Hi,
FPC is looking on several ideas for adding interactivity and networking in Planet Calypso. One area we see as an important one is the Mentorship where veterans help newcomers. If you were a game designer, how would you make a mentor system to be used in Planet Calypso?
Some ground rules:
- Keep it short and to the point (I don't want to get the urge to TLDNR it).
- Be realistic as to mechanics and rewards (no "after ten disciples the mentor get a full Shadow").
- No bashing on others suggestions. You can comment if it is constructive but I get mad if the thread turns into bash-fest 2009. ,-)
Fire away!
FPC is looking on several ideas for adding interactivity and networking in Planet Calypso. One area we see as an important one is the Mentorship where veterans help newcomers. If you were a game designer, how would you make a mentor system to be used in Planet Calypso?
Some ground rules:
- Keep it short and to the point (I don't want to get the urge to TLDNR it).
- Be realistic as to mechanics and rewards (no "after ten disciples the mentor get a full Shadow").
- No bashing on others suggestions. You can comment if it is constructive but I get mad if the thread turns into bash-fest 2009. ,-)
Fire away!