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The concept design of Project Entropia was initiated in 1995 and was performed by one group of engineers in Switzerland, lead by Benny Iggland, and by one group in Sweden headed by Jan Welter Timkrans. In 1997, it was decided that a new company should be founded with the purpose of implementing the concept designed by the two groups. The company, MindArk AB, was started in 1999, with the purpose of bringing the work of the two groups together, and to finalize the development of Project Entropia.
original link:
http://web.archive.org/web/20010528050145/http://www.mindark.se/default.asp?page=concept
Old share info :
[br]Click to enlarge[/br]
Todays business canvasser of the "Value Venture Capital AG" is Benny Iggland. (see list of employees at end of post)
link:
Value Venture Capital AG, 8032 Zürich - finanzinstitut - swissguide.ch
Link to company :
Value Venture Capital AG
An old link to the company had a link to Project Entropia, calling it "our online commerce system"
[br]Click to enlarge[/br]
----------------------------------------------------------------
Link to old developer forum :
http://web.archive.org/web/20010406025414/boards.xrgaming.net/forums/list.php?f=138
[br]Click to enlarge[/br]
[br]Click to enlarge[/br]
Some threads work, others dont, still interesting
-----------------------------------------------------------------
The old Entropia Headquarter site :
[br]Click to enlarge[/br]
Old link to it :
http://web.archive.org/web/20010418225538/www.projectentropiahq.com/
Old Employee List:
Infos about employees, shareholders, developer forum, old Entropia HQ site...
Programmers
Patrik Holmsten
Patrik is the coordinator of the technology group. His main duty is the overall design and co-ordination of the implementation of the game engine. He also works with the detail design and implementation of some subsystems, e.g. the 3D and script systems.
Andreas Funksj�
Andreas works in the technology group as an engineer and senior programmer. His main responsibility is the design and implementation of the character subsystem. This is the part of the content engine used to render and animate characters.
Jonas Bystr�m
Jonas is a lower-level programmer, involved with databases and communication solutions.
Magnus Eriksson
Magnus is the one who makes the creatures think. The question is, does the hormone system of a lobster have something in common with a robot mind? Anyhow, that is what Magnus believes. Some people call it artificial intelligence.
Bj�rn Olsson
"Bornie" is a pure hardcore server side programmer.
Tom Edlund
Tom implements various solutions in our 3D engine.
Christian Holmqvist
Christian is working with the 3D-graphics engine, where he implements various solutions.
Christian Bucanac
Christian is responsible for the Database Engine and for the corresponding connections & communication solutions.
Habil Kantur
Habil is working with script tools, databases and communication solutions.
David Nielsen
David is working with logic- & rules- programming on both the server- & the client- side of the game engine
Jonas Collberg
Jonas is involved with various 3D-engine related tasks.
David Larsson
David is a low level programmer implementing various systems in the game engine.
Magnus Martinsson
Magnus is implementing visual systems on the client �side.
Game Designers
John - Anders Pettersson
Lead Game Designer
John-Anders, a former magazine editor, works as a designer and is creating rule systems for the different aspects of Project Entropia.
Sarbasst Hassanpour
Sarbasst is the Lead designer of the user interaction interface.
Anders Berg
Anders is a Rule systems designer.
Per Edman
Per is a game rules designer and quest scriptwriter with experience from other companies in the business.
Computer Graphics Artists
Daniel Sevo
Daniel is responsible for the 3D modeling and for the making of texture maps.
Jimmy Johansson
Jimmy is our lead animator and responsible for all the characters in the game.
Niklas Bergsten
Niklas with his graphics skills make him a top choice for texture mapping assignments.
Peter Alfredsson
Peter has been an illustrator/graphic designer since 1981.
Kajsa H�gberg
Kajsa, a seasoned artist, is part of the computer graphic artists team. Her main task is to use her creativity and natural artistic skills to create artwork that visually illustrate the different environments of Project Entropia. She also works with classification and illustration of surroundings, buildings, interior design and objects in general.
Fredrik Andersson
Fredrik is a talented illustrator.
Alf Svensson
Alf is working with 3D modelling, animations and texture maps.
Daniel Molin
Daniel is working with 3D modelling, animations and textures.
Michael Palm
Michael is working with textures and level design.
Music & Sound
Lars Falk
Lars composes all music and sound effects needed for our game and for our websites.
Project Manager
Bernt W�hlin
Bernt is the Project Entropia project manager and co-ordinator between the technology, design and marketing groups.
Marketing
Patric Sundstr�m
Patric works with marketing of MindArk products as well as taking care of press and media-related issues.
Web Administration
Thommie Astorson
Thommie develops and administrates the web sites for MindArk as well as for Project Entropia.
Patrik Rydberg
Patrik developes the web sites for MindArk as well as for Project Entropia.
Administration
Hanna Friberg
Hanna is responsible for the administration.
Engineering
Lars Hammarstr�m
Lars is an experienced hardware engineer with documented network and security skills. His main task is to make sure that the office runs smoothly, and that the software and hardware is fully functional with the latest updates on servers and workstations.
Management
Jan Welter Timkrans
Jan has greatly contributed to the original Project Entropia idea. He has been involved in a large number of projects in vastly different fields. Jan is the chief virtual universe architect and our keeper of the vision.
Benny Iggland
Benny is responsible for our long-term development, shareholder contacts, and investor relations.
Anders Stenlund
Anders, with a long and varied background in accounting, financial reports and business control, is our Controller of the Exchequer
Steve Shannon
Steve is an experienced marketer, with extensive experience in mass market communication. Steve Shannon is Executive Director, Marketing Services, for GM North America.
