Joat
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- Oct 30, 2005
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ok, my test will be based on mob kill number instead ped in and out. I see a lot of results but the tests seem to kill only 1/2 the mobs as the other half of the test so you only get 1/2 the mob loot sample size. shouldn't the sample size have to be the same to prove if mobs drop amount changes based on decay? You could have gotten on a lucky streak on that second 1/2 of the one sample side using that one amp which that other amp tested never had a chance to test against, I am sure there is a lot of randomness as well involved.
500 mobs killed no matter what it costs will show if eco or un-eco effect the amount of loot dropped by mobs. I am working on finishing my 12k mission anyways so why not run a test.
PS also are we just testing amp loot return effectivness or the whole eco/un-eco theory here? I can use a E-Amp 12 and a Hotfoot 10 both do 10 damage but E-AMP has much higher decay value.
I guess I have to qoute my second post:
"No test is reliable unless you manage to go thru' a whole cycle.
And a full cycle could mean months... "
A eamp12 vs. Hotfoot10 could be interesting. But ANY kind of test is ofc interesting.
Thnx. And using a 101 vs. eamp15 do same amount of interactions to the object?