 95%, without any reason of investment or even skilling...
They may have just addressed this as much as they are going to. They lowered max crit % to 4% and max crit damage increase to 60%. They said they would make it more equitable, not exactly proportional to ped spent.
They may have just addressed this as much as they are going to. They lowered max crit % to 4% and max crit damage increase to 60%. They said they would make it more equitable, not exactly proportional to ped spent.
aaaaand bump
Words can't even begin to explain how badly this needs to be fixed, it's such a complete failure and embarrassment, Loot 2.0 has been out for nearly a year and we're still stuck with this weirdly toxic, hostile, and even predatorial environment at every single (Shared Loot) location where new players, poor players, or unwise players alike are basically just being egged on to come participate by players who gear up as well as possible to just leech from others, it's incredibly stupid and just rewards players who are lack empathy or honesty and withhold information from other players who should be receiving actual guidance, and then those new or smaller players who are *mandatory* for the game's continued success just end up getting swindled in their loot returns at these spots and end up being more likely to just berate the developers and quit the game.
how is it playing out in regards to loot composition.
Isn't it:
more low level players also shooting > more DPS > less armor/fap decay for higher players as well as less health regeneration > lower kill costs > better loot composition for everyone?
People want to shoot with Opalo while having the same chances to loot full esi with the terminator, but not loose much, it's easy
Ah yeah, the one thing i've never liked about team-hunting with random people... if ESI drops and someone else gets it...
maybe MA could split the ESI?
People want to shoot with Opalo while having the same chances to loot full esi with the terminator, but not loose much, it's easy
Easiest solution.... remove all items from shared mobs and just have stacks of shrapnel. It's 95% of what loots out in the wild anyways. That way division of loot won't matter if it's damage/cost based. There's not really that much of a difference in damage vs cost except for a few weapons with horrible eco.
This would be the easiest way to solve the problem even in the short term and they don't have to touch any of the core looting code.
Words can't even begin to explain how badly this needs to be fixed, it's such a complete failure and embarrassment, Loot 2.0 has been out for nearly a year and we're still stuck with this weirdly toxic, hostile, and even predatorial environment at every single (Shared Loot) location where new players, poor players, or unwise players alike are basically just being egged on to come participate by players who gear up as well as possible to just leech from others, it's incredibly stupid and just rewards players who are lack empathy or honesty and withhold information from other players who should be receiving actual guidance, and then those new or smaller players who are *mandatory* for the game's continued success just end up getting swindled in their loot returns at these spots and end up being more likely to just berate the developers and quit the game.
Please hurry up and fix this already, if you're working on it, give us an update. Come on.
Can also replace some shrapnel with mini tokens to buy pills or other items to facilitate joining shared loot events.
Yes, combat tokens would make perfect sense for shared mobs as well - good point.
noobs getting robbed at feffoid wave shared event .....bump