Other MindArk Associates
Translator
Frank Campbell
p.s.
Found by using the way back machine with Home
Still gathering more infos
original link:
http://web.archive.org/web/20010528050145/http://www.mindark.se/default.asp?page=concept
Old share info :
[br]Click to enlarge[/br]
Todays business canvasser of the "Value Venture Capital AG" is Benny Iggland. (see list of employees at end of post)
link:
Value Venture Capital AG, 8032 Zürich - finanzinstitut - swissguide.ch
Link to company :
Value Venture Capital AG
An old link to the company had a link to Project Entropia, calling it "our online commerce system"
[br]Click to enlarge[/br]
----------------------------------------------------------------
Link to old developer forum :
http://web.archive.org/web/20010406025414/boards.xrgaming.net/forums/list.php?f=138
[br]Click to enlarge[/br]
[br]Click to enlarge[/br]
Some threads work, others dont, still interesting
-----------------------------------------------------------------
The old Entropia Headquarter site :
[br]Click to enlarge[/br]
Old link to it :
http://web.archive.org/web/20010418225538/www.projectentropiahq.com/
Old Employee List:
Infos about employees, shareholders, developer forum, old Entropia HQ site...
Programmers
Patrik Holmsten
Patrik is the coordinator of the technology group. His main duty is the overall design and co-ordination of the implementation of the game engine. He also works with the detail design and implementation of some subsystems, e.g. the 3D and script systems.
Andreas Funksj�
Andreas works in the technology group as an engineer and senior programmer. His main responsibility is the design and implementation of the character subsystem. This is the part of the content engine used to render and animate characters.
Jonas Bystr�m
Jonas is a lower-level programmer, involved with databases and communication solutions.
Magnus Eriksson
Magnus is the one who makes the creatures think. The question is, does the hormone system of a lobster have something in common with a robot mind? Anyhow, that is what Magnus believes. Some people call it artificial intelligence.
Bj�rn Olsson
"Bornie" is a pure hardcore server side programmer.
Tom Edlund
Tom implements various solutions in our 3D engine.
Christian Holmqvist
Christian is working with the 3D-graphics engine, where he implements various solutions.
Christian Bucanac
Christian is responsible for the Database Engine and for the corresponding connections & communication solutions.
Habil Kantur
Habil is working with script tools, databases and communication solutions.
David Nielsen
David is working with logic- & rules- programming on both the server- & the client- side of the game engine
Jonas Collberg
Jonas is involved with various 3D-engine related tasks.
David Larsson
David is a low level programmer implementing various systems in the game engine.
Magnus Martinsson
Magnus is implementing visual systems on the client �side.
Game Designers
John - Anders Pettersson
Lead Game Designer
John-Anders, a former magazine editor, works as a designer and is creating rule systems for the different aspects of Project Entropia.
Sarbasst Hassanpour
Sarbasst is the Lead designer of the user interaction interface.
Anders Berg
Anders is a Rule systems designer.
Per Edman
Per is a game rules designer and quest scriptwriter with experience from other companies in the business.
Computer Graphics Artists
Daniel Sevo
Daniel is responsible for the 3D modeling and for the making of texture maps.
Jimmy Johansson
Jimmy is our lead animator and responsible for all the characters in the game.
Niklas Bergsten
Niklas with his graphics skills make him a top choice for texture mapping assignments.
Peter Alfredsson
Peter has been an illustrator/graphic designer since 1981.
Kajsa H�gberg
Kajsa, a seasoned artist, is part of the computer graphic artists team. Her main task is to use her creativity and natural artistic skills to create artwork that visually illustrate the different environments of Project Entropia. She also works with classification and illustration of surroundings, buildings, interior design and objects in general.
Fredrik Andersson
Fredrik is a talented illustrator.
Alf Svensson
Alf is working with 3D modelling, animations and texture maps.
Daniel Molin
Daniel is working with 3D modelling, animations and textures.
Michael Palm
Michael is working with textures and level design.
Music & Sound
Lars Falk
Lars composes all music and sound effects needed for our game and for our websites.
Project Manager
Bernt W�hlin
Bernt is the Project Entropia project manager and co-ordinator between the technology, design and marketing groups.
Marketing
Patric Sundstr�m
Patric works with marketing of MindArk products as well as taking care of press and media-related issues.
Web Administration
Thommie Astorson
Thommie develops and administrates the web sites for MindArk as well as for Project Entropia.
Patrik Rydberg
Patrik developes the web sites for MindArk as well as for Project Entropia.
Administration
Hanna Friberg
Hanna is responsible for the administration.
Engineering
Lars Hammarstr�m
Lars is an experienced hardware engineer with documented network and security skills. His main task is to make sure that the office runs smoothly, and that the software and hardware is fully functional with the latest updates on servers and workstations.
Management
Jan Welter Timkrans
Jan has greatly contributed to the original Project Entropia idea. He has been involved in a large number of projects in vastly different fields. Jan is the chief virtual universe architect and our keeper of the vision.
Benny Iggland
Benny is responsible for our long-term development, shareholder contacts, and investor relations.
Anders Stenlund
Anders, with a long and varied background in accounting, financial reports and business control, is our Controller of the Exchequer
Steve Shannon
Steve is an experienced marketer, with extensive experience in mass market communication. Steve Shannon is Executive Director, Marketing Services, for GM North America.
Other MindArk Associates
Translator
Frank Campbell
p.s.
Found by using the way back machine with Home
Still gathering more infos
Last edited: