Mayhem Returns

I’m inclined to think LootNanny wasn’t set up correctly and that is why your results are like this. I can say from track loots for a very long time you will always level out in the 85% or higher range on longer runs, never have I gone under with any weapon I used, including 0 eff weapons.

Keep in mind LootNanny is still in it’s infancy as a tracker…

Best of luck!

Thanks mate :)
i will not stop grinding :) so lets HOF & GL all
Thanks for the help and support
 
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I'm new to the life of tracking, using LootNanny but not gone thru tokens so bit unsure.

TT out: 10173 (Add another 150ped for decay on armor and heal and you have all my outs for MM)
TT in: 10514 (103%)
About 105-110 boxes and i THINK about 400-500 tokens incl. from mission.
Obviously I'm on a lucky roll and with such small amount cycled not too exciting. But I'm very surprised and happy to be able to grind for free at least.

Noober with a Ranked Scorpion + A106, Ares (L), and just shitty pills like tomteskum and neuroA every now and then. Lvl 40 looter
 
My numbers so far

TT in: 18067.07
TT out: 16968.76
TT return: 93.92%

Box: 193 (=93.61 ped/box)
Token: 517 (=34.95 ped/token)
Points: 10283 (=1.76 ped/point)

(81,7% EFF, 33 Looter, Mission UA + token not included)
 
one-week mark

TT in: 189905
TT out: 193035 (101.65%)

box ratio 1:73
token ratio 1:29

91.1% eff
3.758 dpp
 
After approx. 100K:
Cost (TT)99329all tt, including armor, fap, etc
Return (TT)94581including UA from mission, excluding shrap and all other MU
Delta (TT)-4748
Return % (TT)95.22%
Boxes1107
PED/Box89.73
Tokens5551mission + daily + hunting
PED/Token17.89mission + daily + hunting
PED/Token56.37hunt only
Points70155
PED/Point1.42

Points how been bad the last few hunts (no big multis), other than that I'm fairly happy.

With MU estimates:
MU
Box1.81993
Token0.754163
Shrap0.8757
Other MU162
MU Spent-300
Return (MU)6774
Return (TT+MU)2026
Return (TT+MU)102.04%
 
Any AutoIt script link which works on EU ?
Just a note that from previous posts by MA, software-based scripting is against the TOU, but hardware-based automation is 🤷
 
Just a note that from previous posts by MA, software-based scripting is against the TOU, but hardware-based automation is 🤷
just make sure you scripts are based from your harddisk and youre good to go
 
Thought it could be interesting to post a wrap up of the first 24 hours of Mayhem. Probably will try to update as I go through the event so people can compare notes.

Hunted for 20 hours out of the last 24. 2 of which being in FFA 05 the rest being split between 06-09 annihilation dependant on how actively I wanted to pay attention to how hard I pressed F. Obviously chasing Redulite. Averaged 3.24 dpp over the duration of the hunt.


TT Spend: 34,400 (4000 or so in FFA 05)
TT Return: 36,300
%: 105%
Points: 27,275
Ped / Point: 1.114
Boxes: 407
Ped / Box: 84.5
MTokens: 1725 (inc 624 from quest)
Ped / Token: 31.24
Stars: 1500 points worth
Items: 1 Mayhem Harness (F) (L)
Globals
: 78 + 40 or so in FFA 05 (Team)
Hofs: 1x 2000 Ped on 06 Daikiba, and a 500 ped share of a 2k FFA 05 Spider hof

All in all pretty good first day, with nearly 2k ped in TT profit, and another 3k ped or so in unrealized markup.

How did everyone else do?

Good idea to post the stats, I am considering to do the same this Mayhem.
 
Pre-stat-posting info:

DPS: ~110 , Eff: 64.7 , Mutant Looter at start: ~ L32.5

Miner and Hunter

~300k peds paid in , 40k peds out (~260k in all in all), ~40k peds below in tt and ~90k below in MU, since 2015 (skills taken into account as well)
(including when I did not know the dynamics and did not know the important fact that MU was not being returned in tt loot).

Main Gun: long range ML-35 , Adj (Tier 5) + 85% efficiency amp (116% - 120%) , Ch Ring 2021 (15% reload, ...), many 10% Reload candies

Aimed cycling: can be Redulite, 100k - 150k (60k - 100k points)

Anticipation:
1. break even (given the good ring therefore good box MU, taken the skills and the real skill MU into the calculation as well, ...)
2. Plus one rare token
3. Plus chance of getting back part/all of the ~40k tt loss since 2015 (and part of the 90k MU loss in form of ring/rare if I open boxes rather than selling?)

Spoiler:
MA is fed by our optimistic anticipations, not by fulfilling them !!?!
(and sadly nor by virtual-job-creation innovations resulting in extra ped creation in the economy, rather than the aggressive player-ped-consumption. I am optimistic MA will find the way of innovation-lead virtual economy eventually, though. With the support from our wallet). Meanwhile:

:bump: :rocket: :computer::cussing:
 
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Pre-stat-posting info:

DPS: ~110 , Eff: 64.7 , Mutant Looter at start: ~ L32.5

Miner and Hunter

~300k peds paid in , 40k peds out (~260k in all in all), ~40k peds below in tt and ~90k below in MU, since 2015 (skills taken into account as well)
(including when I did not know the dynamics and did not know the important fact that MU was not being returned in tt loot).

Main Gun: long range ML-35 , Adj (Tier 5) + 85% efficiency amp (116% - 120%) , Ch Ring 2021 (15% reload, ...), many 10% Reload candies

Aimed cycling: can be Redulite, 100k - 150k (60k - 100k points)

Anticipation:
1. break even (given the good ring therefore good box MU, taken the skills and skill MU into the calculation as well, ...)
2. Plus one rare token
3. Plus chance of getting back part/all of the ~40k tt loss since 2015 (and part of the 90k MU loss in form of ring/rare if I open boxes rather than selling?)

Spoiler:
MA is fed by our optimistic anticipations, not by fulfilling them !!?!
(and sadly nor by virtual-job-creation innovations resulting in extra ped creation in the economy, rather than the aggressive player-ped-consumption. I am optimistic MA will find the way of innovation-lead virtual economy eventually, though. With the support from our wallet). Meanwhile:

:bump: :rocket: :computer::cussing:

In the calculations I meant: Real Skill MU
Real Skill MU: Auctions Skill MU - Chipping Out Costs
 
Pre-stat-posting info:

DPS: ~110 , Eff: 64.7 , Mutant Looter at start: ~ L32.5

Miner and Hunter

~300k peds paid in , 40k peds out (~260k in all in all), ~40k peds below in tt and ~90k below in MU, since 2015 (skills taken into account as well)
(including when I did not know the dynamics and did not know the important fact that MU was not being returned in tt loot).

Main Gun: long range ML-35 , Adj (Tier 5) + 85% efficiency amp (116% - 120%) , Ch Ring 2021 (15% reload, ...), many 10% Reload candies

Aimed cycling: can be Redulite, 100k - 150k (60k - 100k points)

Anticipation:
1. break even (given the good ring therefore good box MU, taken the skills and the real skill MU into the calculation as well, ...)
2. Plus one rare token
3. Plus chance of getting back part/all of the ~40k tt loss since 2015 (and part of the 90k MU loss in form of ring/rare if I open boxes rather than selling?)

Spoiler:
MA is fed by our optimistic anticipations, not by fulfilling them !!?!
(and sadly nor by virtual-job-creation innovations resulting in extra ped creation in the economy, rather than the aggressive player-ped-consumption. I am optimistic MA will find the way of innovation-lead virtual economy eventually, though. With the support from our wallet). Meanwhile:

:bump: :rocket: :computer::cussing:

Until now:
~24.3k peds cycled,
about 100% return and seems to be declining (not counting the skills) ,
no rare tokens,
no HOF and no major return of previous loss (tens of k)

Slightly over 3 tokens for 100 peds cycled in total (plus 100 tokens from boxes),
slightly less than 1 box per 100 peds cycled

Over 400 boxes opened, was worth slightly over 1.5 peds per box plus trying the chance for the ring/rare (which were not found)

Score: ~15.4k
 
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Its a bit early to say, 97,01 so far
 
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7k cycled in cat 1, 99% return
 
Until now:
~24.3k peds cycled,
about 100% return and seems to be declining (not counting the skills) ,
no rare tokens,
no HOF and no major return of previous loss (tens of k)

Slightly over 3 tokens for 100 peds cycled in total (plus 100 tokens from boxes),
slightly less than 1 box per 100 peds cycled

Over 400 boxes opened, was worth slightly over 1.5 peds per box plus trying the chance for the ring/rare (which were not found)

Score: ~15.4k

~48k cycled , given all MU and gains even tokens, boxes, skills and skill MU (minus chipping out costs), it was almost breakeven (~101%)

boxes: better than 1 per 100 peds cycled (about 1.02)

Tokens: about 5.5 per 100 peds cycled totally (including from opening boxes and mission)

No rare, no event ring (several hundred boxes opened)

No HOF, No ATH (no major return of ~40k of extra tt loss and ~95k of MU loss since 2015, by extra tt loss I mean loss outside normal deductions, total loss was mainly in mining if not the whole of the loss, so maybe I should wait for a mining ATH)

For me, this event was like paying for skills (chipping in) without paying for esi.
 
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Final summary:

Total cycle: 460k ped
tt %: 98.71%
Boxes: 4853
Tokens: 19674
Rares: 2 (looted, none from boxes)
Hofs: 5k, 2,7k, 2x 2.3k

2x Esi, 2x skulls, 2x mayhem armour (L), 2x (L) guns

Overall a nice mayhem for me :)
 
Final summary:

Total cycle: 460k ped
tt %: 98.71%
Boxes: 4853
Tokens: 19674
Rares: 2 (looted, none from boxes)
Hofs: 5k, 2,7k, 2x 2.3k

2x Esi, 2x skulls, 2x mayhem armour (L), 2x (L) guns

Overall a nice mayhem for me :)

What was the size of ESIs? What was the overal profit given the skill MU and other MU? Something like a ~105% net return assuming 7k for each rare and big ESIs? What gear and looter profession?
 
Is it one rare for 10k - 12k tokens for others as well? I got nearly 12k tokens in few mayhems with one rare so it is another confirmation for such a theory but much more data is needed.

Can it be that better gear (better efficiency) and better looter level increases rare token looting chance? Below 10k tokens for a rare to happen for Nana, about 12k tokens for a rare for me (about 56% to 64% efficiency, ~28 to ~43 looter professions in various mayhems).
 
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What was the size of ESIs? What was the overal profit given the skill MU and other MU? ~105% net return assuming 7k for each rare? What gear and looter profession?

Esis were small ones, So maybe I'd call that all around 30k markup conservatively. Looter was quite low at 57-63.
 
Cycled in that mayhem:
tt in: 80 180
tt out: 82 582
~103 %
(one hof Annihilation Zombie 04 - 8 879 PED and 50k points in Annihilation 04, only shrap and outputs)

from 01.10.2022 till now Cycled:
tt in: 146 331
tt out: 144383
~ 98.66 %

Eff: 78%, Mutant Looter 50
 
Ped cycle: 27458.43
tt return: 29410.25
percent return: 107.108%
mobs killed: 7109
ped per point: 1.615011
bosses killed: 73
tokens: 1531
boxes: 295
output amps: 246

Oh Mutant looter 29-32
Did cat 1 with weak fen claw for 1 boss.

Rest of mayhem was Cat 3, Asg-12 bucketful, dante amp, easter 22 using ascension armor. Silver stage as always.

No items again, no rares BUT GOT MY BIGGEST HOF AT 3451

1.615 ped per point was my worst since this new mayhem format.

Overall by far my best mayhem I've done, made it not so much of a slog when 6/7 last days of mayhem were 98.4% or higher.

If you wanna see my other mayhem stats, here's my google sheet as well.

 
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I cycled my entire balance repeatedly and lost around 2k ped total. I didn’t bother tracking as I used multiple computers depending if I wanted to play in bed or at the pc.

I did get 1.6k tokens and 250 boxes so the losses are not too bad but it was a pretty bad run for me compared to being used to profiting every hunt lol

Overall not a bad start, I used ewe 100 UL

My mutant looter went from like level 5 to level 24 so that would also affect my bad returns lol
 
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98.06% on 332k cycle

78% eff and 72 mutant looter.
 
Terrible at here so far, 93.661 ped cycled, 91.08% tt return.

Positivity is important, so i will say "its improved since my previsious post".

224 435.74 ped cycled, 92.68% return.
84% effi and 54 mutant looter were the lowest combo i used during HW.
 
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Final summary:

Total cycle: 139963 ped
tt %: 96.97%
Boxes: 1359
Tokens: 8462
Rares: 0
Hofs: 2672, 1110
Creatures Looted:32849
70% Efficiency, 55-56 looter.


1x Mayhem Helmet (M, L)

@Nanashana : I hope you don´t mind me using your template, I thought it looked nice
 
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